After several years of hiatus, I returned to Amnesia for another round.I'll try to bring on what I gathered during playing SoulsBorne games, a pre-alpha stage project in Unity, and improving a lot as a programmer.
As one of my estimated final projects for this game, it aims to overhaul and present cut and unreleased content by myself and other modders, who entrusted their work to me during my "inactive years". It will contain entire levels by various authors as well as fittingly designed gameplay for a Van Helsing style gun (and currently torch) combat, inspired by the design of Dark Souls, Elden Ring, Bloodborne and Painkiller.
Demo Walkthrough with WIP exploration by CSG (Part 1 & 2):
To avoid an uncomprehensible amount of content that I would have put into one mod, I incorporated
some of my ideas into the community project I'm most actively working on at the moment.
Check it here:
Here's me pulling a reverse on the situation, putting Amnesia in Dark Souls instead!
Get the demo here today, to prepare for the Bunker release!
Now, with 64 bit support, an addon I plan to capitalize on in future releases!
Virus scan and instructions included.
The mod has multiple playthroughs now, if you'd play and get stuck, and the demo experience has been massively improved by various bugfixes.
The page itself got a small overhaul too, featuring these.
Thanks for everyone who played, posted videos, or provided feedback!
Good luck and have fun if you haven't played!
See you in the hopefully not so distant future..
I completed my alpha showcase for mentioned event, here it is. Early access release coming in 2023 May, before the Bunker!
Wheezy Everlasting was just re-released for 2022 Halloween. And, as it was originally supposed to be for this mod, I'm now announcing its sequel as this...
Hey! Decided to share some info on how this project's going to be.
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