Native New Design is improved warband with extra features and changes.

Included mods: Tocans Calradia, Diplomacy, PBOD, Formations, FormationsAI, Freelancer, Tournament Enhancements, Custom Troop Trees.

Features:

  • New background choices and randomised gear at the start of the game
  • New toggleable options in camp menu and at the start of the game
  • All siege battles have more ladders
  • Achievements and rewards for progress
  • Kings and lords gain retainers (elite troops without any need for promotion)
  • Player can hire retainers in towns if he is a vassal or king
  • Number of volunteers in villages is now lower, but can be increased drastically through good relations, renown, honour, status and policies
  • Town blacksmiths who can repair, upgrade or create items for a price
  • Player can hire peasants and troops in towns
  • Player can hire mercenaries in castles and towns in the lords hall
  • Player can form up caravans
  • Player can own a room with a personal chest in any town
  • Player cannot enter a lords castle or town hall if the relation is below 0
  • Improved team strength ratio bar
  • Troops with culture different to your faction reduce party morale (-1 for every 6, not including commoner troops)
  • Troops consume more food than in Native
  • Troops are more expensive to upgrade than in Native
  • Tavern keepers can sale food and drinks
  • 6 new taverns can be visited on the map outside of towns
  • Outlaw gameplay: you can become a criminal, steal goods from towns and spread rumours
  • Small mercenary warbands can be found on the map and hired to follow you
  • Mercenary Camps can be found in various corners of the map with their own troop trees. These mercenary companies will get frequently hired by main factions.
  • Kings of the main factions now wield unique items
  • Kings and lords can be executed to gain their equipment. New randomised lords will take their place every 2 weeks
  • New improvements in all fiefs, which can and will be built by AI lords
  • Towns now have a loyalty meter and they may rebel and fall into chaos
  • Troop Trees page with new descriptions and gear lists
  • Expanded troop trees which retain the Native balance and feel
  • You may insult or compliment a lord when you meet him for the first time
  • Various new items
  • Player can sail from one coastal town to another
  • Bandit hideouts now have interactable chests which can be looted. The loot is random in every hideout
  • Option to enable hardcore mode
  • Option to enable possibility of dying for companions and lords
  • New system: perks, which become available depending on your specific skills and grant special minor effects
  • 5 extra lords for each faction
  • Land Managment
  • New reading book menu
  • Parties events map icons
  • Disorganized Army like in Bannerlord
  • New and imprved buildings
  • Languages
  • Wandering Traders
  • Criminal Reputation for the player
  • More fiefs
  • Titles to kingdoms lords and ladies according their personality traits
  • Voice commands in battles
    And many many more features.

NND goal is to keep the native feel but with richer and extended taste



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Road to NND V5.5

News 17 comments


V5.5 will contain all(most) of the stuff the version before had(V5) maybe with some tweaks, aside from that it will add large array of features and improvements.


Features of V5.5:


Fixes:
-Merc Companies patrols dialog.
-Refund Efforts perk issue.
-Advanced Formations work smoothly with the Ratio Bar(no need to press 'z').
-Rebels town visit(cant enter Rebels town as it, well.. angry and rebelling).
-Blacksmith menu show also helmets, boots and gloves(also fixed to show more armors).
-Village new faction owner having previous faction recruits.
-Looter upgrade path.
-Starting as a vassal refer the player as merc company in the trigger.
-"Promises" perk.
-Disembarking the ship.
-Duel in Battles always trigger if toggled.
-Lightly tweaked the Limestone and Sawmill enterprises.
-Adjust the "Claiming Factions" for some fiefs.
-Changde "Companions fatality" option to "Heroes fatality", effect also Heroes(dead lords using the recycle feature), chance reduced to 30%.
-Troops stats.
-Added option to leave and not interfere when going into a town that have rebels battle.

*And many more.


Additions:
-Added back the option to use voice commands in battle(expanded).
-Buying besieged fief price multiplier based on campaign ai difficulty option(easy 200, medium 225, hard 250).
-Added to Leech Attack option a dropbox.
-Added militia troops to villages making them more resilient to player raids.
-Added titles to kingdoms lords and ladies according their personality traits.
-Added back the extra fiefs from V4 and some new ones.
-Added Criminal Reputation for the player.
-Added New Status- Outlaw, effect is to gain renown from hostile actions.
-Added option to start as Outlaw(start with -1 to -20 relation randomly for each fief and npc).
-Added Wandering Traders.
-Added Languages.
-Added few new buildings to Villages(2).
-Added few new quests(2).
-Added new options for ruler freedom when capture.
-Added Food Consumption selection page.
-Added Campsite visit option.
-Added second map based on color with no borders.
-Added option to own a house in towns, can store items and heal faster when resting there.
-Added renown limit to buy enterprise/caravan/house (and need at least 10 relation for enterprise).
-Added Bodyslide feature(back).
-Added that "Heroes fatality" give Heroes 30% chance to die in battle simulations.
-Added new factions descriptions in the factions information page.
-Added that fiefs have few of their improvements already built in the start of the game.
-Added Disorganized Army like in Bannerlord.
-Added parties events map icons.
-Added new reading book menu.
-Added Land Managment.
-Added 5 extra lords for each faction

*And many more.


If you find any issue or have any feedback or suggestion feel free to mention it and we will attend it, also if you want join our discord server where we talk about the mod and plan the next versions! also be first to be informed about new stuff and be up-to-date with the mod latest news and be part of the ideas makers, the feedback givers, the play testers or just hang around with us(butter is provided) - Discord.gg


V5.5 Images Gallery:

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V5: Enchanted Adventure

V5: Enchanted Adventure

News 16 comments

NND V5 Enchanted Adventure feature list.

Native New Design V4 update

Native New Design V4 update

News 4 comments

Information about the next NND version.

Native New Design V3 update

Native New Design V3 update

News 6 comments

Native New Design V3 update and information.

Add file RSS Files
NND V5.5 Enchanted Adventure

NND V5.5 Enchanted Adventure

Full Version 10 comments

NND V5.5 Enchanted Adventure

NND V5.0 Patch

NND V5.0 Patch

Patch 21 comments

Fixes and additions for V5.0

NND V5.0 Enchanted Adventure

NND V5.0 Enchanted Adventure

Full Version 31 comments

Native New Design V5 Enchanted Adventure

Native New Design V4.1

Native New Design V4.1

Full Version 7 comments

Require new save, this is full version, if you have 4.0 so delete 4.0 and put this in the Modules folder instead, feedback on any issue will be appreciated...

Native New Design V4.0

Native New Design V4.0

Full Version 6 comments

Native New Design V4 is a final version for a while

Native New Design V3.1

Native New Design V3.1

Full Version 13 comments

Native New Design version 3.1 is here, (3.0 was released last week in the mod discord server) V3.1 add new features and improve\adjust the old features.

Comments  (0 - 10 of 301)
Shaina
Shaina - - 1 comments

I've playing this mod a little and I have two questions. Is it natural that the renown drops without losing a battle or failing a quest)? How can I create an enterprise, do I need a relationship with the city mayor and their lord, or with the crafts guild master? Because I don't know how to increase my relation with the last one

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Guest
Guest - - 696,389 comments

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Guest - - 696,389 comments

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Guest
Guest - - 696,389 comments

Amazing potential mi friend. The 2 biggest bugs that I found are. If you fail any quest. You will loss all you renown. NO matter if is a tournament quest o a marshall report quest. And the second one is when you select the side you wanna to fight; your companions and tropps join the enemy(They destroy me) :D

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Knight45
Knight45 - - 378 comments

Those sound like some serious bugs, I will try to see if it happens to me as-well.

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NeonLex
NeonLex - - 82 comments

do you recommend it to me? how did it go?

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Knight45
Knight45 - - 378 comments

Based on the third comments page, the author already confirmed teammates joining the opposite team to happen if you move in to aid an already existing battle.

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Knight45
Knight45 - - 378 comments

I have decided to look into this issue again since I started playing the mod for another round. One similar bug I encountered so far was the "duel" that could happen when fighting an enemy. I accepted the duel twice (first time nobody accepted so I got offered to fight the enemy by myself). After the second option, I was confused why I was unable to fight the enemy (they took no damage and just walked straight ahead). From behind me, one of my own lancers came out and knocked me unconscious and the enemy team was now my teammates trying to kill him. This one could probably be stopped if you just press N to not participate in the duel. The duels happen before a battle.

This sound similar to the second issue where your team joined the enemy, but in my cause, my team became the enemy while the enemy became my team.

I will try to find out if the other two that the other user mentioned happened. If this version is too buggy, you could try v3. I played on that version before and do not recall any significant bugs occurring.

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Knight45
Knight45 - - 378 comments

Is there a reason you disabled the Black Knight Invasion. My only option is to never let them invade. It also seems that when you take a castle/town, the ladies that are in the Lord's Hall can no longer be held for ransom (they just say they will be departing soon). As I mentioned previously when v3 was still the latest, something needs to be done about balancing sneaking into enemy towns. It is not fair to go into a town, fight like 6-7 guards that are literally standing next to you or three arms length away with only peasant gear at your disposal, to only die in one or two hits by a javelin or getting stunned constantly. Either make it so you can take your equipment into battle or spread the enemies out more because at this point, you pretty much have to cheat or hope you do not get two hit killed with a projectile (could be one hit at lower levels). I know Star Wars Conquest has a feature where you can bring some or all of your equipment and disguise as someone else (bring too many valuable items and disguising as something like a farmer for example will have a higher chance of getting caught). Also, creating items at Blacksmith is broken and seems to only yield "INVALID ITEM" melee weapon.

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mataris1bruh
mataris1bruh - - 2 comments

hello, i keep getting this error :

SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 18;
At script: allow_vassals_to_join_indoor_battle.
At script: allow_vassals_to_join_indoor_battle.

it does not stop, and keeps appearing continously. when i make a new game, however, it disappears
how do i fix it??

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Z0R0_dz
Z0R0_dz - - 3 comments

bro please i need this file
textures\shadow_default.dds

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