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Metal Gear Doom Devlog 004

News

"Kept you waiting, huh."


It's time for the long overdue update on Metal Gear Doom. The project is now in a much more refined stage where there isn't any reason not to start posting regular updates discussing the progress of the mod. For the longest time I haven't discussed anything in great detail as I didn't quite have the gameplay loop I wanted in my mind but that's all sorted and development has progressed a lot in recent weeks.

screenshot001a


So far (a shortened recap).

PowerGloveNinja was a Doom modder who made Metal Gear Doom. I helped work on it but it never got finished. Eventually it became a multiplayer mod and at some point I branched off and made my own project for a college project. During the early stages of this mod it was given a moddb page and we barely did anything with it. Over the years I've dabbled with the project and over the last year or so I've been putting something together in my spare time. This is Metal Gear Doom, a mod originally conceptualised by PowerGloveNinja and since then I've effectively made a new mod in the same name. (A lot of his resources are actually in the very old screenshots, this will explain the jump in changes.)

2020, the year the project gets made. Over the past few months I've been working in private on ideas for this and I'm pretty happy with what I've come up with. Metal Gear Doom will be the following.

Metal Gear Doom is a Doom level pack set in levels inspired by Metal Gear. The focus will be on finding resources (weapons) and avoiding difficult fights as you will be under prepared when facing off against the demons. It will have (approx) 5 levels in the core game. When these 5 levels are complete I will be adding in 3 secret levels which will be inspired by the many ideas and visions I've had for this project over the years using the graphics of Metal Gear (MSX/NES). I will also be adding 3 "VR missions" inspired stages which are designed to be a lot more challenging than the regular game.

Once all of this is complete I will be adding in the multiplayer mechanics. This will be based on the multiplayer ideas PowerGloveNinja and I came up with (we pretty much just stole it all from Splinter Cell if I'm being honest).

That's everything up to now and the plans going forward. Now for a TL;DR
- Metal Gear Doom (original) was a mod by PowerGloveNinja that I helped with briefly.
- Metal Gear Doom (this) is a mod where I took the idea of making a Metal Gear total conversion for doom and got to work.
- It isn't a Metal Gear game, it is a wad that has maps and gameplay inspired by Metal Gear Solid.
- The retro levels will be in the game in a smaller capacity.
- VR missions will be added.
- Multiplayer will be added and inspired by the Splinter Cell multiplayer from many moons ago.

Now for the actual dev log.

0 0 4


Metal Gear Doom V 0.0.4 has now been released which you can find here. Currently only GZ Doom is supported but if you use another flavour of the Doom engine and it works then please let me know so I can keep an eye on it in case I break compatability at any point. This would allow me to fix it much faster. It has only been tested with DOOM.WAD and DOOM II.WAD as it has depencies for certain textures.

What's in the PK3?

  • Title Screen
    The title screen is incomplete as it the menu.
  • UI replacement
    This is still in progress. Right now I'm unsure if items beyond keys will be in the game so large changes may be made. It also is broken on most aspect ratios however that is a priority to be fixed for the next patch.
  • Weapons
    Right now I have no original weapon textures of my own. I took a pistol and a machine gun from realm667. Only the pistol has been added to maps.
  • Maps
    M00
    This was originally just the opening area for M01 but I decided to split this into a short map. It is currently unfinished and isn't a priority as it simply will serve to introduce the player to the game with text popups explaining the basic premise of the game.
    M01
    This is near enough done. I don't intend on making any dramatic changes to this map but I will be cleaning it up at a later date and rebalancing it for each difficulty.
    M02
    Barely started on this map. There isn't a lot to say about it.
  • Textures
    This is the reason the file is as large as it is. It contains a rip of all the MGS PS1 textures that I found online and have had stored around for a long time. In major releases I will strip out all textures that aren't used.

Hopefully that's everything. If you have questions for me to answer in the next update please leave a comment below, get in touch with me on twitter at AmnUK or head over to the community discord channel at Discord.gg

screenshot003

Nice little glam shot.


News

News

News 1 comment

Hi there, Autumn here with an update that should clear the air on various topics. I'm going to explain the past of the project, why it has taken so long...

This Week In Mods: January 6 2019

This Week In Mods: January 6 2019

Feature 2 comments

The biggest mod stories for the week of January 6 2019.

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004

004

Demo

A quick update to show that this project is still active and going.

Metal Gear Doom 0.0.3

Metal Gear Doom 0.0.3

Demo 2 comments

Added - updated the first core level, it's mostly finished (for now) - added/updated sound - added basic enemy pathing - made a very simple title screen...

Metal Gear Doom 0 0 2

Metal Gear Doom 0 0 2

Demo 2 comments

took the pistol from somewhere online but couldn't find credit. will have more details in the comings weeks. If somebody is good at running discord servers...

MGD 0 0 1

MGD 0 0 1

Demo 8 comments

Base version, next version will be focused on a verion of the map tailored for doom.

Comments  (0 - 10 of 49)
AutumnAPM Creator
AutumnAPM

there is no reason for me to post this as an update, however Discord.gg is the link to the metal gear doom discord server.

Reply Good karma+1 vote
DD64
DD64

I personally loved the Metal Gear/ Metal Gear 2 style compared to the MGS style, but the improvements are good.

Wish you well on this mod.

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AutumnAPM Creator
AutumnAPM

That's understandable. I would like to consider using old school assets still in some capacity. I'm in the process of setting up a discord server where this type of thing can be discussed in real time. Discord.gg

Reply Good karma+1 vote
DeltaDoomGuy
DeltaDoomGuy

Sorry but are you serious?
1 small map with stock enemies and only 1 weapon and that one weapon has even no sound???
How the f... Can this be over 10 megs?
There is literally nothing to play....
Sorry but in this state its not even worth the download

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omer123
omer123

Bruh it's version 0 0 2, chillax. Focus on the positives, like how polished this early version of the map looks graphically.

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DeltaDoomGuy
DeltaDoomGuy

Ok the map looks kinda nice... But thats really all...
Except for the one gun and a few textures there is nothing what even a bit looks like mgs...
And i really don't want to be an *** or offensive.. I absolutely love people developing new projects and mod the hell out of these amazing engines... But there should be at least a bit more than 1 unfinished map and a weapon without sound... If this here was developed in a few years there will be no chance we ever get a finished product...

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omer123
omer123

Ah I get you. It's definitely rough right now but I personally see potential here!

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AutumnAPM Creator
AutumnAPM

I'll be honest, I'm completely fine with being criticised as these are all perfectly valid things to say. However I'll try and respond to each point made to clear things up;

- "1 small map with stock enemies and only 1 weapon..."
This is due to the fact that a friend suggested I post what I was doing to show that this isn't just going to be a project stuck in perpetual limbo with nothing happening.

- "how the f... can this be over 10 megs?"
I have a rip of the metal gear solid ps1 textures and to save time I hadn't removed the unused textures from the upload. I won't make that mistake again.

- "nothing to play" "not worth the download"
I agree.

- "map looks kinda nice"
ty and I will continue to improve that area too

- "I really don't want to be an *** or offensive"
If a criticism needs to be made then it has a chance to improve the product so it's fine.

- "if this here was developed in a few years..."
I'll be releasing the full project now I have a lot more time for it by the 1st of Jan 2021.

Hopefully that should give some insight and feel free to continue being critical as it helps me improve much faster.

Reply Good karma+2 votes
Guest
Guest

Sorry ..i really didn't want to offend you in any way...was a bit harsh from me ..
(I use another smartphone that way I am not logged in as delatdoomguy)
I will definitely check out the new updates when uploaded...
And I get it .the soundtrack ..makes sense..
Hope you continue making this mod .

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Bobman18
Bobman18

SO happy that this has risen from its ashes, and is now being continued again! Also some advice, might need to change the name a bit more, just because of you know who.

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AutumnAPM Creator
AutumnAPM

If you mean Konami, I'm actually trying to get in touch with them currently in order to find out if they're going to allow this project or not. Just so I can save myself any legal issues

Reply Good karma+2 votes
Guest
Guest

eheheheh...i know this post is pretty old but i think it would make more sense to not contact them at all for this if you are afraid of legal issues

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AutumnAPM Creator
AutumnAPM

I actually couldn't work out a way to do that anyway so I just left it.

Reply Good karma+1 vote
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