After several years of hiatus, I returned to Amnesia for another round. I'll try to bring on what I gathered during playing SoulsBorne games, a pre-alpha stage project in Unity, and improving a lot as a programmer. As one of my estimated final projects for this game, it aims to overhaul and present cut and unreleased content by myself and other modders, who entrusted their work to me during my "inactive years". It will contain entire levels by various authors as well as fittingly designed gameplay for a Van Helsing style gun (and currently torch) combat, inspired by the design of Dark Souls, Elden Ring, Bloodborne and Painkiller.

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A happy New Year, and a peaceful retirement!

A happy New Year, and a peaceful retirement!

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The promised day has come once more, and the final one at that.

Demo releases with update and 64 bit support, full release remains in the future as TBD

Demo releases with update and 64 bit support, full release remains in the future as TBD

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Quartz and Cordite demo releases with update and 64 bit support, full release remains in the future as TBD.

Then, there was a Fan Jam

Then, there was a Fan Jam

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I completed my alpha showcase for mentioned event, here it is. Early access release coming in 2023 May, before the Bunker!

An unfortunate delay, yet plenty of good news

An unfortunate delay, yet plenty of good news

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Due to my immense discomfort, the demo of Pandemia Escondida had to be pushed next year. Let's see why that is.

As it was always meant to be

As it was always meant to be

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Wheezy Everlasting was just re-released for 2022 Halloween. And, as it was originally supposed to be for this mod, I'm now announcing its sequel as this...

First news post - Quartz and Cordite

First news post - Quartz and Cordite

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Hey! Decided to share some info on how this project's going to be.