Operator ModDB summary image
OPERATOR is a TACTICAL SHOOTER total conversion mod of Insurgency that takes the player experience to a whole new level of tactical depth and challenge. We're a very small team and discord community of contributors that have created a unique and solid tactical experience. We set out to create tactical gameplay that we could not find elsewhere and we have achieved it. It's not the prettiest mod, but you can find pretty anywhere. That said, our weapon models look pretty sweet and we use higher poly world models, so the guns and gear look pretty good. Our maps are made to be tactical and they are as tactical as they are spartan.

If you're craving a teamwork-heavy tactical shooter, Operator is worth checking out.

With Operator, we have built a bold and unforgiving tactical shooter experience. Whether you're breaching doors and clearing rooms aggressively, quietly sneaking behind hostile forces, or nervously covering 3 potential entry points while defending, in Operator you’ll face fresh and unforgiving challenges where thought and skill truly matter.

Are You Operator Enough?

> > > Getting started can't be any easier! Simply click "subscribe all" on this workshop collection.

Operator Beta Features

Gameplay
- Penetration Based Armor and Ammo - armor actually works and it matters what ammo you use and where you place your shots.
- New Hitboxes! - Face and Helmet area are now separate Hitboxes. New Groin and Throat Hitboxes. Clavicle and Hips are considered limb shots. Shot placement is now a critical skill!
- Helmets and Face Protection - Helmet protects only helmet area, face shields protect the face.
- Groin and Throat Armor - Extended Armor options for the New Hitboxes. Also Limb Armor!
- BALLISTIC SHIELDS! - It can't be overstated how much this affects the gameplay.
- Lockable Doors - Locks that can be Destroyed by Shotguns and the .44 Mag Mateba.
- Breachable Doors - Breaching charges can blow open doors and breachable walls!
- Helmet and Gear Overlays - Hats, Helmets and Face Protection are represented in First Person!
If you choose face protection, there will be a compromise of your visibility. Backwards cap for high speed - low drag!
- New classes - Element Leader, Breacher, Marksman, and Shield Operator - Rewards coordinating tactics with load outs to optimize your element’s combined operational force multiplier.
- Workshop independence from Insurgency - so your Insurgency workshop mods shouldn’t mess up Operator and modders can also create Operator specific workshop mods that will not mess with your Insurgency experience.
- All player gear is now in bodygroups on the player model. This allows for accurate lighting of the gear and shadows on the player from said gear. This does complicate community modding of the gear and player models, but not the materials.
- High poly world models and attachments - Due to limiting the number of players to 16, we can increase weapon world model fidelity. Enjoy!
- Weapons do not drop! You'd better buy what you need and use it wisely.
- All new economy with 60 supply points.
- TACTICAL BEARDS!


Weapons
- All New Weapon Handling - Rewards realistic shooting techniques and demands use of the focus feature for ranged shots.
- New recoil paradigm, easier for new players to at least hit a target, but much harder to master and get very tight groupings.
- Buttstock needed to aim down sights. Operate without a buttstock for cqb weapon length but no ADS.
- Wide range of weapons to choose from
with balance trade offs for benefits.
- Weapon length is accurate to in-game world - Size matters! Weapon length and collision is a real factor in Operator.
- Extensive customization with far over 1 million possible load-out combinations and well over 10 thousand combinations of weapon upgrades on top of that.
- Properly devastating shotguns. - While they may not be the best in a ranged fight you will still find NO NERF in these lead slingers. And many load types to choose from (no1 to triple-aught, birdshot to sabot slug; variety awaits).
- Greatly increased Flash-Bang effect.
- Breaching charges - not great for anti-personnel, but does the trick when planted on doors.
- Bulky attachments lengthen draw/holster times.
- Holo Sights speed up ironsight time.
- No silencers allowed with armor piercing ammo.
- Extended magazines for assault rifles - these exclude armor piercing ammo.

Movement
- No reload interrupts! This allows reloading while sprinting, crawling, etc… Only way to interrupt is to change weapons.
- Stamina Management - Weapon Sway is greatly affected by Stamina and your Stamina is limited. Sprint only in short bursts, cover to cover. Don't jump repeatedly. If you keep your stamina above half and are not moving, there is hardly any sway at all.
- Sway is greatly increased directly after a sprint, making shooting accurately immediately out of a sprint much more difficult. This sway dissipates very quickly (mostly gone in under a second).
- Increased movement sway. Gone are the days when wiggling side to side is an advantage. Focusing and getting the well placed shot is the far greater reward. Also, when using the walk key ( alt by default ) you gain a huge advantage to weapon stability while moving.
- Increased sway when duck-walking (crouch walk). By bracketing movement speeds, duck-walking sway is increased without reducing the advantages of stationary crouch.
- Slower movement - movement speeds have been changed across the board, promoting and rewarding teamwork with synchronized walk+ads and crouch movement so you can move silently with two people, one covering over the other.
- Limited sprinting - You can only sprint short distances until you are slowed down and weapon sway increases greatly. This effect quickly diminishes if you crouch or stop. Great for crossing from cover to cover, but not feasible to sprint constantly and still be able to shoot accurately. If kept to short bursts, across roads, hallways, bounding from cover to cover, it has almost no effect on stamina and sway.
- No Sliding - None.


New Maps:
Hotel - 5-level hotel with usable and destructible doors, an elevator, working mirrors, and other innovative features.
House - 2 story with basement. Elimination map that will have you on edge.
Range - Extensive multiplayer shooting range with several challenging courses.
Petrichor - Mansion like main building with many entry options and some verticality.
Cult - Two 2 story buildings and lots of lockable doors. Plays different every round!
Nail - Each corridor is a challenge with long sight lines and little cover, smoke is useful.
Hesitation - Mega map with many modes. Extremely diverse tactical situations.
...and more maps in the works!

Play Tests Every Saturday at 1pm Eastern!

Join our Discord and lets Operate!

If you would like to join in as a contributor/collaborator and create new possibilities and experiences with us, contact us on Discord and let us know your skills!

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House is a classic Operator map by FromBehind!

houseFirstFloor


houseKitchen


House is an elimination map where SRT have to enter the central building and destroy IAD's weapons cache. The elimination game-mode only affords each player one life, meaning that the map is a very suspenseful and tense tactical experience.

houseFitness


houseCreeping


In order to stop SRT from destroying the weapons cache, IAD have to control two main chokepoints. The first chokepoint is the viranda, the raised, outdoor area outside the second floor. IAD will have to fight SRTs sniping at them from the outside perimeter along with SRTs trying to either fight up the outside stairs or enter through the man-cave door.

houseViranda


SRTs pushing up viranda will not only have to deal with immediate threats hiding prone in corners or fighting through doorways, but also potential enemies holding either of the two attics. The main attic above the second floor can also be used by IAD to gather information on where SRT will attack from and perhaps even pick a few off.

houseAttic 1


After fighting through the heavily contested viranda however, SRT have access to a wide variety of entrances to adjacent rooms to the cache. House has a lot of breachable walls, so if they have a breaching charge they can easily cut through these rooms to destroy the cache.

houseWindow


IAD also have to control the main staircase inside the building. If IAD are focusing only on viranda, it is very easy for a lone SRT to sneak up and destroy the cache.

houseStairFight


houseStairPush


However, because of all the rooms adjacent to landing, the staircase can prove to be a very difficult chokepoint to fight through if IAD are covering it.

houseStairFail


To get to either of these two chokepoints, SRT have two different insertion points to choose from.

houseBackdoor


The South West insertion gets them closer to the viranda while allowing opportunities to rotate to the front door. However, they will face resistance from IAD holding garage, stairs, storage, or the alternative attic. The North East insertion point allows a quicker entrance into the first floor or basement.

houseShotgunner


houseBasement


Overall, House is some of the most intense and suspenseful gameplay in Operator mod! SRT and IAD will fight from long range to control the outside of the house, before moving inside for both creeping suspense and explosive action! Get ready for intense breaching and close quarters action!

We have playtests every Saturday at 5:00pm UTC time.

This will have everything you need to operate.

Click here to join the discord, the best resource to find matches. - Tokrishi

Nail - Complex, tactical, and difficult WIP map!

Nail - Complex, tactical, and difficult WIP map!

News

Nail is currently undergoing a new art pass by Marxman! Expect lots of frantic cqb and punishing long range sightlines! Good strategy and tactics are...

Miasma - Small map for dueling

Miasma - Small map for dueling

News

Miasma is a small map meant for one versus one up to three versus three players. This map is more for if you want to practice your aim with friends.

Cult - Complex interiors and exteriors

Cult - Complex interiors and exteriors

News

A map for Operator, SRT tries to destroy a cache inside of an IAD compound. Features an outdoor courtyard full of long range engagements and two complex...

Hesitation - New fast paced, close quarters map!

Hesitation - New fast paced, close quarters map!

News 3 comments

We are excited to present a new map for Operator Mod! This map supports both occupy and ambush gameplay, and is focused on intense room clearing and close...

Comments  (0 - 10 of 111)
Kyle_K_ski
Kyle_K_ski

.
I just finished my first game of "Insurgency" incorporating the "Operator" mod, and all I can say is...

*It was AWESOME!!!*

Imagine the hardcore realism of "Squad," minus the 20-30 minute truck ride to get to the action.
Oh, and unlike Squad, you'll have numerous chances to ACTUALLY see your enemy! Also unlike Squad, blind firing WILL BE effective! In Squad, one HAS TO blind fire into areas not having ANY idea if a target is hiding in that bush over here or over there, or behind that wall a block away!

If one enjoys hardcore tactical scenarios, Operator is a MUST PLAY.

The gameplay is phenomenal: INTENSE. And the community? VERY helpful, warm and welcoming!

Do yourself a HUGE favor, and hop into a match of Operator!

Reply Good karma Bad karma+6 votes
MacFadden
MacFadden

I couldn't agree more, glad people are still finding it here.

Reply Good karma Bad karma+1 vote
Guest
Guest

the latest play test was awesome!

Reply Good karma Bad karma+4 votes
Guest
Guest

Great mod, easily the most tactical server I've seen on insurgency. Teamwork is instrumental to success because the bots are not idiots and their armour is very real.
Riot shields are actually useful and not like how other servers make them. Insurgency is made much harder with this mod but that also presents a challenge which you do not face in other servers.
There is a training range, coop server and pvp server so you can train cooperate and fight others. What more could you ask for tbh

Definitely would recommend getting this mod!

Reply Good karma Bad karma+4 votes
MacFadden
MacFadden

The playtests have been awesome, I'm really looking forward to what you guys have in store

Reply Good karma Bad karma+4 votes
OperatorTheGame Creator
OperatorTheGame

This Saturday's play test should be great too. 3+ maps with significant updates, Ear protection meta?!?!, CZ 805 world model improvements, and a surprise feature that makes for truly tactical surprise in game!

Reply Good karma+3 votes
Guest
Guest

Any news about developing progress ?

Reply Good karma Bad karma+3 votes
MacFadden
MacFadden

It's still going strong man, I've been hopping into playtests every week and the updates have been steady

Reply Good karma Bad karma+2 votes
OperatorTheGame Creator
OperatorTheGame

We have been updating the mod and it is currently stable and FUN as hell. Join our discord Discord.gg

We play-test every Saturday at 1pm eastern, Join Us!

Reply Good karma+2 votes
OperatorTheGame Creator
OperatorTheGame

Install has been greatly simplified! Simply subscribe to this workshop collection: Steamcommunity.com

The most tactical experience possible in Insurgency is waiting for you and your squad. Are you Operator Enough???

Reply Good karma+5 votes
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Twitter

Latest tweets from @operatorthegame

CAL_FIRE

Sep 13 2015

#OPERATOR Open Alpha Testing imminent, join Steam group for updates! ModDB link w/ new pics of Range: Is.gd @insurgencygame

Jul 31 2015

Check out these new tactical loadout and weapon screenshots on our ModDB page! Moddb.com @insurgencygame #tacticalshooter

Jul 14 2015

Check out our new ModDB page! Screenshots showing character customization and UI changes. Moddb.com @insurgencygame

Jul 1 2015

Operator The Game - Pre-Alpha Teaser Video One - Weapon attachments, working doors, and more! Youtube.com

Jun 4 2015