Quake <-- Nethack. Yes, it is that simple.
a room of "tech" columns I figure futuristic bases would have servers or something
play mechanic wise, these are off the main corridor with enemies clustered around the columns, and the goodies in back
this is one of the risk vs. reward choices, where you can easily slip past the enemies, but you might be missing out on a megahealth or quad
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a room of "tech" columns
I figure futuristic bases would have servers or something
play mechanic wise, these are off the main corridor with enemies clustered around the columns, and the goodies in back
this is one of the risk vs. reward choices, where you can easily slip past the enemies, but you might be missing out on a megahealth or quad