OOTSModDBTitle

Scars have the strange power to remind us that our past is real - Cormac McCarthy



OOTSModDBSummary1


OOTSModDBSummary1 3


In this story-driven horror experience, you take the role of Gregory, a small time investigator, who received a letter from an undisclosed writer asking that he come to his location in the woods, nowhere near any form of civilization. Still coping with the suicide of his father, he feels a sense of duty regarding the letter, as if something inside told him that the investigation would reveal more than just the truth behind the recent disappearances.


STATS:

NOTE: each complete chapter = ~16.5

Progress: ~17.25%


What to expect:

  • A mixture of well-lit calmer environments with darker eerie environments.
  • Custom assets, both downloaded and self-designed.
  • Assets from Amnesia: A Machine for Pigs
  • Assets from Amnesia: Justine
  • Assets from White Night
  • Relying on psychological terror
  • 4 of the antagonists as enemies
  • No use of the original monsters, there will be 4 different enemies based on members of the Order.
  • No sanity feature, The sanity will remain the same for the entire mod and enemies can be looked upon freely without worry about the sanity
  • No darkness vision, making the lantern more necessary for dark places
  • Engaging, well-paced story setup in 6 chapters, each with around 1 to 1 1/2 hours of gameplay
  • A long custom story
  • An Extra folder containing extra stuff such as lore, trivia, early screenshots, etc.
  • Custom voice acting

That's all well and dandy, but WHAT WILL THE FINAL DEMO CONTAIN:

The final demo will have all of the above, except for every enemy, only 2 of the 4 different enemies will be included in the demo, other than that, everything but the 6 chapters!

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RSS Articles

I have been working on the mod a ton since I got back onto it, and everything is going well. Here is a bullet list of major changes

  • Added the 2nd of the 4 order members' actual enemy to the mod, and he will be encountered first towards the end of Chapter 1 and more throughout the rest of the mod numerous times.
  • Finally got my mom to voice act one of the characters, a sort of side character I will not name or describe in order not to spoil anything
  • Downloaded the Improved Lantern mod and am using it as a custom lantern for the full conversion (which will be the full version of the mod, the demo will still be a CS, but you may download and install that mod if you wish to use that lantern here: Moddb.com NOTE: I claim no credit for that lantern, I am just using it, and proper credit WILL be given to the creator, if you are the creator of that mod and wish to contact me for ANY REASON regarding the use of this lantern, please PM me, as it would be necessary to know if you are against me using this lantern in my FC)
  • Traded maps with Shyrtexx as a little Easter egg (I gave him the player's cellar and he gave me the Conquest of Life basement, which has undergone massive edits for OOTS, I feel the need to clear that up here before some random person goes and accuses me of stealing content, I know that probably won't happen but, in the words of Alexander, "You can never be too careful, Daniel.")

ON TO THE DEV DIARY!

I am working on the last map in Chapter 1, and OH BOY am I excited to finish it, not only because I can then begin Chapter 2, but I can make the final demo from it! THAT'S RIGHT, the final demo for OOTS is what I would estimate to be only A FEW WEEKS away. Get hyped everyone, because you are in for a spooky ride!

I have been writing down all the ideas that come to me just in case I decide to use them. I have a ton of ideas for the coming 5 chapters, and I am really happy with how the mod is turning out, especially considering how bad the mod was back when I first made this ModDB page.

I hope you are all excited to play the final demo when it comes out, and I also hope you will remain excited about the full mod!

That will be it, for now, Thanks for reading!

- HappyMatt12345

Update - Getting back in gear

Update - Getting back in gear

News

I have been slacking with this mod as of late, but I am going to be back working on it.

Update: Back home and continuing OOTS

Update: Back home and continuing OOTS

News

I am back home where I can continue working on Order of the Skull!

Final Update before a two week development hiatus

Final Update before a two week development hiatus

News

I mentioned before that I am going to visit my dad on the night of June 9th, 2019, and will be there for 10 days. That day is tomorrow, and today will...

Order of the Skull - Development Diary #2

Order of the Skull - Development Diary #2

News 2 comments

I have made major progress since the last development diary, and I am confident that the final demo will be out n 2019!

RSS Files
OOTSDemPatch3 0

OOTSDemPatch3 0

Patch

this is a patch for the demo V3.0, nothing game-breaking to the point where it isn't beatable, but it DOES ruin the immersion, so make sure you download...

Order of the Skull FINAL DEMO (V3.0)

Order of the Skull FINAL DEMO (V3.0)

Demo

This is the final demo for Order of the Skull, no more downloads will be added until I finish the full mod, then the full mod will be added.

Patch for demo v 2.0.1

Patch for demo v 2.0.1

Patch 2 comments

This will fix a game breaking bug, BE SURE TO INSTALL IT OR THE GAME WILL NOT BE BEATABLE LEGITIMATELY!

Order of the Skull DEMO V2.0.1

Order of the Skull DEMO V2.0.1

Demo 1 comment

New version of the remaster, this update is mainly service to the players of this mod.

Order of the Skull DEMO REMASTER(v2.0)

Order of the Skull DEMO REMASTER(v2.0)

Demo 4 comments

This is the long-waited remastered version of Order of the Skull DEMO! I hope you enjoy!

Order of the Skull DEMO V1.1(CODE IMPROVEMENTS)

Order of the Skull DEMO V1.1(CODE IMPROVEMENTS)

Demo

Attempted to fix a bug, and improved alot of code, enjoy! C:

Comments  (0 - 10 of 153)
BrokenCYDE
BrokenCYDE

I am waiting for this mod, the demos have all been pretty good and I loved the story. Good luck with the project!

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biana73
biana73

at the beginning of the game which is the combination to open the gate?

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HappyMatt12345 Creator
HappyMatt12345

It is random, move rocks over the pressure plates and listen carefully, you will hear a scrape then a thud when you activate a correct one, and a thud then a scrape when you deactivate one.

Reply Good karma+2 votes
biana73
biana73

i'm sorry but i dont listen any scrapre or thud ... i ask you to add some help in this puzzle

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dawnhelsing
dawnhelsing

So, Ive been following this mod for a while and I have really enjoyed everything you’ve put out for it! It looks amazing and I would really like to see the rest of the newest demo except, and maybe I’m just missing something, I am absolutely LOST on the very first puzzle. I kind of understand what the directions are but not really. It’s not explained very well in the note. If I could just get a little more clarification on how exactly this puzzle is supposed to be done, I would really appreciate it and I’m excited to see the rest of the demo!!

Edit: never mind I was just far too impatient and I got it, terribly sorry. Anyways, I’m still excited to see the rest of the demo! Love the look of the outside of the castle 👌🏻
Edit 2: Got inside but the furthest i can get is to the study hall in the boarded up room. As soon as i am inside, the game crashes. So that kinda sucks. Been great up until then! Only issues i have seen are some missing walls in the outside maps, and then the Security Control room is missing all of its walls and you CAN fall through it.

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HappyMatt12345 Creator
HappyMatt12345

Thank you, i will be looking into those, the issues, and will post a patch if necessary.

EDIT: I found where I f**ked up, I left out a static objects file, compressing a patch.

EDIT2: Patch has been released

Reply Good karma+2 votes
dawnhelsing
dawnhelsing

awesome! Excited to finish the demo, and for the full release.:D

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HappyMatt12345 Creator
HappyMatt12345

The demo is 6 maps from the first chapter of the full release, so basically from chapter 2 onward will be COMPLETELY new. also the crash in the study I was unable to fix because it doesn't crash for me, or my beta testers :/ the only thing I can suggest is try temporarily turning your game settings lower? idk tbh.

Reply Good karma+2 votes
Shyrtexx
Shyrtexx

Those issues are strange, I betatested the mod to the Study Hall part and I had no problems at all, like all the walls were where they were supposed to be and such. Hopefully it will get fixed to your end :/

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Andrew2137
Andrew2137

make hardcore gameplay!

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HappyMatt12345 Creator
HappyMatt12345

Well, the mod is going to be story-focused, however, there will be some good puzzles to solve too.

Reply Good karma+1 vote
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