My realistic combat mod for Attila Total War.
- Armor, shield, and melee weapon values overhauled. Armor piercing damage is reduced for slashing weapons and reserved more for stabbing and blunt-force trauma weapons. Different armor types now have a bonus or weakness modifier against missiles.
- Combat is made as matched as possible and as a result engagements are shorter and more brutal. Probabilities for matched combat animations are equalized, making the combat look more cinematic.
- Hit point values changed to be consistant, like in the Charlemagne DLC. Hit points are a gradient of the soldier's health, exclusive of armor, and as all men bleed all have the same hitpoints. Horses also have much reduced hitpoints, the logic being that it would either be the rider or the horse that is primarily engaged, not both.
- Unit spacing changed slightly so that the barbarian hordes actually look like hordes and that the Romans don't move perfectly in sync like robots.
- Projectiles changed to be more deadly and actually have variation in ranges and velocities based on weapon and ammunition type. Arrows, bolts, and thrown projectiles also do 'shockwave' damage which pushes the hit unit back. Fire projectiles do greater morale damage but have less armor penetration.
- Artillery projectiles are more inaccurate, better for attacking static defenses than moving bodies of men.
- Thrown projectiles range reduced to 50 m from 80 m. I wanted to reduce it to a more realistic 30m but toggling the skirmisher ability would make your men retreat before the enemy got within range to engage. Thrown projectile velocity is also reduced to a realistic speed.
- Fatigue is overhauled so that your armies get tired now. As a guy in real life whose job is to run around in approximately the same weight in modern ballistic armor, I know what it feels like. Soldiers can recover by standing still or walking.
- Unit visibility is also far increased so that the AI will act and respond a bit more intelligently.
- Cavalry charges will now run through an unbraced unit with considerable effectiveness.
- Unit movement speed changed on different terrain types.
- Walk speed of infantry, cavalry, artillery, and siege engines changed to be consistant with each other like in the Charlamagne DLC. This makes moving troops in an orderly fashion easier and with less micromanaging. Also, the speed of siege engines are reduced because in vanilla they could go faster than heavy infantry could walk.
-Formed/disciplined units maintain their formations better.
- Morale overhauled; more factors now both positively and negatively influence unit morale, such as surrounding defenses, terrain, formation, and flank security.
- All precursor projectile weapons now act like standard skirmisher weapons, like back in Rome 1. You no longer have to break a defensive posture to have the benefit of your skirmishing weapons, and they can be used at your discretion.
- Shield and spear wall can now be used in an attack, and will not break formation.

Steam workshop, subscribe to download: Steamcommunity.com

*Marian-style legions not included, just advertisement, I like to play them. They are available on workshop as well and are compatible with this mod.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file Files

No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Comments
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

joaottomas415
joaottomas415

En.wikipedia.org(weapon)
Combat[edit]
Ancient peoples used the sling in combat—armies included both specialist slingers and regular soldiers equipped with slings. As a weapon, the sling had several advantages; a sling bullet lobbed in a high trajectory can achieve ranges in excess of 400 metres (1,300 ft).

Reply Good karma Bad karma+1 vote
Guest
Guest

Could you put a link for download?

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
Total War - A Game of Ice and Fire

Total War - A Game of Ice and Fire

Real Time Strategy

A Game of Ice and Fire is going to be a continuance/overhaul of the great Seven Kingdoms Total War, I intend to expand on the work BM and me did over...

Armenia: Between Two Worlds

Armenia: Between Two Worlds

Real Time Strategy

This mod adds Armenia as a fully playable faction The roster: see the screenshots

Medieval Kingdoms Total War (Attila Version)

Medieval Kingdoms Total War (Attila Version)

Real Time Strategy

Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212...

Kriegspiel V5: Realism Overhaul

Kriegspiel V5: Realism Overhaul

Real Time Strategy

Named after Avalon Hill's 1970 hex grid game - "Kriegspiel" - Kriegspiel V5: Realism Overhaul is a mechanically ambitious mod for Company of Heroes 2...

Seven Kingdoms: Total War

Seven Kingdoms: Total War

Real Time Strategy

Seven Kingdoms is a total conversion mod for Attila: Total War based on and inspired by A Song of Ice and Fire / Game of Thrones.

Reb's NTW Ballistic Realism

Reb's NTW Ballistic Realism

Real Time Strategy

A ballistic realism mod for Napoleon: Total War. This mod changes all the velocities, ranges, and collision radii for the game's projectiles to real life-values...