The Order of the Skull, a secret society formed in 1778, notorious for experiments involving human subjects, using methods most men are too moral to imagine. The Order were feared by many, even law enforcement feared to venture near their base. Their leader, Theodore Ramsdin, was ruthless and dangerous, but fortunately the Order of the Skull were gone soon enough. Alex Handerlin fought for all that was moral when he entered their base in 1797. He tried everything to slay their leader when he tried to open a gateway to power no living being should possess, he ended up resorting to destroying the mythical artifact that powered the gate, causing the entire building to implode with the rock it lay almost a hundred yards below. It destroyed Theodore and Alex both, and without their leader, the Order of the Skull slipped away into the pages of legend.
Now, in 1867, some seventy years later, disappearances in the woods surrounding the village of Gramsville have led law enforcers to believe someone, or something, is capturing or killing residents of the hamlet. The whole town lives in fear of what may come. The lead couldn't have come at a better time. Gregory, a small time private investigator, received a letter asking that he come to the complex where the New Order of the Skull is operating, riding their secrecy on the belief that they were wiped out after Ramsdin was slain. Gregory feels a strange sense of duty regarding the letter, and follows the map on the back of it. Indeed a large building lay hidden within the trees. But entering that building only begins Gregory's route to hell, as the Order begins searching for the interloper, the situation emerges into a life-or-death matter.
This mod will be very much story focused, so please play with the investigator mindset :p
Progress on demo: DEMO RELEASED(Remaster OUT)
Progress on full version: ~6% (Chapters complete = ~12.5%)
In this custom story, you will see the following:
This month I have been working on the mod every day and I am very happy with it so far. I am working on the 6th map right now, and I am really taking the time to make this mod as good as I possibly can. I posted the remastered demo and got some feedback that I am taking into account.
The 6th map is called Tower A, I wont spoil anything else but it is part of the first hub area of the mod.
I am doing work on this level every day so far, I would like to say that so far, the lighting for the actual tower is proving a challenge as the tower is a very large area that needs lighting that not only fills it, but fits the blue-indigo color scheme you see in the rest of the level(see image above)
This is also going to be a significant area to chapter 1. I plan to implement a few actual horror tactics into the events of this level. I am putting tons of work into this mod and I hope you enjoy it.
That will be it for this months update, Thanks for reading
I got the remaster of the first level in the demo done, so that's a good thing, and I'm working on creating Gregory's cellar.
I haven't worked on the mod too much this month, as I have been busy with school and preparations for the holidays, but I have a FEW updates.
This is the first of the new Development blogs I will be doing! Will be creating a read out version and uploading it to my YouTube channel after this...
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Attempted to fix a bug, and improved alot of code, enjoy! C:
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