This mod for Project brutality is compatible with Zandronum and Gzdoom1.9.1, designed for low equipment to effectively reduce lag issues such as blood gore. This mod is permanently compatible with Zandronum and will continue to be developed, offering its frontier builds and branch builds to Github.

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Map 6 Screen

Good day to you all, Doomers!

Today we’re bringing you an update to Dragon Sector (The Remake) that brings with it a set of fixes and improvements. Every map has had some tweaks done, but that’s only the start of it. This release includes the new PowerUps we’ve been working on, one of which is sort of a proof-of-concept at this point. We’ve also made improvements to how the Security Bot and Drone work, which should make them fight a bit smarter.

Now that GZDoom 4.11.1 is released, we highly recommend using this version. It’s included in the Full Pack download, so no more reliance on Development builds for now.

Map 6 Screen

The list of notable changes is below. Before that, though, an update on Map 7.

IRL stuff has put a bit of a damper on development over the past couple of months. We can’t say specifically when we’ll begin on Map 7 yet. That said, as things settle, we’ll start to get a better idea of the concept and where Map 7 will draw its inspirations from.

Map 6 was a real beast of a map to work on, and it took a lot out of BarefootMapMaker, so we’re both getting our creative energies back.

That said, we’ll keep updating the mod with our progress and fixes, so you can keep enjoying the latest and best version of Dragon Sector (The Remake).

Now then, onto the notes!

Fixes

  • Many fixes to the heights of [model] decorations to account for the change in perspective from the previous version.
  • A few skill-level-based bug fixes, particularly with pickups and dynamic lights.
  • A couple of small cosmetic fixes, where textures were displaying as flickering overlaps.
  • Reworked the boss encounter at the end of Map 6. More work may come to it in future, as we’re still trying to figure out how to best dial him in.

New Additions

  • New Music for Map 6 - “Perpetual Beat of the Machine” by Kyle Misko
  • New PowerUps - We’ve added a selection of new PowerUps to help with your fight through Dragon Sector.
    • Damage Amplifier - Doubles Damage that you deal to monsters when your Health is 100 or higher.
    • Damage Absorb - When Armor is 100 or Higher, all incoming Damage is reduced by 20 points.
    • Magnet - Will draw small pickups toward you (health bonuses, armor bonuses, small ammo pickups and Project Brutality Demon Energy pickups). There is also an upgrade for this which increases its range.
    • Powerup Doubler - It extends the duration/points of the first powerup you pickup of its type, in any given map. Light amplification duration is doubled, for example. Health regeneration’s points are doubled, as another example.
      • Be careful with this powerup. It works only with the first item of its type in a map. Say you pick up Light Amplification Goggles. The first you pick up will last double its regular time. If you pick up a second one, though, it will last only its normal time, even resetting the one you have, if you have a doubled one active at that time! We are expecting this behavior to be addressed at some point, but it will have to come from GZDoom’s end - it is a limitation in their code, they’ll need to address. But until then, we wanted it in as a proof of concept, and so you could have fun with it!
  • The new PowerUps appear as icons, in a column in the left side of the HUD, when they have been picked up. The Damage Absorb and Damage Amplifier will appear as translucent if you fall below the requisite Health/Armor.
  • Dialed back the amount of Poison damage that can be inflicted to a player.

Map 6 Screen

Thanks to everyone who has played the mod! We hope that you enjoy the latest batch of fixes. We think you’ll find the improvements notable, and worth the time to download!

Map 6 ScreenMap 6 Screen

That’s it for now. Smack that Carbine and get ready to fight!

BarefootMapMaker & DarynS

Version 0.53 Is Now Available!

Version 0.53 Is Now Available!

News 2 comments

Things have been a bit hectic for us, as of late, but we wanted to release this update to address some outstanding issues and feedback we've received.

Version 0.52 is here!

Version 0.52 is here!

News

This update contains a number of fixes and tweaks to many aspe cts of Dragon Sector. We really hope you enjoy what we've put together!

Hotfix v0.51a Now Available

Hotfix v0.51a Now Available

News

There was a pretty significant performance issue on Map 5. We've made some changes to help improve the resource usage.

Dragon Sector (The Remake) v0.51 Out Now!

Dragon Sector (The Remake) v0.51 Out Now!

News

It's only been a week, but we had some things we wanted to clean up, so here is another update to Dragon Sector!

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Brutal Doom Rampage Brutality V1.6 Beta1 has finally been released, with lots of new features and bug fixes.

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Comments
Guest
Guest

go mod

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CarsontheGamer1
CarsontheGamer1

Can I play this mod on a Windows 11 PC?

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Nightmare(Jack)
Nightmare(Jack)

Progress has come along way since i last reviewed your mod mate and i remember the early days of your mod man keep up the work i will wait till it a polished experience till i do a proper mod review man

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Neon4eva
Neon4eva

I did see some improvement of the weapon keep up the good work 👍🏽

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ANDROIDFERRET
ANDROIDFERRET

Gow could you run that ?

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ANDROIDFERRET
ANDROIDFERRET

Hey there i get a lot of script errors in all ports (GZDOOM4.7, ZAN,LZDOOM3.8)

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ANDROIDFERRET
ANDROIDFERRET

Hello ?

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