Stros M'Kai in the Thrid Era is a mod for The Elder Scrolls III; Morrowind. The mod seeks to imagine what the Island of Stros M'Kai would be like during the time of the Nerevarine. Stros M'Kai is an island off the coast of Hammerfell in which the Elder Scrolls Adventure; Redguard takes place during the second era of Tamriel (The world in which the Elder Scrolls takes place). The events that permeated over 400 years before the time of the Nerevarine have begun to boil over and the empire is again in danger. The Emperor has called upon you to once again quell the conspiracy that would destroy the unity of the empire. Fight to defend the empire in the midst of an all out assassin's guild war and protect the unity the empire has enjoyed throughout the third era of Tamriel.
The fate of an empire rests in the hands of a hero from the east, a hero from Morrowind... Stros M'Kai has become the harboring refuge for a rouge assassin's guild that once served Emperor Tiber Septim during the second era. As the years have gone by the assassins who call themselves the Hoods of Dram have forsaken their allegiance to the empire and have taken up a contract from a mysterious cult. Their target is the emperor himself. As the assassins make their move against the empire; other rival guilds, the Dark Brotherhood and Morag Tong refuse to sit by as these imitators seek to expand their influence. The rumor of an impeding assassin war in Stros M'Kai has rouse the suspicions of the emperor. Now the emperor calls on you to travel to the providence of Hammerfell and secure the unity of the empire.
Mod Progress; We are in the finalizing stages of the first major quest, scripting, and dungeon layout. A beta is imminent.
Credits: abot, Thane5, annachibi, EJRS, Jovana, Lord Berandas, Melchior Dahrk, StaticNation, The Grey Wizard
Stros M'Kai Alpha Update trailer by Darkelfguy
As mentioned in the summary, we have taken a completely new approach with our main story line and have opted to follow the history and heritage of the Redguard race. We did not want to rehash the classic story involving the saving of the Empire. Stros M'Kai is home to the Redguards, and we wanted the Redguards to be our focus. For inspiration we took an inductive approach towards the study of Moorish history and Haitian voodoo culture. We are quite pleased with the results.
In addition to totally reworking the story line, we have made a number of new additions and alterations to the visuals of the mod. We have added several new models and textures in order to achieve a "first time feeling" when exploring the island. There are several new dungeons to explore, including; Dwemer ruins (by Thane5), catacombs, city sewers, goblin caves, ancient Yokudan ruins and a pirate cove/hideout.
The most significant changes have not been in the realm of visuals, but in programming, dialogue and quest writing. Shortly after beginning, the player will find themselves landing in Stros M'Kai during a time of upheaval. A massive and mysterious plague has broken out on the island and the locals have been forced indoors and quarantined. The source of the plague is unknown, but the player soon discovers that ominous forces are behind it. After unraveling the mystery, the player is faced with a choice, aid the radicals and eradicate the foreigners from Stros M'Kai, or support the Empire and bring down the forces behind the plague. To add to the role playing element, we put the choice in the player's hands. You determine the fate of Stros M'Kai.
Lastly, we want to thank all of our mod supporters (YOU!) for your patience as we have completely reworked several aspects of our mod. We work hard to collect your feedback and implement it in a way that brings Stros M'Kai to life. We are confident that your patience will yield a mod that you will fully enjoy!
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Darkelfguy of Morrowind Modding Showcase has completed our official trailer! Check it out!
After some feedback from the mod's followers I was persuaded to modify some textures and add some new models. I took a number of screen shots in the game...
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