Quake <-- Nethack. Yes, it is that simple.

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unit features 4 - lighting issues
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numbersix Author
numbersix - - 2,244 comments

the first base unit is going to feature this wall / ceiling style in most areas
in some areas I have the pop-up post lights found on the e1m1 spiral ramp

the right-most beam shows a lighting artifact
this isnt the only place, but its the most dramatic

resulting from the hmap2 lighting engine
I'm not using the -e8 flag until time to finish, but I dont think it fixes this

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