Deus Ex : New Vision is an overhaul of the environment textures in Deus Ex.

Report New Vision 2.0a
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Games : Deus Ex : Mods : New Vision : Files
Filename
Release.zip
Category
Demo
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DaveW
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355.66mb (372,936,917 bytes)
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1,475 (2 today)
MD5 Hash
56e6787b9aad91f347f4804957a8f22d
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Description

This is a test release of New Vision 2.0; this version of New Vision uses AI Upscaling (specifically, Topaz AI Gigapixel) to increase the resolution of the world, character, and item textures in Deus Ex.

Preview
New Vision 2.0a
Comments
Zaero
Zaero

The thing sounds great, but could you provide some comparison screenshots so we can see the difference?

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nerdenstein
nerdenstein

DaveW back in the action! Amazing stuff!

Is this going to be a rebuilt NV package from the ground up?

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naryanrobinson
naryanrobinson

So you ran the textures you'd made previously (the ones we know),
through an AI program,
and they came out significantly better than they already were?
Hmm, I didn't think to use Topaz AI Gigapixel on pre-remastered textures...

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BetaSeeker_PL
BetaSeeker_PL

So are these upscaled vanilla textures or the New Vision versions?

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naryanrobinson
naryanrobinson

This is really confusing me as well.
Because there's no way upscaled vanilla will be better than what he already made.
And I'm not sure running the remastered textures through this tech will produce something much better.
And there's no comparison pictures.
For such a popular texture pack, there's hardly any info here at all.

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DaveW Author
DaveW

There is a news post explaining the release but it's currently stuck on 'un-authed' for about 12 hours. These textures are upscaled from the original - no content has been used from the previous New Vision release.

The result is quite different (and a lot more modest) than the original New Vision release. It's just like the original game, just a little bit sharper.

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naryanrobinson
naryanrobinson

Do you think then,
that given this is a different thing,
and a separate thing,
and not as good as the previous thing,
that it's a good idea to give it a version number which implies an upgrade?
Perhaps a different name and lower version number would make more sense(?)

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DaveW Author
DaveW

Version numbers go up. This is a new version of the mod, one which I believe is better than the original. No one's forcing you to download it.

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naryanrobinson
naryanrobinson

Alright alright no need to get so snippy.
You said it was a “lot more modest” than v1.5,
which to most people will probably mean less complete or thorough.
It wasn't a personal attack, but you can downvote this comment too if it'll make you feel better.

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Dune_Jumper
Dune_Jumper

That sounds really cool. I want to try this.

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Taquito
Taquito

Wow Bold move. I like this version a lot since is basically up scaled version of the Original ones. The difference between the vanilla ones is impressive still. The NPCs look fantastic. Perhaps some textures can be re-reupscaled even further?

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IAmTheWalrus!
IAmTheWalrus!

I hope this doesn't wreck the 'closer to object the higher res the textures' thing of the original like New Vision did. That's why I still use the original texture when playing honestly.

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TBees
TBees

Looking great!
I'm using it with HDTP to get its improved objects. I just installed HDTP after New Vision 2.0a on a fresh install.

Based on a comment on the "Topaz Live Training: Introducing A.I. Gigapixel with Greg Rostami" video, you may want to upscale 200% in A.I. Gigapixel, then use topaz studio "AI clear", then upscale it another 200% in A.I. Gigapixel instead of a straight 400% upscale. But I don't know what upscale you used.

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iSynic
iSynic

DaveW If you want help with this in any way let me know. I also have the full Topaz Studio suite and ESRGAN set up.

I have a very fast rig so would be happy to upscale stuff in batch to your specifications.

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niko_of_death
niko_of_death

If we want to use this with New Vision 1.5/HDTP on top (so AI upscale as a base, then reworked art for the textures that have it) is any special configuration required? Since it's not in .utx format (as far as I know) it cannot be used with the launcher's data priority settings, do the .dds files load after all .utx files are loaded, or do they replace only those in the same directory (so i.e. DeusEx/Textures/X/Y.dds would replace that texture in DeusEx/Textures/X.utx, then NewVision/Textures/X.utx would load over that)?

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