Adds a reimagined version of Legio~Cybernetica (adapted from my old unfinished winter assault mod) to Dawn of War SoulStorm, Prepare for something a little more unique this time as we go back and adapt some stuff from Chapter Approved Second Edition, get ready to program some robots and let them autonomously destroy your enemies, and because over the years I've actually got more annoyed with how the Forge-world miniatures destroyed Cybernetica's uniqueness by removing their subtle biotic augmetics and making them just like the normal Mechanicus, No more Mecadendrites except for use as weaponry or as a decorative status symbol to show rank

Post news Report RSS Legio_Kybernetika

I've been taking a little break from this mod and was a little board waiting for the other people involved to make up their minds about things. so I decided to make something a little different on the same theme.....

Posted by on

I've been taking a little break from this mod and was a little board waiting for the other people involved to make up their minds about things. so I decided to make something a little different on the same theme.....

I ended up deciding to make another version of this mod revolving around the doctorina controlled punch-card automata from modern 40k while I wait,

Commanders (for now)
Adept Dominatus *4 (increases support cap)
---
Troops:
Black_Widdow Turret (variant of tarantula robot turret)(probably renaming it soon)
Inducted_Guardsmen (as usual)
- - - 3 custom battle Automata featured
Kasdred Automata (I found some random Kastellan parts as unrigged obj models online and a texture map matching it's uvs on imgur, not sure who made them but they're nice and it seemed fun to combine them with a dreadnought and see what came out, (Cybernetica robot's can use donor part's from imperial Dreadnoughts as spares so it's possible some faction within the adMech would have done it)), I'm in the process of setting up it's weapons, etc.
- - -
Krusent_Automata (I once made a Cybernetica crusader model from a Sentinel, I'm thinking of adapting a slightly more 'ramshackle' version of it and tidying up it's animations a little)
- - -
Kephri_Automata (creepy insect looking robots (made from the marine servitor's backpack, need animating and finishing, might not end up having a nice looking melee but it'll look kind of cool))
---
Squad_Leaders:
Data-Smith (changes programming on the robots, lets the move)
Servo-Smith (small cheap weak automata for remotely changing doctorina wafers, emergency alternative to Data-Smith)
Servo-Automata (probably builder unit)

( unless the rest of the team shows some interest in working soon I'm planning on reclaiming full control of the main version of this mod so we can finally have some progress again, I'm deeply regretting not keeping to schedule for my SCAR based implementation and for wasting time with the SCARless version, despite the fun I've had with getting parts of it working, still I think I'll definitely be combining some each approach later)

Post comment Comments
Guest
Guest - - 689,064 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: