Quake <-- Nethack. Yes, it is that simple.
using entity "light_sparks" from PainKeep to spice up tech on base levels
this ent emits both a bright flash of light, and a series of sprite "sparks"
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using entity "light_sparks" from PainKeep to spice up tech on base levels
this ent emits both a bright flash of light, and a series of sprite "sparks"