Mid-patch with some critical fixes that needed to be done - issues on Anarxitical City, Android support, controller support, compile failures
AssKickers !
The 2.0 release date is still quite far, so here is (finally) a mid-patch with the most needed fixes we discussed in these two years:
- Anarxitical City map, well known for being long, broken and with echo issues, has been removed and replaced with WGCity map from William Gee
- Player will be visually prompted to use OpenGL/Polymost while using other renderers (software/classic, Polymer)
- Fixed some issues in variable declarations, which led KADuke to not be playable in newer Eduke versions nor Zeta Touch
- Fairly tested in Zeta Touch and checking for proper controller support
It is brought along the latest Eduke32 release - r10165 Oct 26 2022
Enjoy and keep the Ass-Kicking !
Was just wondering when this would get an update, great to see my wish came true!
Stoked for 2.0!
what is planned for 2.0?
Right, i still not shown a list of features, but mainly because few of them are in doubt. I can say inventory and interface will be the focus, along with more weapons, additional maps and a crucial code revamp. I'll post the accurate list on main page anyway.
If by chance, can we see some Duke64 weapon like the Spas-12 coming in 2.0?
Kinda ... you'll see ;)
Hey alright glad to see you're still working on this!
Nice mod, wished it was more fast paced and less stamina based though.
There is a huge arsenal of weapons, which is really nice, but the weapon switching is not that fast, maybe it requires a weapon wheel to be well managed.
Bug report (maybe?): Equip pickups: Never, then the player keep to swap weapons to any new one.
Ty, I will inspect the bug you reported ASAP.
As for the gameplay speed, KA it's intended to slow down the gameplay and making it more challenging; stamina has been always discussed about and i'm thinking about alternative game modes maybe.
As for weapon switching, i know is not so fast or clear atm, also the arsenal will increase in number and a wheel is not easy to configure nor to use in this case... but this gave me another cursor-based idea ;)
How do you get it to run with Raze? (I get maximum number of game variables exceeded error on Raze 1.5.0), By the way amazing job!
Only recently someone explained me that Raze and Zeta touch are not the same thing, so it's better said that KADuke can run on Eduke (and not Raze) inside Zeta touch (which indeed includes Eduke and Raze, two different engines)
how can I use pipebombs in zeta touch? after throwing it I can't detonate it
They are detonated with reload/detonate key
found a bug: sometimes when im using certain guns on the pistol category a random weapon also from the pistol category will appear for one frame this bug doesnt happen when i use give all for some reason
Yep i know, weapon checks still use some ancient and lazy code ^^ this will receive a revamp as well
Hello friend, regarding the Mod update I have a problem with the Android Port, it turns out that every time when I save the game on Toxic Dumps of the First episode the game exits by itself when I load the saved game, How can I solve this problem? I have Zeta Touch installed and I get this error.
Hello there - have you tried restaring the level and save/load again ? Does this happen only on toxic dump map ?
Well I stayed in that part, since I wanted to restart the level and play it again loading it, it crashes or the same thing happened again, I have not played the rest of the levels since it only happens to me for the Toxic Dumps and any level.
I just managed to do some quick save/load test on Android, expecially in Toxic Dump map and they work fine. Can you give more infos about the bug ?
I have new information, the error happens as I exit the app, When I start a new game either in the first episode constantly the game goes very well without any problem, I reached the Map E1L6 "Toxic Dump"(Since I have noticed that there are other maps that have been affected by this error but I doubt that this map is not the only one affected). had saved the game there (happens with any save file) because sometimes I usually do not have time to play much, I had left the app then as a few minutes later I went back to the Zeta Touch App and enter the saved game, the loading screen started all normal until it stayed at 94% and from there the game froze until I left the app alone as if nothing, I tried to find out if there is an alternative method to get rid of this error but I have not found much to help because the same happens with DEV of Eduke32 (Zeta Touch) and the same error happens.
My android device is not so strong,how can I reduce effects so it can be more smooth?
There are no options for effects at the moment, but gore settings can be customized within the "kickass options" menu
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