As some of you undoubtedly know, Wolfenstein was the first widely successful 3D computer game ever released. Since its release, many other 3D first-person shooters with improved engines have followed, including Doom, Duke Nukem, Quake, and Unreal. Such has been the progress in creating better and more realistic 3D environments in computer games over the last few years that today, Wolfenstein seems primitive and outdated by comparison. But it still has managed to maintain a loyal following, especially on the Mac, because of its storyline and fever-pitch action, and it continues to enjoy its reputation as the grand-daddy of all 3D computer games.

Still, Wolfenstein fans who've played Levels 31 and 32 of DOOM II have probably wondered once or twice what Wolfenstein would be like if it could be updated to the DOOM engine. They've probably downloaded and played the few PC format DOOM WADS which add some of the Wolfenstein sprites to the game, creating a partial Wolfenstein experience. But that's all these patch WADS do, partially create the Wolfenstein experience, and what the player is experiencing is still DOOM with a few changes.

Until now.

INTRODUCING WOLFENDOOM!


I have ported the Wolfenstein missions to DOOM II, creating what is essentially an improved and updated Wolfenstein. Seeing as that game is freeware. Each scenario is painstakingly recreated as a DOOM II WAD, complete with all the Wolfenstein textures, objects, sounds, and enemies. The result is a total conversion, a complete Wolfenstein experience which takes full advantage of the DOOM engine. There are even ambient sounds.In addition to recreating the original missions, I have also created brand new scenarios which go beyond the original scope and concept of Wolfenstein. Scenarios such as Operation: Arctic Wolf, Operation: Rheingold, and the Astrostein Trilogy take the Wolfenstein fan where no Wolfenstein has gone before, immersing the player in adventures not possible with the original Wolfenstein.So click on any of the links on the left and play Wolfenstein the way you've never played it before!--Laz Rojas, creator and maintainer of WolfenDOOM

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Fasten your seat belt slut puppy, this ain't gonna be no cakewalk.

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I love this mod except for the fact that it's too hard. In the original Wolfenstein 3D Nazi guards only took one hit to kill. In this version the Nazi guards take 3-4 hits. There is not enough ammo in the levels to balance out the higher damage that the guards take. I tested between the original and this and the zdoom wolfenstein 3D TC. The ZDoom TC is more accurate, but I do love the updated sound and visuals I just wish the gameplay was closer to the original.

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Luktom100
Luktom100

Play it in Zandronum in multiplayer mode. In this way you can ressurect just like in a Multiplayer Coop game. Zandronum has also optional of penaltys for dying, like lose armor, ammo, or weapons after you die. Its kinda weird, but i started to play all games like that becouse i just prefer MP style of gameplay i also stopped abusing quicksaves, due to the different mechanics of how game handles players death. To enable Mp style of gameplay in Zandornum, just open up a console and enter
"Multiplayer"

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glitchyjoe64
glitchyjoe64

-removed-
sorry. wrong mod.

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dlausactor6373
dlausactor6373

I tried loading a map file in GZDoom and only got a black screen with sound and a cursor. Am I doing something wrong?

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bett-url-you-will-ev
bett-url-you-will-ev

its gzdoom try the mod in another source port or try fixing gzdoom

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JohnnyTheWolf
JohnnyTheWolf

I am not sure how to install this. If I extract the content into a new folder and try to start the game with the .bat files, I am told it is not compatible with Windows 7.

If I extract only the .wad file and start it using a custom DooM II shortcut (i.e. " -file original.wad"), I get to play Wolfenstein levels, but I still get DooM II music, treasures count as armor and the MP40 acts like a shotgun. Am I missing something?

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