After several years of hiatus, I returned to Amnesia for another round. I'll try to bring on what I gathered during playing SoulsBorne games, a pre-alpha stage project in Unity, and improving a lot as a programmer. As one of my estimated final projects for this game, it aims to overhaul and present cut and unreleased content by myself and other modders, who entrusted their work to me during my "inactive years". It will contain entire levels by various authors as well as fittingly designed gameplay for a Van Helsing style gun (and currently torch) combat, inspired by the design of Dark Souls, Elden Ring, Bloodborne and Painkiller.

Report RSS Then, there was a Fan Jam

I completed my alpha showcase for mentioned event, here it is. Early access release coming in 2023 May, before the Bunker!

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Here it goes, the gun mod in its alpha form, first time seen in proper action.

I switched the model to something more fitting, with proper normals and specs.

Amnesia The Dark Descent Screen 11

Many enemy types will be featured, including some of my own reworks, as seen here:

Amnesia The Dark Descent Screen 12

Early access release coming before the Bunker, in 2023 May!

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