“Young of heart… a vessel of life… emptied and paled.
Eyes gouged… of essence drained... forever veiled.”







Backstory

Cornelius Campbell, publicly known by his stage name "The Amazing Alduin", is a world famous magician whose career is heading towards a halt. The theaters that will hire him grow ever smaller in size and although the crowd still claps it's but a painful reminder of his former greatness. The crowd has seen it all and Cornelius is prepared to do whatever it takes to make the crowd cheer in awe again. Cornelius sees an opportunity to restore his former success when an item of peculiar origins appears at an auction held in his home town of Colorado Springs.



Download Amadeus v1.0 - Mod DB

Information

Playtime: 4-6 hours depending on your playstyle

Inspiration: The Prestige, Insidious, Hollow Knight, Derren Brown

Requires

Amnesia 1.3 update

Installation guide

Click here to see the installation guide


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A little something

News

Download Amadeus here

Amadeus v1.0



Got some new fan art! this time from Doremovu.

Cornelius


Fan art by Redomin

Check out Redomin's instagram

amadeus Final

Fan Art by Redomin

Fan Art by Redomin

News 3 comments

Awesome fan art by Redomin. The art contains spoilers for sure. But by now I figure most people that were ever gonna play Amadeus have already done it...

Installation guide

Installation guide

News 6 comments

This article will serve as a installation guide for both steam users and non-steam users.

Amadeus full release!

Amadeus full release!

News 3 comments

After three years of development, I can finally release this mod.

Amadeus - Status update

Amadeus - Status update

News 1 comment

I'm not much for writing articles as you might have noticed xD But I felt the need to let you all know that Amadeus is currently being playtested. Even...

RSS Files
Amadeus v1.3

Amadeus v1.3

Full Version 18 comments

This is the full release version of my mod "Amadeus".

Comments  (0 - 10 of 352)
Zoofyooo
Zoofyooo

Amadeus - 7/10 - The story is great, and monsters were very well utilized. Excellent level design and monster sound design, never quite knowing where the enemy is was a great idea that lead to many scary moments. However, the early parts of the game felt too calm. Oil was too generously given out, and I felt I could play the entire story without turning the lantern off. The choice to disable sanity was interesting, however it gave little reason to actually use the lantern with the only exception being that darkness glow is almost non-existent. However, I find this to be a mildly irritating reason to incentivize the player to use the lantern. There are times I would have liked to turn off the lantern and enjoy the environment lit by candles, but the almost nonexistent darkness glow made it impossible to see anything in darker areas. A few times, I felt the player wasn't properly communicated to. It didn't make sense where exactly I should be going and what I should be doing. The monsters killing you in one hit was a bad choice in my opinion. Part of what makes monster interactions scary is the struggle to survive, it prolongs the encounter and keeps the player engaged within it. But if you kill the player instantaneously, it ends the interaction too soon and the player will be less scared the second time around.

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Guest
Guest

Dude your mod is insane. Are you planning to make any more custom stories in the future?

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Guest
Guest

The greatest Amnesia mod I've ever played.

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MichaelMortal
MichaelMortal

Starting up a new playthrough of this custom story, currently on Part 3! If anyone is interested they can check it out here!

I absolutely love the creative direction and polish that has gone into the mod so far, and I'm so excited to continue. :-) I'm sure many people would love to see what you can do with a Rebirth CS! Just saying. XD

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SwankestCZ
SwankestCZ

Русский перевод (Russian translation):
Moddb.com

Traduction en française (French translation):
Moddb.com

Traduzione en italiano (Italian translation):
Moddb.com

Čeština (Czech translation):
Je součástí módu.

Full walkthrough (English version):

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Guest
Guest

this is a really great mod like really really good i hope you play this mod.

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Armin3456
Armin3456

Excuse me, sir, if the sentences are a bit fake or plain or bad, because I am Iranian and my English is weak. I wrote with Google Translator.

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Armin3456
Armin3456

Hello, dear developers, sir, in some games there are a series of monsters that are in the game folders, the animations were worked on, even their sound is perfect, but they are not seen in the game. In the street of Landan, it is very strange what is going on. I did not intend to interfere in the cartoon, I just wanted to know because it is a bit strange, for example, something works and is completed, but it is not used in the game unless it has something defective or experimental.

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Andrea1122343
Andrea1122343

Guys, I have finished the translation in Italian, so after the Reminiscity reply I will send to him the files.

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