Before this mod, Batman Doom - Batman Doom Reborn put you in the shoes of Batman, but it was never the true batman experience. Now play Batman doom like never before, featuring much needed updated melee, grapple hook, Line Launcher, Remote Controlled Baterangs, Disruptors, and Updated Smokebombs, but that's just gadgets. Along with these their is a new map set, featuring new villains such as Black Mask, Clayface, Riddler, the Mad Hatter, Victor Zsasz and the Diabolical Mr. Freeze along with all the villains before. This is a mod for doom, and is best played on the Gzdoom Engine. The original Batman doom made by ace team, batman made by bob kane and DC Comics, and Batman Doom Reborn was made by Evil Space Tomato. If you want to use original Batman doom maps just run the pk3. If you want to run the new maps run both wad and pk3

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Batman Doom 2 Cold Heart

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The original batman doom put you in the shoes of batman, but it still didn't feel quite like batman. In fact it seemed so off, most people thought you were actually playing as azarel, a replacement for batman after he got his back broken. With the countless bat shotguns, chainguns, and flamethrowers, it felt more like a doom reskin than batman, which was mostly limited to resources at the time it was created. Later it was redone in batman doom reborn by Evil Space Tomato an indeed it improved on the original ace team version. Less glitches, more sounds, better graphics and batman was the right size. It still wasn't batman however.

original batman doom, where batman smaller than thugs

Batman still had his dorky knock on door punch, he shot thugs to death, his smoke bombs still blew up in his face, and he couldn't grapple or climb buildings without ladders. So after still being a fan of the mod despite it's gripes, I decided to make batman how I thought he should be. Instead of knocking on enemies with the back of his hand, he would use punches, uppercuts and even kicks. Kicks were then added to every weapon as an alt-fire, like most weapon mods. Now with the new melee, a skilled player can take down villains like bane and killer croc without a constant repetitive back hand.

Killer Croc Defeated

I made the smoke bombs actually work like smoke bombs, not blowing up like rockets, but instead releasing gas, most of the code borrowed from the tear gas gun on realm 667.

Smoke

I made baterangs have a second alt with the reload button where they could chase after enemies, and possibly go through big groups of them like in lego batman. Then I made a grappling hook, possibly the hardest thing to make for the mod. This was before I found out about grappling hooks doom mods, so I had literally no idea about it. In the future I may update it to the new ones, but I'm not sure. Now I had all of batman's new gadgets to test out on the old maps. Eventually I got bored of the old maps so I started to make new ones. This comes to the sequel, Batman doom 2 cold heart. I was completely bad for this roll however. I was not a great map maker, and I was definitely not a sprite artist. I was suprised I was even going with the idea, and I had many doubts about my abilities. Eventually though I got it good enough, and I added these villains, though they are mostly palette swaps. New villains include . . .

The Riddler

Riddler


The Mad Hatter

Mad Hatter


Victor Zsasz

Victor Zsasz


Clayface

Clayface


Blackmask

Blackmask


and the final boss

Mr. Freeze

Freeze


See if you can guess the palette swaps down in the comments below. If you want to offer better artwork, send it to derrick@smiteworks.com. Thanks and I hope you enjoy the game at Moddb.com

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Batman Doom 2 Cold Heart

Batman Doom 2 Cold Heart

Full Version 3 comments

Before this mod, Batman Doom/Batman Doom Reborn put you in the shoes of Batman, but it was never the true batman experience. Now play Batman doom like...

Post comment Comments  (0 - 10 of 17)
breadmanfreeman
breadmanfreeman - - 2 comments

hey i know I'm late to the party but can I ask why can't I use the medkits or field kits whatever they're called. When I picked up a kit batman's face disappears and after i pick up two it puts a "2" where batman's face is supposed to be, the more i pick up the bigger the number, the max is 15. This doesn't happen to stimpacks how ever. I hope you can fix this even though I'm 4 years late to this wonderful mod.

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Guest
Guest - - 690,487 comments

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tokdmvlad
tokdmvlad - - 275 comments

хммммм

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Guest
Guest - - 690,487 comments

Can I play this mod coop on zandronum?

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ddadd Creator
ddadd - - 115 comments

I have never tried but I believe so.

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kalensar
kalensar - - 400 comments

This TC is incredible. I clipped out of bounds on a place into water and it had actual water swimming physics?!! Like WTF!!!

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ddadd Creator
ddadd - - 115 comments

Glad to here it. How far are you in it?

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staredcraft
staredcraft - - 4 comments

Well to be fair, the first Batman Doom TC was clearly using Knightfall as the bases and, while it didn't show it properly, it's pretty clear you're playing as Azrael Batman aka AzBat who WAS far more ruthless and near lethal

Still plan on playing it, can't wait to see whatcha did

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ddadd Creator
ddadd - - 115 comments

Thanks.

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Guest
Guest - - 690,487 comments

At last I've been spinning my wheels searching for the original batman Doom to only come up loose reference to the wad instead of the actual wad itself.

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