
The time has come once again, the new version of Mental Omega is finally here. Furthering the Red Alert 2 legacy, Mental Omega builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon, while introducing a completely new faction to the play - the Foehn Revolt - complete with its own 3 subfaction, structures, units, support powers and heroes.
Enhanced with the powerful Ares DLL, a project headed by AlexB to push Yuri's Revenge engine to its limits, Mental Omega 3.3 strives to bring new features to the game while maintaining a strong sense of gameplay balance. Mental Omega 3.3 continues where the first Red Alert left off and branches out into an expanded universe with brand new missions for all factions, with missions for the Foehn Revolt planned for the future.
Mental Omega 3.3 requires files from a working installation of Red Alert 2 & Yuri's Revenge patched to 1.001 to be played. Follow the instructions presented here to get the mod to work properly with your game.
This release includes:
- A complete new faction: The Foehn Revolt
- CnCNet5 compatibility for multiplayer services
- 12 new subfactions with their own unique sets of units
- 52 new single player missions, including a campaign for Yuri
- 28 new cooperative maps for 2 players
- new skirmish/multiplayer maps, around 500 total
- new skirmish/multiplayer game modes, 14 total
- updated visuals & audio
- a new soundtrack, unique for each side (separate download)
Watch footage of a Foehn Revolt subfaction skirmish gameplay to quickly get introduced to the new side:
You can also listen to one of 20 tracks composed by World Beyond as a part of the Foehn Soundtrack here:
Stay tuned for more updates! The ride is not over!
Hey, is it just me, or campaign doesn't work? I searched all the forums and it seems no one else got this problem. The skirmish and multiplayer works fine, but when I try to play campaign it loads the mission, but crashes immediately afterwards.
Did you try to load up the first mission and the game crashed?
Did you try other missions?
1. It crashes on all missions and all difficulties.
2. I see the loading screen and the first act movie just fine. It actually loads till the end and then crashes with a fatal error.
If it's just the missions crashing then it's a crash that we will try to fix and patch in 3.3.1.
Sorry for double post.
Loving the mod so far but quick question.
When i reinstalled TFD to play the mod i also threw in the unofficial TFD patch that fixes a lot of things normally and makes it so you can play without the CDs and has one or two other fixes.
I'm not getting crashes or anything but i seem like im getting performance issues in 3.3 when compared to 3.0. Is it known if the unofficial TFD patch effects anything with the mod's performance? Should i uninstall TFD and then reinstall everything?
Thanks for making a great mod and making my sick days better.Was looking forward to this mod all year and i am loving loving playing my way through the updated Russian campaign and can't wait to play the other 2 as well.
I've been told it has modifications made to the exe so I'd advise not using the unofficial TFD patch.
I'm using a TFD 1.03 EXE and I got it to work for the most part. Have you played around with your settings?
i did but i reinstalled anyway but now im getting another error when trying to play it borderless windowed mode.
I can launch it fine at 1680x1050 (older monitor) at full screen. However when i set it to windowed or border less and try to launch i get the error "qres: Screen mode not found: x=1680 y=1050 c=16".
Looked through the forums and didn't find anything else about it, any suggestions?
Edit: played around with client settings as well as .exe properties, got something that works anyway.
Hi how did you get to work because i am having same problem, thanks
You don't really need the unofficial patch with Mental Omega anyways, I mean, it has it's own balance fixes and it alters the game engine in a way a regular patch can't.
The TFD 1.03 unofficial patch was in general intended to fix bugs, compatibility and performance of each game contained in the pack. Many of those fixes are superseded and some don't do the trick on Win7+, though.
The changes for RA2/YR are removal of the need for the DVD, UDP LAN fix, 64-bit EXE for YR, and Terrain Expansion.
Thanks for this great mod.
Is there anyway that i can use the old launcher (the previous m.o 3.0 style that used the original ra2/yr menu/interface)
There is no way to use the old launcher.
or gamemo.exe that can be launched using cmd injecting ares
I wish you can increase the gameplay speed for the missions, it is rather quite slow imo.
It's standard.. just like in Red Alert 2.
Couldn't there be a way to apply the -SPEEDCONTROL parameter, though?
I noticed a bug where when deploying Megaarena Tower, some Megalodon units stuck and "dancing" at the spot. They cannot move or attack but once Megaarena tower was destroyed or sold off, they went back to normal.
Also, when I sent engineers to capture enemy barracks or war factory of different main faction, I'm unable to build their units (there's no new construction option). Only when I capture their Construction Yard and build barracks/war factory I able to construct their units.
greate, works greate, best mod ever by far :D
I launched the game and find that a lot of strings are like "MISSING:XXXX". How to solve it?
Are you using a non-english version of the game?
E: nvm
the jackal racer doesn't have any shadow when I play is that intended?
Yeah, because its body is a turret and turrets can't cast shadows. We don't have any solution to that yet.
how does the special gimmick of Haihead's Cyclops Walker work exactly? The description on the website is a tad unclear.
If its target is at 0.5 of its maximum range, it will get a firepower boost.
the Föhn Revolts? Don't they like hairdryers ?
They revolt against those who dry their hair with simple towels.
how do you get it to work on origin version of cnc?
I came. I saw. I Commanded & Conquered
So Im just going to uninstall the old MO...
This mod is very unique.
A mod for die-hard fans of RA2&YR;.
I appreciate it. ;I
I can't wait for Final Omega APYR to be released.
I can't wait to make new map prototypes for this mod.
Many Blessings Speeder.
Can someone help me with this crash issue
I installed 3.3.1 patch ut then Mental Omega Client keep crashing and say
"This image format is not supported"
THe previous version works fine. I only get this crash after installing 3.3.1 patch
I got it too for some reason
Try this for now: Forums.revora.net
Hasta ahora mentalomega es el mejor mod de red alert 2: yuri's revenge disponible y completamente funcional (V 3.3.4). El mental IA boost le da una mejora increíble a la AI, incluso mejor que seleccionar Easy, Medium or Hard.
Speeder el MentalOmega me da problemas con pantallas de alta resolución en W10 por lo que tengo que jugarlo en una ventana reducida y no puedo a pantalla completa. Será algo que estoy haciendo mal?
It appears that the website is down.
How long do you think technical issue will take you to solve it?
I hope it won't take long. I know we can download the game and the patch from here. But I never get bored of visiting it.