Features:
* double-jump
* power-slide
* wall-running
* ledge climbing
* 5-part tutorial and mini-campaign
* airboat rockets (similar to acolyte rockets in Titanfall 2)
* throw grenade button (with ability to "cook" grenades)
* new cheat modes (mario mode, exploding bullets, tougher citizens, extra enemies, the floor is lava)

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Mobility Mod Version 2 is out early!

Watch the trailer here:

Read the install guide here:

Moddb.com

Download the release here:

Moddb.com

What's New in Version 2:

  • Based on the Episode 2 Engine
  • Combines Half-Life 2, Episode 1, and Episode 2 into one mod (just keep scrolling on the chapter menu to get to the episodes)
  • New melee controls:
    • melee key for a quick crowbar attack
    • hold melee key and press secondary attack for a crowbar slash attack, which hits multiple targets and does more damage, but is slower
    • hold melee key and press primary attack for a rocket-boosted surge attack, which pushes you forward, hits as soon as the target is in range, and does a lot of damage.
    • Surge attack while in the air lets you fly a short time, or change direction. Surge attack while crouching will trigger a slide even if you weren't moving.
  • Very basic tutorial for the new melee
  • The airboat rockets seemed to please the personnel last time, so now there's a portable version. It's called the EGAR (Everyone Gets A Rocket!), and you can get it by typing give weapon_egar in the console.
    • Like the airboat rockets, it regenerates ammo.
    • Hold secondary attack to target enemies, and release to fire rockets.
    • Press reload to lock all remaining rockets onto the last target.
    • Unlike the airboat rockets, press primary attack to target whatever is under the cursor, even if it's just a spot on the ground.
    • A nice side-effect of this system is that if you hit primary and secondary attack at the same time, it fires one rocket at whatever you're looking at, so it's like a quake-style rocket launcher.
  • Movement enhancements:
    • Time-to-duck has been reduced, so sliding is much more responsive.
    • Console variable to lock direction while sliding, so you only slide in a straight line, no matter which way you're facing (set sv_slide_lock to 1)
    • Console variable to limit sliding, slide-jumping and wall-jumping to only boost you to sv_maxspeed. Normally these speed boosts are cumulative and not limited (set certain_restrictions to 1. I recommend this setting. It makes the game feel less crazy, and more consistent.)
  • lessclip - it's like noclip for invisible walls. Use with caution, because it turns out there are a lot of invisible walls and ramps that you need.
  • New HUD features:
    • artificial horizon (can be turned off or set to a custom opacity with cl_horizon console variable)
    • crosshair hit markers (diagonal lines. Can be turned off, set to a custom opacity with cl_hitmarkers, made bigger or smaller with cl_hitmarks_scale, faster or slower with cl_hitmarks_fadetime)
    • shotgun hit markers (circles showing hit pattern. Can be turned off or set to a custom opacity with cl_shotgun_hitmarks, can change the size of the circle with cl_shotgun_hitmarksize, can change the size of the pattern with cl_shotgun_hitmarkspread)
    • New grenade count display. In v1 there was a big row of grenade icons along the bottom, but that would clash with the vehicle locator display in ep2, plus it was a bit ugly.
  • Destroying an APC ejects the driver up into the air.
  • Unlocked a door in Nova Prospekt so that you can skip the first conversation between Alyx and Eli.
  • 'CONTINUE LAST SAVE' button on main menu - loads your last autosave.

Returning from version 1:

  • Wall-running
  • Double-jumping
  • Power-sliding
  • Ledge-climbing
  • Grenade button, ability to cook grenades
  • Unlocked Field-of-View (In HL2 the max was 90)
  • Tutorial and mini-campaign (only a tiny change from version 1, so if you played through it already, you're not missing anything if you skip it)
  • Reduced bullet spread of automatic weapons while crouching and not sliding
  • Louder, bass-heavy bullet impacts on hits (possibly too much so)
  • Cheat modes - exploding bullets, extra enemies, floor lava (just damage over time when you're on the ground), Mario mode, tough citizens
  • A whole lot of console variables to customise just about every aspect of the mod. Want to slide longer? Wallrun faster (or slower)? Jump higher? It's all configurable. Look in ep2_mobility/cfg/mobility.cfg.

Bugs Fixed:

  • driving the buggy over a cliff no longer crashes the game
  • fixed some near-clip problems when using high field-of-view
  • fixed mysterious rising into the air (if you started climbing, then turned away so that there was no space to move into, you would just keep climbing)
  • fixed voice lines in the tutorial being counted as music, and controlled by the music volume slider

Please make sure you read the install guide. Let me know if you have any problems.

But also let me know if you don't have problems. I love seeing people stream the game, or putting gameplay on youtube.

P.S. No it can't be compatible with MMod, sorry. It's a technical limitation, not a decision. I've been experimenting with other campaign mods, like Mission: Improbable and Dangerous World. I might have more to say about that another time. For now, enjoy the mod!

-Rob

Source Code for v2 is Available

Source Code for v2 is Available

News 2 comments

The source code for Mobility Mod v2 is now available.

Version 2 is coming 20 April 2019

Version 2 is coming 20 April 2019

News 7 comments

Version 2 release announcement (release date 20 April 2019).

Fix for crashes after Feb 2019 Half-Life 2 update

Fix for crashes after Feb 2019 Half-Life 2 update

News

A (new) fix is available for crashes after the recent Half-Life 2 update.

Les Configurables

Les Configurables

News

Some info on how to use cheats, and other configurable aspects of the mod.

Add file RSS Files
[OLD VERSION] hl2_mobility_v1.0

[OLD VERSION] hl2_mobility_v1.0

Full Version 19 comments

[OLD VERSION] This is the complete release package for Mobility Mod version 1.0. It contains the modified Half-Life 2 engine and the gamedata for the...

mobility mod v2 src

mobility mod v2 src

Source Code

This package contains source code for Mobility Mod v2. It may be of interest to mod developers.

简体中文Mobility Mod Simplified Chinese v2.0

简体中文Mobility Mod Simplified Chinese v2.0

Full Version 2 comments

This is Simplified Chinese version of Mobility mod v2.0 简体中文版的自由移动mod。

Mobility Mod OST

Mobility Mod OST

Music

Original music that I made for the mod and the trailers. These tracks are all included in the v2 release package under the 'sound' folder, but also here...

ep2_mobility_v2.0

ep2_mobility_v2.0

Full Version 34 comments

Full release package of Mobility Mod version 2.0. It contains the modified Episode 2 engine, and the original tutorial/mini-campaign. It does not contain...

Mobility Mod Version 2 Install Guide

Mobility Mod Version 2 Install Guide

Guides

This is the install guide for version 2.0 of Mobility Mod. The information is the same as in the description of the release.

Comments  (0 - 10 of 197)
Catalog
Catalog

I love this mod ngl.

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timteetheneko
timteetheneko

I have been wondering something actually, In the next version (Or even for V2.) will the issue of the steam overlay not being able to be opened normally end up getting fixed? Or perhaps a file to fix it for V2? Just curious since... well... Dunno what could've caused this problem to begin with.

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MobilityMod Creator
MobilityMod

I don't know what causes it either. But I found a workaround:

Go into <your steam folder>/steamapps/Source SDK Base 2013 Singleplayer, create a windows shortcut to hl2.exe . Then edit the shortcut (right-click, properties) and add
-game "../../sourcemods/ep2_mobility" to the end of the Target field.
Running the game from the shortcut should work with the overlay.
I played with it going for about an hour without any issues.

Reply Good karma+2 votes
timteetheneko
timteetheneko

Thank you for this tip, It's actually really handy! And nice that it works too.

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bhop123
bhop123

how do i enable the cheats like mario mode and stuff

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MobilityMod Creator
MobilityMod

I don't know if links work in the comments, but here's the post that covers it:
Moddb.com

If that link doesn't work, it's the news post called 'Les Configurables'

Reply Good karma+1 vote
camoflaugehat
camoflaugehat

I'm curious - even if MMod isn't compatible with this mod, have you considered contacting them for permission to use their bullet code? Having the ability to dodge enemies' shots by utilizing the extra movement would be an excellent change that would bump this mod up from excellent to god-tier.

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MobilityMod Creator
MobilityMod

I do actually have new projectile weapons coming in v3.

One day. Eventually.

Reply Good karma+1 vote
timteetheneko
timteetheneko

Wait... Your still working on this mod even now? That's actually sortof news to me, And amazing honestly. I've played Mobility Mod tho a good bunch since V1, of course using V2 now, and have been since it's release I think, but... I will await the day that you release V3. I know it will take a good bit, but for a mod as good as this one, I don't mind waiting. (MMod sortof is well... eh.)

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thefoxybeastgaming
thefoxybeastgaming

How do you use custom models cause i always get the error can't find background image materials/console/startup_loading.vtf

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MobilityMod Creator
MobilityMod

Custom models don't officially work, but you can try.

Open the gameinfo.txt file in steamapps\sourcemods\ep2_mobility and just below where it says "SearchPaths {", paste this line:

game+mod "|all_source_engine_paths|../Half-Life 2/hl2/custom/*"

The search paths are just different folders and VPK files telling the game where to look for content, so adding the custom folder tells it to look there first.

To get HL2, Ep1, and Ep2 maps all working in the same mod, I had to get the mod to rearrange the search paths before it loads a map, to make sure HL2 maps have the HL2 folders before the EP1&2 folders, and vice versa.

There's a problem with the code that does this - it uses a limited amount of memory, so when you try to add custom search paths, they may not all fit and some can get cut off.

One trick that worked for someone else was to rename the custom files to something shorter. E.g. if it's called "YarbosCustomCrossbow.vpk" you could try renaming it to "c.vpk".

This should be fixed in the next version, but that's still a while away.

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thefoxybeastgaming
thefoxybeastgaming

i am so stupid i thought i had to replace a line nope its a new line thats supposed to added
damn it

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thefoxybeastgaming
thefoxybeastgaming

so i found the mistake, i forgot to label what weapon pack i was going use ingame, finally i can use the hd weapons

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Highest Rated (2 agree) 9/10

Mobility Mod is really fun imo, it gives this pleasant feeling of speed and freedom of movement, it's really satisfying to see how the enemy AI reacts to you speeding from one spot to the other, flying over their heads, etc. But all it needs is melee/quick crowbar swing, since still having to stop and change weapons for a crowbar is really breaking the pacing, even more than it already used to in the base game. And maybe active slow-mo/bullet time ability would be a neat addition, allowing to perform…

Aug 29 2018 by Blue199

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Version 2 is out early. You can get it now. Moddb.com

Apr 19 2019

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