A mod focusing on the year 1065 in an alternate timeline where the Saxons had a large rebellion and civil war, with the Normans taking longer to take England also therefore. There is a LOT of bizarre, and straight up made up, stuff in this mod, and it certainly never tries to be historically accurate. I made this when I was quite young, and have decided to make it functional for modern total war players, the issues inherent to a mod made by a historically illiterate teenager still persist. "Accuracy? Sir this is Medieval World Expanded"
The First Release of the mod. Known Bugs: Churches diverting to pagan ones sometimes when you leave the game when playing as a catholic faction. Occasional crashes so save often. Leave reviews if you have found any bugs or have any suggestions.
Sounds like it could be a cool mod, it will not start for me though lol
Explain the circumstances for that? When does it crash? how does it not start? Cause then I need to fix that.
The bat will not start the mod on its own. Not sure how to make a bat that starts the mod, when I try and use another bat it seems to start the base game.
Rename to some Kingdoms then start from steam and pick the one you named. But its not the best thing to do. Best thing to do is to copy the Target and paste it to Launch setting.
agreed
Yeah this guy is right. I use this though. 'https://forums.totalwar.com/discussion/132407/medieval-ii-how-to-run-mods-after-22-07-2014-update'
i use disk
You need to use a steam version sorry
Playing as Wales, I'm consistently encountering unspecified errors when ending my turn in Winter 1068. Three independent games from the beginning, with the same crash point.
Up until the crash I was having fun tho. Great work!
Maybe you could try going about your game a different way. However I will look into it. Thank you I appreciate it.
It seems to crash after 20 turns. is there a way to fix it?
is that exactly 20 turns? Cause I need the exact turn timer to try and fix it