This total conversion intends to bring the PlayStation experience from 1997 to your PC. Created by Daedolon, Fox, Hendricks266, Nukey, oasiz and TerminX. Special thanks to Joshua and MusicallyInspired. Music mastering by Mark ‘TDK’ Knight.

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v1.0 released

News

Most assets were ripped by Nukey. Hendricks266 helped a lot too. Additional credits: Daedolon, Oasiz and TerminX. Special thanks to Joshua and MusicallyInspired.

I will work on a patch with Mark 'TDK' Knight remixes, and a version compatible with DOS so you can play on low-key multiplayer ports.

Download

Installation:

If the Duke Nukem 3D: Atomic Edition game data is not found, then drop duke3d.grp in the same directory as eduke32.exe.

Tips:

Polymer doesn't support all features.

Change the default key for placing a laser tripbomb to "B" (tripBomb).

Notes:

The maps, art, sounds, movies and CON files were ripped from the CD-ROM.

The original maps have the data carried by CYCLER, GPSPEED and mirrors pre-loaded in the memory, and the maps were modified to work with the vanilla game. Warning: There's a problem in this method as the sprite coordinates don't always match their parent sectors, thus if you re-save the maps in Mapster32 their sectors are changed.

The game.con file was decompiled from the SLUS_003.55 file. The useractor definitions were manually added to make it work with the vanilla game, as the actortype[] data don't seem to exist in this version.

DOS

DOS

News 4 comments

And I thought I wouldn't be able to make this in time. So it appears it will be possible to play Plug and Pray using one of the source ports with working...

More multiplayer

More multiplayer

News 5 comments

I don't post updates too often, do I? Here is a few screenshots of the sort of changes made to the new maps so they can be played in multiplayer. Speaking...

Multiplayer

Multiplayer

News 4 comments

I have been working on Plug and Pray maps so they will work properly in Co-operative and Deathmatch modes. :) That way you can play with your friends...

RSS Files
Duke Nukem: Total Meltdown TC - v1.0.3

Duke Nukem: Total Meltdown TC - v1.0.3

Full Version 2 comments

v1.0.3: Fix some minor issues, also Eduke32 fixed the crackling noise in the XA music.

Duke Nukem: Total Meltdown TC - v1.0.3 patch

Duke Nukem: Total Meltdown TC - v1.0.3 patch

Patch

Fix some minor issues, also Eduke32 fixed the crackling noise in the XA music.

Duke Nukem: Total Meltdown TC - v1.0.2

Duke Nukem: Total Meltdown TC - v1.0.2

Full Version 4 comments

v1.0.2: Fix the problem with gibbing speeches being mixed with pick-up speeches.

Duke Nukem: Total Meltdown TC - v1.0.2 patch

Duke Nukem: Total Meltdown TC - v1.0.2 patch

Patch

Fix the problem with gibbing speeches being mixed with pick-up speeches.

Duke Nukem: Total Meltdown TC - v1.0.1

Duke Nukem: Total Meltdown TC - v1.0.1

Full Version 6 comments

v1.0.1: Fix the issue when using the previous/next inventory keys.

Duke Nukem: Total Meltdown TC - v1.0.1 patch

Duke Nukem: Total Meltdown TC - v1.0.1 patch

Patch 2 comments

Fix the issue when using the previous/next inventory keys.

Comments  (0 - 10 of 104)
Huunreh
Huunreh

Great mod!!! Thanks Fox_666!!!

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Guest
Guest

Do all the ballance changes carry over from the ps1 version?

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Fox_666 Creator
Fox_666

Yes.

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swc132994
swc132994

I just noticed this has been added. I grew up on playstation games and remember the psx duke nukem music and plug'n'pray episode fondly.

Thank you for adding this, I can now replay the psx version but on a modern pc source port.

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Guest
Guest

Awesome mod, Fox.

It came out great, you did a great job on porting it to the computer.

One idea you should do is maybe make a alternate version of it that has a PSX style version of The Birth episode and the Plug & Pray episode becomes the fifth episode.

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Fox_666 Creator
Fox_666

Some of the changes in this version conflict with The Birth episode. And I choose to use unaltered map or CON files. :)

Reply Good karma+1 vote
Guest
Guest

Really cool mod!
Are you planning to port the Duke Nukem Advance levels as well?

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Fox_666 Creator
Fox_666

No, that port does not interest me. :(

Reply Good karma+1 vote
MeanJohnRambo
MeanJohnRambo

To Developers: There's a wooden door in Gates Motel through which there is the blue keycard but it can't be opened. I don't think this is normal because I've seen walkthroughs of the original psx version where you can open this door without activating a switch or needing a keycard. Could you fix this in the next update?

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croserII
croserII

same here,near the downstairs that lead to locked door with blue card lock,there is two door lead to the same room,this area is accessed when I get the yellow card
Youtu.be

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Fox_666 Creator
Fox_666

Could you provide an example of walkthrough where this happen?

Reply Good karma+1 vote
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