Adds a reimagined version of Legio~Cybernetica (adapted from my old unfinished winter assault mod) to Dawn of War SoulStorm, Prepare for something a little more unique this time as we go back and adapt some stuff from Chapter Approved Second Edition, get ready to program some robots and let them autonomously destroy your enemies, and because over the years I've actually got more annoyed with how the Forge-world miniatures destroyed Cybernetica's uniqueness by removing their subtle biotic augmetics and making them just like the normal Mechanicus, No more Mecadendrites except for use as weaponry or as a decorative status symbol to show rank

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Article Explaining some stuff about the new version of the Mod

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magus dominus mech lord LEGIO~CYBERNETICA (SoulStorm_Edition)

A long time ago, I started work on a Dawn of War: Winter assault mod to add the Imperial Legio~Cybernetica faction to Dawn of War, (like most of my old mods progress stalled and it was left unfinished, luckily like a lot of my old Mods, depending on what else is going on it also gets some attention from me occasionally and I still work on it or at least work on the concept a little), as a result of @dantles1992 suggesting we resume work on the mod and offering to maybe help with some of the models (and after me somehow not seeing their last message for nearly a month), I decided to rethink the race slightly and make something that could be a little more unique than what my old mod offered,

The Plan so Far:...…..

(back in Warhammer40k Second edition, there were rules for programming Cybernetica robots via flowcharts and having them behave autonomously; for obvious reasons this was sometimes impractical in a turn based table-top-war-game and was eventually dropped (apparently), on the other hand in my opinion a real-time strategy game is the ideal place to bring this back, (now the robots can all function autonomously in real-time and add something unique to the gameplay))(those robots always fired all ~three of their weapons at a single target (need to see if this can be done with the game's "weapon Slave Groups" option, I'm guessing that's what it's for) and bringing this back too will be entertaining (feel sorry for any imperial guardsman or cultist who gets targeted by a robot (but as my little brother used to like to saying "No-Kill-Like-OverKill")))

Robots will have regular user control disabled and be programmed using a number of SCAR buttons which trigger automatic behaviours, (imitating something like the flowchart system from 2nd edition)(will seem a little complex at first perhaps, with levelled menus giving the selected command and or conditions, but once it works what I have planned should be relatively straight forward and rewarding to use)
(A master Robot will Command a number of Slave Robots, if the Master is destroyed the Slave robots become non functional until the Master is replaced (Data Smiths can reallocate robots to new master units or change the master robot's programming))

(the unit and building list is cut down from what was originally planned, Cybernetica will now feature the following units, Crusader, Castellan, Colossus, Crusader, Cataphract, Mech_Lord(Primary commander), Magus_Dominus(Secondary commander), Apprentice_Magus_dominus(tertiary commanders*2) (each commander is required as they increase support cap), Inducted_Guardsmen(scout unit, support unit),
Paragon_Of_Metal(very powerful autonomous robot), (something extra(see later)), Data_Smiths(important programming units)

(Likely some variant of the Voss_Pattern_Lightning(aircraft) will eventually make an appearance)(Bodyguard_Automata are also planned for later)
(Castigator, bomb_bots and Robot_Assassins may also be added), Mobile_Tarantula_Turret and Mobile_Landmines will possibly make an appearance.

(Buildings are as follows: Foundry(HQ(can uproot itself and move slowly around the map(SCAR ability) but must entrench again in order to produce squads, etc.)), Dedicated_Production_Facility(makes one type of robot, decided after building structure), Fusion_Reactor(better but far more volatile generator) (3 generators are required for each Production Facility, each generator speeds up production), Listening_Post(little fortress to build on Strategic Points, multiple weapons, can garrison Inducted guardsmen))

The redundant Building slots will now be repurposed for something far more interesting,
You will now be able to have your builders construct a vast War_Robot which is too large to be produced the normal way, (once each section (built on top of the last) is complete the machine will be replaced (via SCAR) by a powerful and vast War_Robot unit (you can produce one Master robot this way and up to 3 Slave robots for it to command (each can transport Cybernetica Units)))

(activating a cortex controller allows you to take direct command over your robots, but only while your commander's concentration holds (morale))

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____ Something for later
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What about the Old Winter Assault Version's planned Traitor path for tier 3 and the requested Silica Animus and it's Iron_Men ?
Chaos_Cybernetica and Renagade_Cybernetica are also Planned as an addition to this mod once it's complete, they will in effect be a completely separate races and will use separate data folders so I will include an option to load just two, or one at a time for those who want that

(Chaos make use of chaos androids, and warp corrupted automata which are difficult to identify due to their physical corruption, more powerful but with randomised capabilities and weapons and also prone to malfunction)

(renegades make use of the more obscure heresy era robot types RhoTau, DeltaOmega, etc. relying on signal boosters in order to make up for a lack of robot cortex's and of course make use of silica Animus, malevolent-Sentience(be careful letting the Animus use this on too many of your robots) and Iron Men late game)

( Maybe one day if anyone's interested in helping with this part, the mod might also feature a Cybernetica Campaign featuring all three factions, (will probably have to be a relatively short one though) )

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Nobody0fNote
Nobody0fNote - - 1 comments

sounds awesome, just wondering if any progress is still being made?

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