EXPERIENCE the SOMA racer of a lifetime AVAILABLE ON STEAM: steamcommunity[dot]com/sharedfiles/filedetails/?id=1767789734 !This program cannot be run in DOS mode. <--END <--Anesthetic applied 21:32:05--> <--- Credits: DeLorean Model - Alastoir De Faruh sketchfab[dot]com/models/e072cd686930434e9205aceea9d641b7 (CC License) Music - "Strt" and "Zeta Reticuli" by EVA soundcloud[dot]com/joshlis (CC License)
For this recurring segment, we will be highlighting the five biggest stories on ModDB for the prior week. Whether it's new mod announcements, major mod releases, or important stories that affect the mod scene as a whole, you'll find them rounded up here each week.
This mod turns first-person horror game Soma into a neon arcade racing game.
Arx Fatalis Remastered Using UnrealEngine 4,DirectX12 and Nvidia Ray Tracing Arx Fatalis is a role-playing video game for the Xbox and Microsoft Windows, released on 12 November 2002 by Arkane Studios, a video game developer based in Lyon, France. Arx Fatalis is played from a first-person perspective and is set on a world whose sun has failed, forcing the above-ground creatures to take refuge in subterranean caverns. One game mechanic is the use of mouse gestures to cast spells. On 14 January 2011, Arkane Studios released a 1.21 patch and the game's source code under the terms of the GNU General Public License (GPL), though the game assets remain proprietary.
Fallout: New California adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a journey through the wastelands of the New California Republic's Cajon Pass. An unofficial prequel to New Vegas, FPB adds hours of new gameplay and a fully voiced stand alone campaign.
Star Wars Battlefront III Legacy (or: Swbf3: Legacy) is a large-scale conversion mod created for Battlefront II using as many Assets from the cancelled game as possible; including both eras (Clone Wars and GCW), a brand-new HUD+Interface and a few converted maps such as Coruscant and Cato Neimoidia.
TAZ 2.0 is a full weapons modification for MISERY 2.2.1. It took us four full years of continued and dedicated work to bring this project to this level of completion, and it is the best upgrade we have ever made to the mod. Instead of making typical updates to old versions of TAZ, we went with a complete rework, building everything from the ground up.
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