Features:
* double-jump
* power-slide
* wall-running
* ledge climbing
* 5-part tutorial and mini-campaign
* airboat rockets (similar to acolyte rockets in Titanfall 2)
* throw grenade button (with ability to "cook" grenades)
* new cheat modes (mario mode, exploding bullets, tougher citizens, extra enemies, the floor is lava)

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Les Configurables

News

How to enable cheat modes and other fun things

The TL;DR version is to look in hl2_mobility/cfg/mobility.cfg. The cheat modes and other console variables are all described in there.

You can enable cheats by editing mobility.cfg or using the console in game (~).

enable cheats: sv_cheats 1
mario mode: sv_itsa_me 1
floor is lava: sv_floor_lava_dpm <number> (number is damage per minute, so 60 means 1 damage every second)
tough citizens: tough_citizens 1
extra enemies: sv_extra_enemies <number> (number is how many extra enemies each spawner will spawn)
exploding bullets: sv_plr_exp_bullets 1


There's also movement variables:

sv_wallrun_time = how long (in milliseconds) you can run on a wall (2000)
sv_wallrun_speed = how fast you go on a wall
sv_slide_speed_boost = how much speed you gain from a slide
sv_slide_time = how long (in milliseconds) you slide for


You can punch with the use key. There are a couple of punching variables:

sk_plr_dmg_phantom_fist = damage your punches do (2 by default. Set to 1000 to kill anything in one punch)
sk_plr_vel_phantom_fist = velocity the enemy is knocked back by your punch

Lots more variables like that in mobility.cfg.


Finally, I saw a few playthroughs on youtube, and it seemed like no one got into the gun room before the labyrinth.
That's my mistake as a noob level-designer. I should have made it impossible to open the labyrinth door without getting in there. Put a power switch or something. Whoops.
*SPOILERS*

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-
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There's exploding barrels behind the wood panel. Shoot them, the panel breaks, you can get in.

Have fun.

-Rob

Up and Running

Up and Running

News

It's been a week or so since release, so I thought I'd thank everyone for their kind words and address some of the questions you've asked.

This Week In Mods: August 26 2018

This Week In Mods: August 26 2018

Feature

The biggest mod stories for the week of August 26 2018.

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hl2_mobility_v1.0

hl2_mobility_v1.0

Full Version 18 comments

This is the complete release package for Mobility Mod version 1.0. It contains the modified Half-Life 2 engine and the gamedata for the new maps. It does...

MobilityModInstallGuide

MobilityModInstallGuide

Guides

Installation guide for Mobility Mod. A PDF document that explains how to install the mod.

Comments  (0 - 10 of 75)
Dieagamer101
Dieagamer101

You know, this can be modified into a mirrors edge TC mod! I would love to see that especially since Mirrors edge is such a great game!

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Lemenus
Lemenus

Will it work with MMod?

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MobilityMod Creator
MobilityMod

Sadly, no.

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PowerMind
PowerMind

I cannot wait for when MMod releases its source code hopefully by then you're still active. :D

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Guest
Guest

could it be possible to port this into black mesa?

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MobilityMod Creator
MobilityMod

I have thought about this, but I would need the Black Mesa source code, which they haven't released.

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Highest Rated (2 agree) 9/10

Mobility Mod is really fun imo, it gives this pleasant feeling of speed and freedom of movement, it's really satisfying to see how the enemy AI reacts to you speeding from one spot to the other, flying over their heads, etc. But all it needs is melee/quick crowbar swing, since still having to stop and change weapons for a crowbar is really breaking the pacing, even more than it already used to in the base game. And maybe active slow-mo/bullet time ability would be a neat addition, allowing to perform…

Aug 29 2018 by Blue199

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Latest tweets from @mobilitymod4hl2

RT @_ArtIsAVerb: Soon! <3 First time you talk to it and see it build worlds with you, you can't help but feel like the 12 year old y… T.co

Nov 5 2018

Made a youtube channel. Just the trailer for now, but hopefully more to come soon. Youtu.be

Sep 14 2018

RT @ModDB: This mod adds Titanfall-insired wall running and crouch sliding to Half-Life 2 Moddb.comT.co

Aug 22 2018

Release Day! Come and get it! T.co

Aug 8 2018

7 days to go. Wish I'd learned more about #leveldesign earlier. With double jump and ledge climbing, you don't need… T.co

Aug 2 2018

I forgot that release day isn't one day until release day. Eight days now. T.co

Aug 1 2018

Ten days to release date. #programmerart #programmersocialmediapromotion T.co

Jul 31 2018

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