Painkiller: Redux is a transfer of the original game to the engine Unreal Engine 4 in order to create a good co-op and new gameplay chips, as well as a platform for the development of subsequent plot modifications
All welcome! A lot of time has passed since the last publication of the video for this project. All this time we have been developing and want to share the results of work. The results are not very impressive, but there is something.
What was done:
1) All levels of the first chapter from the original game were ported (Cemetery, Atrium Complex, Catacombs, Cathedral, Enclave). At levels are set up lighting and placed the sounds. Improved graphics are planned only by the end of the project.
2) All types of ammunition, all types of weapons, all types of health, the original setting of the sky were ported.
3) Gameplay elements were written for the enemy's spawn, the appearance of control points, as well as the main menu and the level map were partially written.
We have plans to write logic for artificial intelligence and optimize the game in all its places. Also in the plans we want to rewrite all the logic of the game in C ++.
Below are screenshots from the levels that were ported:
Thanks for attention!
Porting games for Android, test picking up weapons, health and end of level.
The biggest mod stories for the week of October 14 2018.
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