Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212 AD going until 1453 AD. This mod will completely revamp the game with new factions, units and much much more! (Yes this is the same mod team as for the Rome 2 version.)

RSS Reviews  (0 - 10 of 181)
10

hanshanshans says

May contain spoilers Agree (36) Disagree

Ready for crusade

Only lacking a campaign mode currently. Easily my most anticipated mod of all time

Amazing first release, and I am so so excited to see more content ESPECIALLY the grand campaign and of course more units for everyone, because most factions presently don't have much for selections. I love how y'all have dukes/counts etc and their matching units!

Serjeants are a little overpowered when facing KNIGHTS, I know it's because melee vs. shock cav but Knights should win the fight hands down in a straight 1v1, mounted Serjeants should only be good for basic cavalry stuff, like holding other cav in place, running down archers or hitting infantry in the flanks. But I digress.

I'm gonna give it a 10/10 because for a first release it's doing pretty great, there's some rough edges like how latin knights don't have melee weapons after their lances break but that's whatever.

Really cool 10/10 - IGN

WHERE IS THE DOWNLOAD??

CA must give their game engine to authors of this excellent mod !!!

The mod it self has acomplished what even CA did not. Best regards and good luck in the future.

when this is out i will first masturbate to how glorious it is, then proceed to play the living **** out of this

this is what the people want!

Great mod