KickAss Duke or KADuke is a gameplay modification, enriching Duke Nukem 3d with a large amount of features.
The major cores are weapons, inventory and gore, featuring +30 weapons and +10 items, new and old ones but all recoded, while violence got very improved with physics and more particles and effects.
Also, KADuke gives D3D a bit of modern-rethinking, due to many modern games, mods and TCs in last 10-15 years which served as inspiration; at the same time it proposes to bring back some Lameduke/beta scrapped materials and ideas.
All the new items replace randomly original pickups , so no map is touched. It is designed for playing original episodes and usermaps.
This mod will be gradually enriched of many features planned (and mostly done, but put away ATM), like new enemies, other gore features, items, weapons, maybe some maps and episodes with special objects; so, many updates are expected. There will be some fixes and suggestions to follow, for sure.
A more complete list of KADuke features:
- more than 30 weapons in total, where the original 9 have been improved... various features: legit alien drops, reloading, alternate fire, shared/multiple ammo, recoil, diminishing accuracy, better bobbing, status-inflicting
- Improved melee fighting , replacing slot 1 Knee with fists, kicks and WASD combos
- 11 items for the inventory, recoded from zero
- The "Brutal Engine" : MORE blood, stayput jibs and pools, physics on corpses and jibs with explosions, hit detection with injuries (only headshots for the moment)
- New sounds and visual effects, expecially for weapons
- New KADuke-brand HUD
- Various improvements to enemies
- Various gameplay enhancements: step sounds, stamina, double tap evasion, lookleft/right
- Some aestethic improvements
- KickAss options menu : violence settings, hud and crosshair settings, item drop mode and so on
- The "Djuke Box" for selecting music from other levels while playing
- Various fixes
Also check KADuke thread on Duke4.net.
Do not forget the readme file for important infos, expecially for installation and controls.
Now go and enjoy new badass methods for ass-kicking !!
- This mod is powered by Eduke32. -
Duke Nukem 3D, one of Duke's most famous and iconic outings, has now turned 27. As 2022 yielded gold aplenty for Duke Nukem fans in the form of many once-lost builds of remakes, spinoffs, and sequels, 2023 is looking like a great year for fans to make Duke their own - so here's five examples where they already have!
By marcolino123
Duke Nukem is no stranger to cut content, and for the most part, that's true of every game - but where you might be expecting us to talk about DNF here (the new or the old), today, we're digging into Duke Nukem 3D: Legacy Edition, which remixes alpha and beta content back into the game. It's tougher, it's newer, it's rebalanced - and it kicks ass.
By RichardStorm
KickAss Duke is a general enhancement mod featuring 30+ new weapons and items, a new gore system (which fans of the many Brutal DOOM-adjacent submods out there will be right at home with), as well as more particles and effects for a visual spectacle in every gunfight. Designed to be as modular as possible and for maximum compatibility with the original maps and custom maps, it's a great addition to many of the custom level packs available for DN3D.
By WilliamGee
If you're a long-time Duke Nukem fan or someone who recently played DN3D, and just wanted more Duke, then the WG Mega Pack has you covered in spades - thirty seven new levels across four episodes, including a deathmatch map for the competitively inclined, play within the vanilla DN3D sandbox and find creative ways to teach an old Duke new tricks.
By Team Misfit
Laughing into the face of indifference, Team Misfit, forged in adversity, embarked on a vision of what Hollywood Holocaust could have looked like if computers had more RAM and per-pixel lighting back in the mid 90's...A bold revision of what could have been. This is the result. Remastered with next-generation assets, new areas and featuring a cast of millions of polygons, HHR will thrill you, chill you and possibly even fulfil you. It’s Hollywood Holocaust, but not as we know it.
By Ledsbourne
Duke is visiting a brand new Earth Defence Forces facility that is still partly under construction. The main focus of this massive structure is harvesting, processing and research of green crystals used in shrinker (which are called Terratin crystals) and their unique capabilities. Being the world's most reknowned expert on shrinker usage, Duke is to inspect the laboratories and mines... However, as he is about to descent, a strange explosion happens - indicating that he will have some more serious job to do here!
Duke Nukem 3D first hit the world stage on January 29th 1996, and took on an unenviable task - trying to be a notable, stand-out FPS in the era of DOOM, Blood, other 2.5D shooters and, later that same year, Quake. All these years later, it remains one of Duke's best outings and whilst new games since have not had the same impact, we've gotten a better glimpse in that time at what Duke Nukem is, what it could be, and particularly last year, what it could have been.
Fans have already been doing remarkable work with the released build of Duke Nukem Forever dating back to 2001, and other Duke Nukem titles like Endangered Species or DN3D: Reloaded have also been in the minds of modders and may yield similarly impressive restoration efforts as time goes on. One thing remains certain - even after all these years, we can still bet on Duke.
Small patch with some improvements to the controls section and a few fixes like missing (custom) Skyboxes and some crosshair stuff.
Mid-patch with some critical fixes that needed to be done - issues on Anarxitical City, Android support, controller support, compile failures
First patch after 1.1 version, solving various bugs and adding a few improvements.
A big update with many improvements, six new weapons and a bonus episode !
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Any chance for future compatibility with Enhanced Resource Pack?
Like maybe all the weapons & HUD elements & custom fx stay standard definition as made by you, but the enemies & textures use ERP assets.
I thought about it sometimes, but i prefer keep the classic style/level of detail
can i play this on zeta touch still?
Sure
Hey there, everybody!
This is an update about the project status, looking back at the mod condition ; I indeed noticed there are many fixes to do both from ancient times and from the newest reports, collecting something like 50-60 bugs.
So...
I decided that I'll do a complete fix work (i hope so) before any development of new content for 2.0 and so on; this means that i'll start to fix the game right from 1.14 along with little QoL changes, resulting in a >1.2< version, and later i'll bring the 2.0 features to life; the process has already started, finding time between job and other stuff going on.
Stay Tuned !
I`m getting some weird textures, like the blood on walls and the very Kickass edition word on the title screen are all blurred
That may occur due to texture filtering and/or anisotropic filtering, but they are disabled by default and you told about specific assets only... so i really don't know. Can you be more specific ? Maybe you used some pre-existent folder on your machine, with cached textures and different graphic options ?
Yeah , now that you mentioned, i have another instance o eduke32, to run NAM , but it's in a complete different folder, but when i run kickass.bat it shows the nam.grp also. Weird huh?
Yeah, all instances of eduke on a machine get kind of connected, or they refer to a main directory - so they all end up using stuff from a specified folder
There should be a launch parameter to avoid this, which i'll include in next release
Thanks!
Found it
Edit the .bat file and add "-usecwd" after "eduke32.exe" ;)