After several years of hiatus, I returned to Amnesia for another round. I'll try to bring on what I gathered during playing SoulsBorne games, a pre-alpha stage project in Unity, and improving a lot as a programmer. As one of my estimated final projects for this game, it aims to overhaul and present cut and unreleased content by myself and other modders, who entrusted their work to me during my "inactive years". It will contain entire levels by various authors as well as fittingly designed gameplay for a Van Helsing style gun (and currently torch) combat, inspired by the design of Dark Souls, Elden Ring, Bloodborne and Painkiller.
This is one of the first tests of this mod back then when i started working on parts of it. Not much is changed in this regard so far, so i thought i'd share it. Hud and everything is a placeholder right now.
October 2015... long.
Indeed, i was on a 5 year long break so i pretty much picked up where i left off.
Pretty cool. With some coding skills I might implement a HUD via the game's source code (like what I've been doing with the menu edits)