After several years of hiatus, I returned to Amnesia for another round. I'll try to bring on what I gathered during playing SoulsBorne games, a pre-alpha stage project in Unity, and improving a lot as a programmer. As one of my estimated final projects for this game, it aims to overhaul and present cut and unreleased content by myself and other modders, who entrusted their work to me during my "inactive years". It will contain entire levels by various authors as well as fittingly designed gameplay for a Van Helsing style gun (and currently torch) combat, inspired by the design of Dark Souls, Elden Ring, Bloodborne and Painkiller.
Special thanks to badcat5550 and Umbakarna for the showcased map and assets. The level itself will appear elsewhere outside of the mod's environment.
This gun gives me Bioshock Infinite vibes lmao this mod looks ******* awesome
Can't wait to see more about this!
It's more of a Bloodborne tribute but i can see where that's coming from as well :D
how do you make guns in amnesia? im def gonna try testing it out on another "dummy" amnesia mod (testing mod)
you replace the lantern with it, the rest is just scripting really
cool :)