Native New Design is improved warband with extra features and changes.




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NND V5: Enchanted Adventure

Untitledversion


-Included mods:
# Tocans Calradia
# Diplomacy
# PBOD
# Formations
# FormationsAI
# Free lancer
# Tournament Play Enhancements
# Custom Troop Trees(player custom troops)


-Enchanted Adventure Features:
1)Teams strength ratio bar(improved)
2)Kill count
3)Timer count
4)New flora, trees, grass, borders
5)New togglable options through a menu page
6)Fire arrows(togglable)
7)Duels(togglable)
8)Deploy pavise(togglable)
9)Torches at night(togglable)
10)companions can die(50% chance) after battles(togglable)
11)Start as adventurer, a mercenary warband leader, vassal or a king
12)All towns and castles got more ladders on siege battles
13)New menus and pages
14)New character creation
15)Achievements progress and rewards
16)Combat statistics
17)When village is looted a party of refuges will be created and run to their home town
18)Kings and lords have retainers and will replenish them each 12 hours they rest in a fief(player can hire from towns he own)
19)Blacksmith in town to repair, upgrade or order items
20)Can own a room with a chest in a town
21)Can form a caravan(max 3 total player caravans)
22)New policy view page and effects
23)can only enter castle/town lords hall with good relation(more than 0)
24)Can recruit mercenaries from towns and castles in Lord's hall
25)recruit common troops from villages and faction troops only after you become a part of this faction
26)Can recruit troops from towns, Volunteers(common troops), Trained troops(faction troops) and Noble troops that require to be a part of this town faction
27)Peasants recruit from villages start with 50% amount instead of 100%, making positive modifiers valuable(realtion,renown,honour,owner,king,serfdom,perks)
28)Can hire mercenary warbands that roam the map
29)Tavern animations
30)randomized gear & gold in the start based on your background choice
31)Few new animations
32)Troops in the main party from other faction bring 1 morale loss for each 6(not including commoners)[Removed in 5.0 patch]
33)Main party troops eat more food than in native
34)Troops are more expansive to upgrade, upgrade cost based on level(level*15)
35)Can steal goods from a town
36)Added text of tiers for the items(tiers based on armor/damage value)
37)Add 2 goods, Limestone and Lumber
38)New skill foraging
39)6 taverns across the map
40)Tavern keepers sale foods and drinks
41)Mercenary Camps(expanded)
42)Rotating mercenary companies for factions(player can hire from his minister)
43)Sort party members in various ways
44)Kings have unique items
45)Can execute lords/kings and loot their items (dead lords will recycle and respawn every month with different name and age)
46)Gain small amount of experience every buy or sell you made in the marketplace(amount increased by each skill point in trade skill)
47)Tournaments prizes shown in the menu and in the end with an image(new randomize prizes)
48)AI build improvements
49)Loyalty/rebellion system for centers
50)New options when taking a center
51)New faces
52)Deposit and interest(bank system)
53)Troops tree viewer
54)World map viewer
55)When talking to a lord for the first time can compliment them or insult them
56)Color codded messages
57)New items
58)Can join to transports from coastal towns to another coastal town
59)Rearranged and new troops
60)New improvements
61)Bandit lairs scenes have a chest the player can find and loot(new loot each time)
62)Merchants and Crafts guilds
63)Hardcore mode, lock options difficulty on the harder settings and when you get fatal blow in battles you have 50% chance to really die, game over.
64)Perks based on skills level that grant effects(prototype)
65)Dead troops in the battlefield splash blood that stay in the floor(blood pools)

rebels


company


Perks


battle1


Untitlrrrd

Native New Design V4 update

Native New Design V4 update

News 4 comments

Information about the next NND version.

Native New Design V3 update

Native New Design V3 update

News 6 comments

Native New Design V3 update and information.

Add file RSS Files
NND V5.0 Patch (Highly Recommended)

NND V5.0 Patch (Highly Recommended)

Patch 11 comments

Fixes and additions for V5.0

NND V5.0 Enchanted Adventure

NND V5.0 Enchanted Adventure

Full Version 25 comments

Native New Design V5 Enchanted Adventure

Native New Design V4.1

Native New Design V4.1

Full Version 7 comments

Require new save, this is full version, if you have 4.0 so delete 4.0 and put this in the Modules folder instead, feedback on any issue will be appreciated...

Native New Design V4.0

Native New Design V4.0

Full Version 6 comments

Native New Design V4 is a final version for a while

Native New Design V3.1

Native New Design V3.1

Full Version 13 comments

Native New Design version 3.1 is here, (3.0 was released last week in the mod discord server) V3.1 add new features and improve\adjust the old features.

Small tiny fix for the "bug" 25 peasants start in V2

Small tiny fix for the "bug" 25 peasants start in V2

Patch 8 comments

You will always start with 25 peasants, it didnt meant to be, so just swap the menu.txt file of the mod with this one^ or "disband" your 25 peasants at...

Comments  (0 - 10 of 262)
SonBol
SonBol

Wow i've been playin ur mod bro for days and im really having alot of fun I really appreciate all the effort man , but I noticed some bugs like the recruiters in the taverns not responding they just end the conversation , or the roaming traders such as (lovten,thegunsimith) have the same issue , also when I upgraded my bow to masterwork ( 7 power drawes requirments) but my skill was just (4 power drawes) and tho I still can use it lol , overall its great mod and I wish u all the best cant wait till next updates

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TheSwan44 Creator
TheSwan44

Thank you, the NPC's you mentioned are like this on purpose, instead of removing them, i just removed their dialog, i was lazy there, i didnt want to include them.
And ill check the upgrade issue, i assume it was in the blacksmith, thanks for the feedback
Edit- tbh not much i can do with this at the moment, so it will stay for a while, its also making the blacksmith more useful^^

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OwlRaven13
OwlRaven13

Great MOD! Thank you!

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ovidiu00013
ovidiu00013

is supporting DirectX 7 ?

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ilnurmeft
ilnurmeft

An excellent mod, my favourite because of its loyalty to Native design. I appreciate the fact that you didn't simply put illogical stuff from our real world and tried to add lore-friendly elements.

My only gripe here is with spelling in most dialogues, as well as unfinished/simplistic lore for the new mercenary companies and companions. If you ever need help with improving your texts and coming up with believable Calradic lore, I am ready to help!

Another note: there is a bug when you send Rolf to raise your right to rule. His dialogue during that seems to be Baheshtur's

And another note: I am a vassal of Yaroglek right now, with the "Promises" perk unclocked. I decided to forfeit my ownership of one village, but Yaroglek keeps trying to grant it to me instead of his vassals, despite the fact that I already own a town and 2 villages.

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Dandy.C.Aditya
Dandy.C.Aditya

Hi, really great mod. I've been playing it for weeks, really love this mod so far. But i have 1 issue tho.

There's a vassal from rhodoks on the map that never move. I tried to click on him to see what he doing, but it made my game crash. Instanly CTD everytime i move my cursor to this specific vassal. Because of that, i can't know who this vassal is.

Idk if it really is a bug from this mod or it's just my game that have the issue, but i never encountered this issue with other mods. Can someone explain why did this happen? Did anyone also have this issue or is it just me?

I'm not an english speaker. So if my words confusing, please let me know.

Thank you....

Edit : Now i got this message everytime i click on the map to travel.

SCRIPT ERROR ON OPCODE 1666: Invalid Party ID: 3265; LINE NO: 5:
At simple trigger no: 219.
At simple trigger no: 219.
At simple trigger no: 219.

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TheSwan44 Creator
TheSwan44

Hi, glad you enjoy it, thats weird, you had the 5.0 and the 5.0 patch installed? you remember what actions happened that may cause this? gonna need more details to investigate this, but ill try to search in the triggers, thanks for the feedback

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Dandy.C.Aditya
Dandy.C.Aditya

Hello, sorry for the late reply. I forgot that i ever post this comment. My bad.

First, i had the patch installed. I also tried to reinstalled mod (with patch) and played the same savegame. It didn't help.

Second, i think i know why this issue occure. Stupid of me, i just remembered. I fought Aethrod (one of bandit/mercenary heroes, i hope i didn't misspelled the name) and his party once and somehow manage to capture him and then recruit him via camp menu. I thought that was a new feature from this mod to make him as my companion.

I just realised it's not a feature, it's a bug. I have another savegame/character and i can't capture Aethrod nor other bandit heroes.

Not only that. A few days (in game) after i recruit him, i met Aethrod's party on the map and fought him again. This time, the usual dialog appear, either i release him and take his golds, or execute him. I chose the latter. And my choice made my savegame broken.

In conclusion, my theory is that wasn't the rhodok's vassal on the map that make my game crashed. It was Aethrod. CMIIW, i think the bug is that i can capture bandit hero and recruit him. Fortunately, this issue never occured in my other savegame so i can keep playing.

Sorry if my explanation's too long. Again, sorry for the late reply. Thanks.

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TheSwan44 Creator
TheSwan44

I see, i will be sure to look into the romaing hero's parties and fix any issues and even improve then for future version

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MirkoMateo
MirkoMateo

Hello bro, great mod, it's obvious that you put a lot of love in this. 1 quetion, what happen with the dark knights invasion??

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TheSwan44 Creator
TheSwan44

Thanks, the invasion is been reworkred to be a calradian revolt, the event will be back on 5.5 but not as dark knight's, more like the Barons Alliance that revolted against England, will still be a late game challenge

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