Adds a reimagined version of Legio~Cybernetica (adapted from my old unfinished winter assault mod) to Dawn of War SoulStorm, Prepare for something a little more unique this time as we go back and adapt some stuff from Chapter Approved Second Edition, get ready to program some robots and let them autonomously destroy your enemies, and because over the years I've actually got more annoyed with how the Forge-world miniatures destroyed Cybernetica's uniqueness by removing their subtle biotic augmetics and making them just like the normal Mechanicus, No more Mecadendrites except for use as weaponry or as a decorative status symbol to show rank

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Robot Programming

Other Tutorial

THIS ARTICLE WILL BE PERIODICALLY UPDATED OVER TIME WITH NEW INFORMATION AS THE MOD PROGRESSES

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until everything's implemented here is a very brief summery (this is the second time I wrote this today since the last one didn't upload, and it will be worse than last time)
upon selecting a Robot Maniple it's program will become visible in place of the normal squad control UI
selecting sections of the program will allow you to select conditions (under fire, idle, etc), behaviours (attack, move, capture point, etc.), locations/targets(world position, squad, entity), and some other behaviour related stuff, once accepted the robots will begin to autonomously perform their tasks until their program is changed

New_Legio~Cybernetica

New_Legio~Cybernetica

News 1 comment

Article Explaining some stuff about the new version of the Mod

Some Information

Some Information

News 5 comments

A brief Update, mostly regarding minor "faction characteristic" changes in the mod and an adjusted sizing patterns for every Robot Class to give each...

New Mod Additions, etc.

New Mod Additions, etc.

News 1 comment

Some new stuff, status update, etc. (last updated 16th of the 03rd 2020)

Legio_Kybernetika

Legio_Kybernetika

News 1 comment

I've been taking a little break from this mod and was a little board waiting for the other people involved to make up their minds about things. so I decided...

Comments  (0 - 10 of 22)
TurboNut
TurboNut

Yo man your mod looks sick!! very excited for the release!

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Ezarik Creator
Ezarik

Thanks

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BjörnCoppersight
BjörnCoppersight

This looks amazing! Hope you're doing alright and you'll be able to continue to work on this piece of art!

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Ezarik Creator
Ezarik

Thanks :) (I'm working on some other mods too in my spare time at the moment, but I'm still coming back to this one, I'm hoping to add some more stuff to it soon, and hopefully get it closer to being presentable enough to release)

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Guest
Guest

I really cant wait for this!
hopefully you are still working on it :)

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Ezarik Creator
Ezarik

Thanks :) (I'm still working on it, there will hopefully be some more progress to show soon)

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Guest
Guest

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Iserador
Iserador

Any news?

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Ezarik Creator
Ezarik

Not much news at the moment, but I'm still working on it, I haven't really felt like SCAR coding in a while and this mod is quite heavily SCAR code dependant (SCAR coding a usable UI for the robot's programming system is what still needs completing so it can be properly playable) (there has been some more progress on the mod itself though, (I added a new type of robot which I'll post some screenshots of soon based somewhat loosely on the old Cataphract miniature (I forgot to upload them before) and I'm currently working on implementing a few other things, (a partially SCAR based version of mobile hq / building system in which certain structures have their positions bound (via SCAR) to mechanical constructs, causing the two to move together when the construct is moved )

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Edna1
Edna1

another mod i have to follow!

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Ezarik Creator
Ezarik

Thanks

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