Quake <-- Nethack. Yes, it is that simple.
Since this is not a single contiguous map, Z fighting of textures is a constant challenge
Every time chunks randomly link, it can happen Then you have to load a chunk and adjust some brush
While this static image looks kind of cool, ingame live the effect is just annoying
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Since this is not a single contiguous map, Z fighting of textures is a constant challenge
Every time chunks randomly link, it can happen
Then you have to load a chunk and adjust some brush
While this static image looks kind of cool, ingame live the effect is just annoying