A first serie of improvements to the 1.0 version of KickAss Duke mod
I did a first bunch of improvements and fixes, according to the first feedbacks i had here and there:
- Switched archive format from RAR to ZIP for better compatibility
- Added widescreen support (weapon sprites are still WIP)
- Updated Help Screen (F1)
- Drop mode is now set as "Random seed" by default
- NEXT and PREVIOUS WEAPON keys are back
- Auto aim is no longer disabled
- Auto run is no longer disabled
- Dodged can be performed while both running or walking and consume stamina
- Changed "Power Kick" sequence from Back/Forward/Forward to Back/Forward
- Enforcer damage rebalanced
- Caterkillar damage rebalanced
- Fix: no reset for melee progress on "remove items" levels like E1L3
- Fix: secret weapons drop code (oops)
"Caterkillar damage rebalanced"
"Changed "Power Kick" sequence from Back/Forward/Forward to Back/Forward"
Thank you. Will recomplete first episode or even full game again.
"secret weapons drop code (oops)" SO there is more secret weapons?
Great work, I'll try it asap.
Is there any kind of file I could edit or a code I could enter to give me unlimited stamina? I love the gameplay, but not being able to run kills the pace and makes the game unplayable for me
I've also tried changing the max_stamina line in the MOD.CON, but it doesn't seem to have any effect
Eh, it's not as bad as I thought (since it seems like shots can stun enemies now). A way to get unlimited stamina would still be cool though (or a way to increase the walk speed).
I don't know why is still not clear, but stamina in KA is not a random choice but a key feature involving combat, movement, some items and future features, so it will NOT be removed, like it or hate it XD; there are so many other mods with standard or faster speed/gameplay, while KA got its own.
Se puede jugar en android
No, sorry...
El mod se puede jugar en android