They said "it couldn't be done". Some even said "it shouldn't be done". Cries of "Blasphemy" echoed through the empty halls of the Polymer wing of the Duke Community Institute.
Laughing into the face of indifference, Team Misfit, forged in adversity, embarked on a vision of what Hollywood Holocaust could have looked like if computers had more RAM and per-pixel lighting back in the mid 90's...A bold revision of what could have been. This is the result. Remastered with next-generation assets, new areas and featuring a cast of millions of polygons, HHR will thrill you, chill you and possibly even fulfill you.
It’s Hollywood Holocaust, but not as we know it.
Duke Nukem 3D, one of Duke's most famous and iconic outings, has now turned 27. As 2022 yielded gold aplenty for Duke Nukem fans in the form of many once-lost builds of remakes, spinoffs, and sequels, 2023 is looking like a great year for fans to make Duke their own - so here's five examples where they already have!
Duke Nukem is no stranger to cut content, and for the most part, that's true of every game - but where you might be expecting us to talk about DNF here (the new or the old), today, we're digging into Duke Nukem 3D: Legacy Edition, which remixes alpha and beta content back into the game. It's tougher, it's newer, it's rebalanced - and it kicks ass.
KickAss Duke is a general enhancement mod featuring 30+ new weapons and items, a new gore system (which fans of the many Brutal DOOM-adjacent submods out there will be right at home with), as well as more particles and effects for a visual spectacle in every gunfight. Designed to be as modular as possible and for maximum compatibility with the original maps and custom maps, it's a great addition to many of the custom level packs available for DN3D.
If you're a long-time Duke Nukem fan or someone who recently played DN3D, and just wanted more Duke, then the WG Mega Pack has you covered in spades - thirty seven new levels across four episodes, including a deathmatch map for the competitively inclined, play within the vanilla DN3D sandbox and find creative ways to teach an old Duke new tricks.
By Team Misfit
Laughing into the face of indifference, Team Misfit, forged in adversity, embarked on a vision of what Hollywood Holocaust could have looked like if computers had more RAM and per-pixel lighting back in the mid 90's...A bold revision of what could have been. This is the result. Remastered with next-generation assets, new areas and featuring a cast of millions of polygons, HHR will thrill you, chill you and possibly even fulfil you. It’s Hollywood Holocaust, but not as we know it.
Duke is visiting a brand new Earth Defence Forces facility that is still partly under construction. The main focus of this massive structure is harvesting, processing and research of green crystals used in shrinker (which are called Terratin crystals) and their unique capabilities. Being the world's most reknowned expert on shrinker usage, Duke is to inspect the laboratories and mines... However, as he is about to descent, a strange explosion happens - indicating that he will have some more serious job to do here!
Duke Nukem 3D first hit the world stage on January 29th 1996, and took on an unenviable task - trying to be a notable, stand-out FPS in the era of DOOM, Blood, other 2.5D shooters and, later that same year, Quake. All these years later, it remains one of Duke's best outings and whilst new games since have not had the same impact, we've gotten a better glimpse in that time at what Duke Nukem is, what it could be, and particularly last year, what it could have been.
Fans have already been doing remarkable work with the released build of Duke Nukem Forever dating back to 2001, and other Duke Nukem titles like Endangered Species or DN3D: Reloaded have also been in the minds of modders and may yield similarly impressive restoration efforts as time goes on. One thing remains certain - even after all these years, we can still bet on Duke.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Hollywood Holocaust is a proof-of-concept level to see how far you can push EDuke32 to make a more modern version of the classic Duke Nukem 3D game level...
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Sorry it took so long but here is a link to some more maps I made for this HHR.
why did you reduce the number of levels in chapter 1? will chapters 2 and 3 be revealed
It was meant originally as a technology demonstrator. Later we decided to add more content to give it additional interest. There was no plan to do any more episodes.
Since then, Mark, the mapper, has done a version of the second level.
You can find it here: Forums.duke4.net
Reaction from the fan community was not positive so no further plans exist to extend the project.
The mod was made with the Polymer renderer in EDuke32. The renderer was never finished or optimised and thus the mod suffers from a variety of performance and presentation issues.
At the time we were under the impression that we could not use either Unreal or Unity due to copyright concerns. This was later revealed to not be an issue.
We decided not to go forward with the rest of the first episode, though our mapper, Mark, did do a version of Red Light District, which is available from Duke4.net: Forums.duke4.net
It's "rethought" not "rethinked"
Normally yes, here, no.
When I try to run the version of eDuke provided by the download, I am told that "this app can't run on your PC." I use Windows 8.1 and eDuke otherwise works fine.
Thats odd. No one else has reported that issue. Have you run eduke32 levels before using the OpenGL "Polymer" renderer that eduke32 is using? If you could post the full text of your eduke32.log file it might help me figure out your problem. Also, some people have other Duke Nukem games and mods including Steam, World tour, DukePlus etc... Do not install this HHR project folder inside any of them. Make sure it is a completely standalone folder.
Yeah it's a standalone folder. I fixed it though: I run a 32-bit system, so I simply copied the latest eDuke exe for 32-bit over to the HHR folder and it works just fine. Thanks for replying and thanks even more for HHR.