Features:
* double-jump
* power-slide
* wall-running
* ledge climbing
* 5-part tutorial and mini-campaign
* airboat rockets (similar to acolyte rockets in Titanfall 2)
* throw grenade button (with ability to "cook" grenades)
* new cheat modes (mario mode, exploding bullets, tougher citizens, extra enemies, the floor is lava)

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Mobility Mod Version 2 is out early!

Watch the trailer here:

Read the install guide here:

Moddb.com

Download the release here:

Moddb.com

What's New in Version 2:

  • Based on the Episode 2 Engine
  • Combines Half-Life 2, Episode 1, and Episode 2 into one mod (just keep scrolling on the chapter menu to get to the episodes)
  • New melee controls:
    • melee key for a quick crowbar attack
    • hold melee key and press secondary attack for a crowbar slash attack, which hits multiple targets and does more damage, but is slower
    • hold melee key and press primary attack for a rocket-boosted surge attack, which pushes you forward, hits as soon as the target is in range, and does a lot of damage.
    • Surge attack while in the air lets you fly a short time, or change direction. Surge attack while crouching will trigger a slide even if you weren't moving.
  • Very basic tutorial for the new melee
  • The airboat rockets seemed to please the personnel last time, so now there's a portable version. It's called the EGAR (Everyone Gets A Rocket!), and you can get it by typing give weapon_egar in the console.
    • Like the airboat rockets, it regenerates ammo.
    • Hold secondary attack to target enemies, and release to fire rockets.
    • Press reload to lock all remaining rockets onto the last target.
    • Unlike the airboat rockets, press primary attack to target whatever is under the cursor, even if it's just a spot on the ground.
    • A nice side-effect of this system is that if you hit primary and secondary attack at the same time, it fires one rocket at whatever you're looking at, so it's like a quake-style rocket launcher.
  • Movement enhancements:
    • Time-to-duck has been reduced, so sliding is much more responsive.
    • Console variable to lock direction while sliding, so you only slide in a straight line, no matter which way you're facing (set sv_slide_lock to 1)
    • Console variable to limit sliding, slide-jumping and wall-jumping to only boost you to sv_maxspeed. Normally these speed boosts are cumulative and not limited (set certain_restrictions to 1. I recommend this setting. It makes the game feel less crazy, and more consistent.)
  • lessclip - it's like noclip for invisible walls. Use with caution, because it turns out there are a lot of invisible walls and ramps that you need.
  • New HUD features:
    • artificial horizon (can be turned off or set to a custom opacity with cl_horizon console variable)
    • crosshair hit markers (diagonal lines. Can be turned off, set to a custom opacity with cl_hitmarkers, made bigger or smaller with cl_hitmarks_scale, faster or slower with cl_hitmarks_fadetime)
    • shotgun hit markers (circles showing hit pattern. Can be turned off or set to a custom opacity with cl_shotgun_hitmarks, can change the size of the circle with cl_shotgun_hitmarksize, can change the size of the pattern with cl_shotgun_hitmarkspread)
    • New grenade count display. In v1 there was a big row of grenade icons along the bottom, but that would clash with the vehicle locator display in ep2, plus it was a bit ugly.
  • Destroying an APC ejects the driver up into the air.
  • Unlocked a door in Nova Prospekt so that you can skip the first conversation between Alyx and Eli.
  • 'CONTINUE LAST SAVE' button on main menu - loads your last autosave.

Returning from version 1:

  • Wall-running
  • Double-jumping
  • Power-sliding
  • Ledge-climbing
  • Grenade button, ability to cook grenades
  • Unlocked Field-of-View (In HL2 the max was 90)
  • Tutorial and mini-campaign (only a tiny change from version 1, so if you played through it already, you're not missing anything if you skip it)
  • Reduced bullet spread of automatic weapons while crouching and not sliding
  • Louder, bass-heavy bullet impacts on hits (possibly too much so)
  • Cheat modes - exploding bullets, extra enemies, floor lava (just damage over time when you're on the ground), Mario mode, tough citizens
  • A whole lot of console variables to customise just about every aspect of the mod. Want to slide longer? Wallrun faster (or slower)? Jump higher? It's all configurable. Look in ep2_mobility/cfg/mobility.cfg.

Bugs Fixed:

  • driving the buggy over a cliff no longer crashes the game
  • fixed some near-clip problems when using high field-of-view
  • fixed mysterious rising into the air (if you started climbing, then turned away so that there was no space to move into, you would just keep climbing)
  • fixed voice lines in the tutorial being counted as music, and controlled by the music volume slider

Please make sure you read the install guide. Let me know if you have any problems.

But also let me know if you don't have problems. I love seeing people stream the game, or putting gameplay on youtube.

P.S. No it can't be compatible with MMod, sorry. It's a technical limitation, not a decision. I've been experimenting with other campaign mods, like Mission: Improbable and Dangerous World. I might have more to say about that another time. For now, enjoy the mod!

-Rob

Source Code for v2 is Available

Source Code for v2 is Available

News 2 comments

The source code for Mobility Mod v2 is now available.

Version 2 is coming 20 April 2019

Version 2 is coming 20 April 2019

News 7 comments

Version 2 release announcement (release date 20 April 2019).

Fix for crashes after Feb 2019 Half-Life 2 update

Fix for crashes after Feb 2019 Half-Life 2 update

News

A (new) fix is available for crashes after the recent Half-Life 2 update.

Les Configurables

Les Configurables

News

Some info on how to use cheats, and other configurable aspects of the mod.

Add file RSS Files
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[OLD VERSION] hl2_mobility_v1.0

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[OLD VERSION] This is the complete release package for Mobility Mod version 1.0. It contains the modified Half-Life 2 engine and the gamedata for the...

mobility mod v2 src

mobility mod v2 src

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This package contains source code for Mobility Mod v2. It may be of interest to mod developers.

简体中文Mobility Mod Simplified Chinese v2.0

简体中文Mobility Mod Simplified Chinese v2.0

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This is Simplified Chinese version of Mobility mod v2.0 简体中文版的自由移动mod。

Mobility Mod OST

Mobility Mod OST

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Original music that I made for the mod and the trailers. These tracks are all included in the v2 release package under the 'sound' folder, but also here...

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ep2_mobility_v2.0

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Full release package of Mobility Mod version 2.0. It contains the modified Episode 2 engine, and the original tutorial/mini-campaign. It does not contain...

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Mobility Mod Version 2 Install Guide

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This is the install guide for version 2.0 of Mobility Mod. The information is the same as in the description of the release.

Comments  (0 - 10 of 247)
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jeeSUSS
jeeSUSS

How to use cheats? Like mario mod or floor lava?

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Gulangich
Gulangich

Is it possible to transfer this masterpiece to Garry's Mod?

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timteetheneko
timteetheneko

Not really sadly, part of that comes down to the fact that this is a full on source mod, To make it into an addon for GMod would take quite some time. GMod does have it's advantage of Lua utilization, but even then, a mod in GMod that does something like this source mod for HL2 and it's episodes, would take allot of time to figure out how exactly and what exactly to change when it comes to the movement systems and whatnot.

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rocket_02
rocket_02

как сделать русскую озвучку этого мода?

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Gulangich
Gulangich

А зачем, ты же ведь прошёл халфу, должен знать о чем говорят в моде)

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GalaxyHopper413
GalaxyHopper413

Hey, amazing work with this mod, feels like I'm Jack Cooper all over again.
By the way, is there a way to add a custom folder? The experience somehow doesn't feel complete without my 47 different addons.

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timteetheneko
timteetheneko

Sorta yeah, but... it's problematic.

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GalaxyHopper413
GalaxyHopper413

Should I assume it would take like 29 steps and would only work once a month?
Ok, that was a joke, but it's pretty complicated, isn't it?

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timteetheneko
timteetheneko

Complicated and most addons won't even work right with source mods anyways.

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