A fairly simple Total Conversion or TC of the Wolfenstein 3D Jaguar port with a few added extras from another port with the same name.
-------Levels--------
All original 30 levels from the SNES,the Jaguar, or the Mac's second encounter will be here.
-------Weapons--------
All weapons act like their original PC and console counterparts.
Knife - starting weapon, only good when you have no ammo.
Pistol - starting weapon again, not very fast but good for taking pot shots at those nazis.
Machine Gun - good for taking out the lower tier nazis or small groups but may need to get a bigger gun for those bigger ones.
Chain Gun - the bigger gun! with this you can clear a whole room plus the floor of those nazis.
Rocket Launcher - fires somewhat slow rocket but it deals a hella of damage when it hits.
Flamethrower - rapid fire fire throwing gun, it burns them.
-------Enemies--------
All classic enemies and bosses from the the SNES,the Jaguar, or the Mac's second are here too plus a few more.
Dogs - Fast but dies in one hit.
Guards - Slower then the Dogs but can take a few hits before biting the bullet.
SSs - Slow but fires real fast and take more hits then the Guards.
Officers - Faster then guards but as deadly as the SSs.
Mutants - May god have marcy on you.
Mutant Rats - slower then the dogs but has more of a bit to them.
-------Bosses--------
Hans Grösse
trans Grösse
Dr. Schabbs
Super Mutant
Death Knight
Hitler
-------Items--------
All the items work like their original PC and console counterparts.
Backpack - Givse you an increases of 100 ammo for what guns you have on you. yes they can be stacked
Treasures - Gives you 2 points of health, Max health is set at 200.
Helmet - Give you 1 point in armor, Maz armor is set as 100 and it take all dameage.
OneUps - Give you 100 ponits in health.
ChickenLeg - Give you 10 ponits in health.
MedKit - Give you 25 ponits in health.
Dog Food - Give you 4 ponits in health.
Cheese - Give you 1 ponit in health.
-------Credits--------
Ringman
Pallin
Doomjedi
CaptainJ
LkMax
Dunya
DenisBelmondo
Lewisk3
Fox666
CeeJay
Na!lZx128
ZioMcCall
-------programs used--------
photoshop CC
SLADE
GZDoom Builder
Hey guys,
I'm giving you all an quick update on the mod.
I have commissioned Ringman from zdoom forums to remake the mutant rats from the SNES port into the Jaguar style art.
Preview:
and I have been contented by DenisBelmondo from zdoom forums too about an offer to clean up and refine some of the codes in the mod.
Small update to the 3.0 build from last month. more info at the zdoom topic.
like the same wolf 'en doom mod but better and has classic wolfenstein 3d graphics. ...
An idea from goldenmob72 on the Zdoom forums for a monsters only mod which would allow your to use weapon mods with them.
like the same wolf 'en doom mod but better and has classic wolfenstein 3d graphics. ...
like the same wolf 'en doom mod but better and has classic wolfenstein 3d graphics. ...
spin off gameplay mod from my old TC mod which I'm giving up on now. small fixes to the few enemies, items, and knife.
Hello, if you are still working on this mod, can you please make an angled version of the weapons?
Great mod, but why do the SS respawn when they are killed? Also why are imps replaced by Mutants? Please change/fix these small issues
Interesting mod, but what is the point of the score tally? If it does not serve any gameplay purpose, I would suggest removing it, as it is quite big and rather distracting.
Also, the Knife has an ammo counter for some reason.
Finally, what is the point of shotgun ammo in a mod with no shotgun? :o
Really, really wish you used the jag/mac mug shots too. Any chance you'll make that version?
after completing mission 2. i get taken to the doom 2 ending but its all glitched. how can i fix?