NOTE: This custom story is based around a FICTIONAL organization. Any relation to humans or groups, living or dead, is purely coincidental.

REQUIRES JUSTINE!!!


The Order of the Skull, a secret society formed in 1778, notorious for experiments involving human subjects, using methods most men are too moral to imagine. The Order were feared by many, even law enforcement feared to venture near their base. Their leader, Theodore Ramsdin, was ruthless and dangerous, but fortunately the Order of the Skull were gone soon enough. Alex Handerlin fought for all that was moral when he entered the complex in where they were based in 1797. He tried everything to slay their leader when he tried to open a gateway to power no living being should possess, he ended up resorting to destroying the mythical shard that powered the gate, causing the entire building to implode with the rock it lay almost a hundred yards below. It destroyed Theodore and Alex both, and without their leader, the Order of the Skull slipped away into the pages of legend.

Now, in 1867, some 7 decades later, disappearances in the woods surrounding Gramsville have lead investigators to believe someone, or something is holding residents of the hamlet captive. In this adventure, you play as Gregory, a small time investigator, who received a letter from an undisclosed writer asking that he come to the complex where the Order of the Skull is operating, riding their secrecy on the belief that they were wiped out after their leader was slain, the letter tells that the Order of the Skull has made a comeback, and plan to continue the legacy of their fallen leader. You decide to follow up on the possible lead and head to the coordinates written on the back of the letter, where indeed a large building lay hidden within the trees. Without thought you enter to take notes, but entering this building only begins a route to hell itself, The situation turning dire as the Order begins searching for the interloper, you.

Mod Stats:

Progress on demo: DEMO RELEASED

Progress on full version: 14.5% (updating this frequently)


In this custom story, you will see the following:


Levels:

  • Chilling environments
  • Custom Assets from numerous sources
  • Unique use of lighting colors
  • MFP assets
  • Justine DLC assets

Story:

  • Engaging Story, that is easy to follow, organized in 8 chapters.
  • Character arcs involving the main character
  • Memorable characters, some of the antagonists as enemies in the game
  • Room for theories throughout the custom story
  • Multiple possible endings.

Game-play:

  • Moderately challenging puzzles, comparable to those from the main game.
  • Exciting and intense chases
  • Sneaking puzzles that will have you on edge
  • Unique use of TDD Items in puzzles
  • a very hidden Easter egg, Will you find it???
  • Around 5-8 hours of game-play between all 8 chapters(so yea, a pretty long one)

Ambiance:

  • Music from Penumbra
  • Music from SOMA
  • Sounds that aren't in Amnesia
  • Use of lights and shadows to tell the story
  • Monster/enemy encounters placed well, no "3 monsters per map" type of thing

Miscelanious

  • custom voice acting for both friendly characters and hostile characters.
  • an "extra" folder in the mods main folder containing screenshots, lore, character trivia, Homage/Reference trivia(I.E the numerous homages to "An Empty Prison" a r/nosleep story I love.) and MORE


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I really appreciate this, I know it wasn't all that well made tbh, but I can garentee that the demo will be a laughing stock in the face of the full game so look forward to it everyone! C:

Should I release a new version of the demo?

Should I release a new version of the demo?

News

I want some opinions here, I am going through and detailing a-lot of the levels, should I release a new version of the demo when all of the demo maps...

Update: Progress on Order of the Skull halted

Update: Progress on Order of the Skull halted

News

Don't let the title fool you, I'm only halting the progress for the sake of the custom story itself!

UPDATE: Generic Progress Report #6

UPDATE: Generic Progress Report #6

News

This is probably going to be good news for you, because I am going through and taking time to improve all of the levels that were in the demo! This INCLUDES...

Update: CHAPTER 1 COMPLETE! Working on Chapter 2

Update: CHAPTER 1 COMPLETE! Working on Chapter 2

News

HOORAY, that's one of 8 large steps for this custom story's development!

RSS Files
Order of the Skull DEMO V1.0

Order of the Skull DEMO V1.0

Demo 2 comments

ITS FINALLY HERE! Sorry that this was a few days late, I got it out though! ENJOY C:

Comments  (0 - 10 of 59)
XDJ5000
XDJ5000

This is promising! Looking forward to this custom story, that's for sure ;)

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TheTrollGames3
TheTrollGames3

Well , I finished the custom story and , I gotta say it's pretty good. I'm really hyped for the full version.
Here are some things you need to improve :
- Voice acting
- Play testing (I found bugs and clipping textures)
And that's kind of all you need to improve.
My rating for the demo is 8.5/10

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TheTrollGames3
TheTrollGames3

I think I might play it too on my YT channel. I will give you a link when I do :).

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HappyMatt12345 Creator
HappyMatt12345

Cool, glad you are looking forward to the custom story! The full version is going to take a long time to make, I want it to be a long story, but I also want to make it good so it will take a while probably

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TheTrollGames3
TheTrollGames3

Youtube.com
Here is the first part. I hope I will post the second one around next week. It seems cool so far. I also got scared like 2 times until now. One thing that I didn't liked was that I found a bug outside the castle. The bug was that I managed to stuck one of the boxes that was supposed to help me jump over the wall behind a bush.Anyways seems like a great mod so far , I will give you more feedback when I will finish it. Looking forward to play the full version too when its released :). Stay safe.

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HappyMatt12345 Creator
HappyMatt12345

I've noticed a change in both my level design ability and my skill with the script language, specifically I compared the script file for the first map with the current script file for my newest map and how well the scripting is done is just astonishingly different. What I'm trying to point out is that I'm definitely learning the the Amnesia script lang

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Ecrusar
Ecrusar

I quite liked the demo! The writing is really good so far, the story line did a good job of hooking me, and the monster encounters were terrifying without being cheap.
That being said, the puzzles were just "okay", and the level design really didn't have enough detail.
Some flaws to be ironed out, but this looks promising. Really hoping you'll go for a full release!

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HappyMatt12345 Creator
HappyMatt12345

Im working on the full version on a daily basis, I plan to input some custom assets from a few sources later on (including, probably one of the most iconic custom monsters, the monster from Obscurity) and a few others, glad you liked the demo, everything past the last level of the demo will have more time put into it, as I was kind of rushed bc I wanted to get this out before fathers day, as a present for my father, glad you enjoyed the demo, its too soon to tell when the full release will be out, but I'm definitely working on it! Modding IS a very slow process after all.

Reply Good karma+2 votes
felix_zarbem
felix_zarbem

The Demo I played was ok, looking forward to this custom story for sure. Just make sure not to leave all the areas so undetailed like you did

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HappyMatt12345 Creator
HappyMatt12345

the earlier levels, I was still getting used to the level editor bc I hadn't used it in a while, and I was kinda trying to get the demo out bc I was already late, so I felt a bit rushed, Anything past the tunnels will be better designed, Im glad you are looking forward to it :D

Reply Good karma+1 vote
felix_zarbem
felix_zarbem

Yeah no problems on that :) We all have to learn new things. I'm looking forward to the full release

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