KickAss Duke or KADuke is a gameplay modification, enriching Duke Nukem 3d with a large amount of features.
The major cores are weapons, inventory and gore, featuring +30 weapons and +10 items, new and old ones but all recoded, while violence got very improved with physics and more particles and effects.
Also, KADuke gives D3D a bit of modern-rethinking, due to many modern games, mods and TCs in last 10-15 years which served as inspiration; at the same time it proposes to bring back some Lameduke/beta scrapped materials and ideas.
All the new items replace randomly original pickups , so no map is touched. It is designed for playing original episodes and usermaps.
This mod will be gradually enriched of many features planned (and mostly done, but put away ATM), like new enemies, other gore features, items, weapons, maybe some maps and episodes with special objects; so, many updates are expected. There will be some fixes and suggestions to follow, for sure.
A more complete list of KADuke features:
- more than 30 weapons in total, where the original 9 have been improved... various features: legit alien drops, reloading, alternate fire, shared/multiple ammo, recoil, diminishing accuracy, better bobbing, status-inflicting
- Improved melee fighting , replacing slot 1 Knee with fists, kicks and WASD combos
- 11 items for the inventory, recoded from zero
- The "Brutal Engine" : MORE blood, stayput jibs and pools, physics on corpses and jibs with explosions, hit detection with injuries (only headshots for the moment)
- New sounds and visual effects, expecially for weapons
- New KADuke-brand HUD
- Various improvements to enemies
- Various gameplay enhancements: step sounds, stamina, double tap evasion, lookleft/right
- Some aestethic improvements
- KickAss options menu : violence settings, hud and crosshair settings, item drop mode and so on
- The "Djuke Box" for selecting music from other levels while playing
- Various fixes
Also check KADuke thread on Duke4.net.
Do not forget the readme file for important infos, expecially for installation and controls.
Now go and enjoy new badass methods for ass-kicking !!
- This mod is powered by Eduke32. -
Duke Nukem 3D, one of Duke's most famous and iconic outings, has now turned 27. As 2022 yielded gold aplenty for Duke Nukem fans in the form of many once-lost builds of remakes, spinoffs, and sequels, 2023 is looking like a great year for fans to make Duke their own - so here's five examples where they already have!
By marcolino123
Duke Nukem is no stranger to cut content, and for the most part, that's true of every game - but where you might be expecting us to talk about DNF here (the new or the old), today, we're digging into Duke Nukem 3D: Legacy Edition, which remixes alpha and beta content back into the game. It's tougher, it's newer, it's rebalanced - and it kicks ass.
By RichardStorm
KickAss Duke is a general enhancement mod featuring 30+ new weapons and items, a new gore system (which fans of the many Brutal DOOM-adjacent submods out there will be right at home with), as well as more particles and effects for a visual spectacle in every gunfight. Designed to be as modular as possible and for maximum compatibility with the original maps and custom maps, it's a great addition to many of the custom level packs available for DN3D.
By WilliamGee
If you're a long-time Duke Nukem fan or someone who recently played DN3D, and just wanted more Duke, then the WG Mega Pack has you covered in spades - thirty seven new levels across four episodes, including a deathmatch map for the competitively inclined, play within the vanilla DN3D sandbox and find creative ways to teach an old Duke new tricks.
By Team Misfit
Laughing into the face of indifference, Team Misfit, forged in adversity, embarked on a vision of what Hollywood Holocaust could have looked like if computers had more RAM and per-pixel lighting back in the mid 90's...A bold revision of what could have been. This is the result. Remastered with next-generation assets, new areas and featuring a cast of millions of polygons, HHR will thrill you, chill you and possibly even fulfil you. It’s Hollywood Holocaust, but not as we know it.
By Ledsbourne
Duke is visiting a brand new Earth Defence Forces facility that is still partly under construction. The main focus of this massive structure is harvesting, processing and research of green crystals used in shrinker (which are called Terratin crystals) and their unique capabilities. Being the world's most reknowned expert on shrinker usage, Duke is to inspect the laboratories and mines... However, as he is about to descent, a strange explosion happens - indicating that he will have some more serious job to do here!
Duke Nukem 3D first hit the world stage on January 29th 1996, and took on an unenviable task - trying to be a notable, stand-out FPS in the era of DOOM, Blood, other 2.5D shooters and, later that same year, Quake. All these years later, it remains one of Duke's best outings and whilst new games since have not had the same impact, we've gotten a better glimpse in that time at what Duke Nukem is, what it could be, and particularly last year, what it could have been.
Fans have already been doing remarkable work with the released build of Duke Nukem Forever dating back to 2001, and other Duke Nukem titles like Endangered Species or DN3D: Reloaded have also been in the minds of modders and may yield similarly impressive restoration efforts as time goes on. One thing remains certain - even after all these years, we can still bet on Duke.
Small patch with some improvements to the controls section and a few fixes like missing (custom) Skyboxes and some crosshair stuff.
Mid-patch with some critical fixes that needed to be done - issues on Anarxitical City, Android support, controller support, compile failures
First patch after 1.1 version, solving various bugs and adding a few improvements.
A big update with many improvements, six new weapons and a bonus episode !
I'm more familiar with the Doom modding process so there may not be a way with DN3D, but do you know if it's possible to use the upscaled wall textures from HiRes Pack in combination with KAD? This awesome mod is about the closest thing I've seen to a Duke version of Brutal Doom (enhanced gore/gibs +great new weapon variety) and I'd love to run through the game with the high-def environment textures!
Hey sorry for late answer, i just tested it properly.
DN3D is basically not modular, so merging mods always requires some work and knowledge, resulting in a "frankenstein" operation by extracting stuff and editing text files.
Luckily, HRP and KAD can be easily combined as they cover different kind of assets, excluding some stuff that would overlap like enemies and weapons.
I'm going to write a guide in a comment below.
- Install KADuke (regular installation)
- extract "duke3d_hrp_polymost.def" and the three assets folders from HRP zip into root folder
- extract "duke3d.def" from KADuke_data zip into root folder
- open duke3d.def and insert the line "include duke3d_hrp_polymost.def" at very top
- open highres/sprites_polymost.def and keep only the lines about decals, props, signs, and switches
Now run KADuke regularily from .bat and it should load the new defs!
My man! I know absolutely zero about Duke modding and your instructions got it working for me on the first try like a charm! Love your mod, I can't dig Duke without those satisfying enemy gib explosion vibes, plus the awesome weapon variety. Plays so good with the high-res environment textures!!(:
:thumbsup: XD
Glad it worked fine !
When i press Start in the KickAssDuke.bat i get "Error compiling CON files".
Just tested and it ran fine, even with newer Eduke version than the one shipped with the mod. Maybe you are using old KAduke versions ?
I did the mistake of installing the new patch over my old version of kickass mod. It works now :)
Nice to see this one still getting some action. Keep up the good work.
"KA-DDDUUuuuke" everybody ! (if you catch the reference ;) )
Another small patch has been dropped, i dediced that some functional stuff (and a few fixes) deserved to be released asap rather than waiting the next version.
Enjoy Fox's Skyboxes (they were missing since ages) and some QoL about default key assignment
I don't know if it is intentional, but crouch running doesn't take stamina, so there is no downside to only doing that the whole time.
It's intentional, but you result anyway slower than standard run, like walking.
My bad lol. I really must be tripping cuz it felt like crouch running was faster than walking (you aren't thinking of crouch walking I assume). Amazing mod btw, can't wait for the next update!