Medal of Honor: Airborne Redux is an overhaul mod that aims to remaster this flawed, ambitious FPS game up to modern standards by polishing up the gameplay and removing most of the jank. The goal is to provide a more challenging and tactical experience on-par with the best of what the World War II FPS sub-genre has to offer.

Add file Medal of Honor: Airborne Redux 1.1
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Medal_of_Honor_Airborne_Redux_v1-1.1.zip
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IDrinkLava
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2.73mb (2,862,384 bytes)
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1,599 (5 today)
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862e437f5467f7d9bbc1583a1128eccc
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1.1 Release. Please read _installation_instructions.txt and then full_changelog.txt for full list of changes.

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Medal of Honor: Airborne Redux 1.1
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Guest
Guest

How do we use the DDS file hitmarker remover? Not sure how to load it up in-game.

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IDrinkLava Author
IDrinkLava

Did you read the installation instructions in the readme? You need uMod.

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Jack_263
Jack_263

pretty minimal instructions though to be honest, theres a ton of files in the readme link and its not clear which one you mean, then I'm confused by how to load the packages and such in texmod

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IDrinkLava Author
IDrinkLava

I don't understand your complaint of "minimal instructions". The readme tells you exactly where to move files to and what to overwrite, and even links to the download page for uMod.

It's really not a complicated mod at all, just some config files.

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Jack_263
Jack_263

specifically step 3 of your readme. I click the link and get this Gyazo.com which one do I download? and once downloaded how do I use it to mount the dds. I'm trying to help you.

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IDrinkLava Author
IDrinkLava

The latest one that isn't a source, obviously. They have a wiki here for your needs.
Code.google.com

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Jack_263
Jack_263

(buried)

#boycottMOHAirborneRedux

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IDrinkLava Author
IDrinkLava

What do you want me to do, literally install the game for you? You load the game through uMod 2.54, then you right-click on the empty white space and you load the .DDS file. I don't understand why you are reacting like this.

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Ominous_Onion
Ominous_Onion

LMAO

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KRUG™
KRUG™

there's always that one retard who doesn't bother reading and cries when his game breaks

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erikmcleod
erikmcleod

Hey! So I've been playing the mod a good bit now and I love, LOVE the direction it's going in. I've just had a couple of issues so far that I'll list below. I don't know if these issues can be fixed because as you said, a lot of stuff is baked into this game's code, which I've also had issues with modifying way long ago. Still just gonna put them here in case it's any help.

1.) My gun flickers/disappears for a second after exiting ADS. Sometimes if I mix another animation into the queue, the gun stays invisible until I ADS again.
2.) When I stop running, the game zooms all the way the default FOV (80 I think?), and then it goes to the modified FOV (I'm using 120). This actually gets really nauseating after 10-20 mins of play lol. Again, if I mix another animation in with this, my whole game will flicker some textures for a second or two.

Both of these happen with 100% consistency. Everything else seems to work great though.

For what it's worth, my specs are:
CPU: Ryzen 3900x
GPU: RTX 2080
RAM: 16GB
OS: Win10 Pro

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IDrinkLava Author
IDrinkLava

1. The flickering thing seems to be something caused by Windows 10, as I never had these problems on Windows 7. Not only does it affect the gun viewmodel, but also the lifts in Mission 6 as well. Changing the FOV has no effect on this issue.

2. Turn off "Sprint Effects" in the main menu.

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erikmcleod
erikmcleod

Ah poo. Another good reason for me to dual-boot my PC.

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armitom
armitom

I know that the gun flickering is due to playing at high framerates, cap the fps to 60 with rivatuner or your program of choice.
Vsynch should work as well but I haven't tried it.

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ChazzBazz2020
ChazzBazz2020

I can confirm this fixed it for me. Thanks!

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Guest
Guest

Hey there, is how do you enable the multiple "Upgrades" for weapons? I really liked the upgrade system, it really made me want to use the weapon to get experience. Also, how to I change the experience required for each weapon?
great mod though, but I always get killed when the enemy blindly fire from cover.

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IDrinkLava Author
IDrinkLava

The upgrade system has been purposely redesigned for balance (G43 too OP), realism (Springfield clips would be blocked by the scope), or avoiding jank (StG44's whack scope sensitivity). Upgrades have had their EXP requirements increased in order to make them more rewarding when you finally earn them. In vanilla, it's not hard to get both the Thompson and M1 Garand fully-upgraded by the end of the first level.

I am sorry about the blind fire deaths, but MOHA does not seem to have AI inaccuracy parameters specific to blind fire.

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RommelBr
RommelBr

After many (idk how) years I remove this relic from the bottom of my closet, also known as the Compact disc®. And the memories come, from our ancestors when they had to venture outside (long before the Covid-19 plague) to get their physical versions at game stores. I pick up the disc and put it in the reading tray, forgotten but functional. A familiar spinning disc speeding sound is made, that i hate and love, then splashscreen appears. Begin setup, I am asked for an old electronic hieroglyph which is found in the plastic box, like a carved rune, i use the indispensable "Serial number" and wait patiently for the disk to complete the installation. Despite the old cd with marks, in the end it works. N o s t a l g i c.

But really, reinstalled just to play again with the mod :P Thank you!

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Guest
Guest

I have no idea what is or isn't possible, in terms of modding this game, but I have to say I'm sorely disappointed. The original game seemed to me to have a lot of good going for it, but was ultimately pulled down due to a lot of issues. I like being able to drop in anywhere and do various objectives in a semi non-linear manner around one large map. What I don't like is that upwards of 20-30 minutes of progress, including all your weapon upgrades and "drop zone discovered," will be lost if you don't reach the checkpoint. Every you enemy you killed is magically back. Each map seems to also have some major glitch or bug that was never ironed out before release. Despite only having 6 levels in the entire campaign, it showed promise that unfortunately is just sullied because of all the problems.

So does your mod fix any of that, so the game lives up to its potential? No, not really, just adds pointless features like FOV slider and alters the combat that I didn't really have much issue with to begin with. I am rather disappointed.

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IDrinkLava Author
IDrinkLava

You sound entitled.

The point of this mod wasn't to magically fix this game's glaring issues with an SDK that just doesn't exist. It was to patch up the game's massive amounts of jank to the best of my abilities through editing several .INI files. FOVs that evenly scale for multiple aspect ratios & guns that actually hit and kill who you're aiming at are *not* pointless features, and they're not as easy to implement as you'd think.

Know that I am only approving your guest comment because I feel that everyone has the right to have their voice heard on a public forum. I cannot guarantee that the rest of the community will judge your comment the same way.

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