This mod for Project brutality is compatible with Zandronum and Gzdoom1.9.1, designed for low equipment to effectively reduce lag issues such as blood gore. This mod is permanently compatible with Zandronum and will continue to be developed, offering its frontier builds and branch builds to Github.
Hello Doomers!
It has certainly been a hot minute since our last update. If you have been following our blog posts, you’ll know that there has been stuff going on behind the scenes, though. Today we’d like to bring you up to speed officially on what is happening with Dragon Sector (The Remake).
Map 7’s concept has not been coming together. Instead of trying to force it, we’d prefer to have the idea, the main flow and the aesthetic in mind before we get going. BarefootMapMaker doesn’t want to put out a map he is not fully happy with and doesn’t enjoy playing, so for now, this release will only include the six maps previously released.
That isn’t to say that there is nothing new. All six of the maps have received substantial additions, rebalancing of both monster and item placement, and in some cases, completely new areas. So, if you’ve already played through them, it will feel much different now, especially given the recent changes to Project Brutality.
Unfortunately, this also means that savegames you made previously will not be compatible with the new version. So if you have a playthrough going, maybe finish it up before starting fresh with the new version.
There has also been a lot of work done to other aspects of the mod. Several of our monster variants have been tweaked. We’ve also added a new beastie to fight, the Behemoth. Thanks Amuscaria for that one.
Last, but not least, are the changes to the Security Bot. This is the initial implementation of inkoalawetrust’s KAI library. Now, the bot is much better at finding its targets, and much more reliable when it comes to following you around. No more spinning around like a top and veering off at random.
As we continue to move forward, more features will be added, and KAI will be implemented on other actors, like the Drone, or some monsters. It’s taken a lot of work and brain numbing trial and error to get here, but DarynS feels pretty good about what the bot is capable of now, and looks forward to improving it in the months to come.
Here is the full list (that we can remember) of changes to v0.65.
Thank you all for your support and for playing and enjoying Dragon Sector (The Remake). We’re far from done, so keep an eye on this mod page and on our ModDB blogs.
Those of you who have made content featuring the mod, with the amount of changes and improvements that we’ve made, you might find it worthwhile to revisit the mod.
That’s it for now. Download and let rip!
This release brings with it a set of new PowerUps, new firing behavior for the Bot and Drone, plus a bevy of Map fixes!
Things have been a bit hectic for us, as of late, but we wanted to release this update to address some outstanding issues and feedback we've received.
This update contains a number of fixes and tweaks to many aspe cts of Dragon Sector. We really hope you enjoy what we've put together!
There was a pretty significant performance issue on Map 5. We've made some changes to help improve the resource usage.
Brutal Doom Rampage Brutality V1.6 Beta1 has finally been released, with lots of new features and bug fixes.
Brutal doom rampage brutality v1.5 By RampageGuy. More Item and weapons upgrade with mods!
go mod
Can I play this mod on a Windows 11 PC?
Progress has come along way since i last reviewed your mod mate and i remember the early days of your mod man keep up the work i will wait till it a polished experience till i do a proper mod review man
I did see some improvement of the weapon keep up the good work 👍🏽
Gow could you run that ?
Hey there i get a lot of script errors in all ports (GZDOOM4.7, ZAN,LZDOOM3.8)
Hello ?