KickAss Duke or KADuke is a gameplay modification, enriching Duke Nukem 3d with a large amount of features.
The major cores are weapons, inventory and gore, featuring +30 weapons and +10 items, new and old ones but all recoded, while violence got very improved with physics and more particles and effects.
Also, KADuke gives D3D a bit of modern-rethinking, due to many modern games, mods and TCs in last 10-15 years which served as inspiration; at the same time it proposes to bring back some Lameduke/beta scrapped materials and ideas.
All the new items replace randomly original pickups , so no map is touched. It is designed for playing original episodes and usermaps.
This mod will be gradually enriched of many features planned (and mostly done, but put away ATM), like new enemies, other gore features, items, weapons, maybe some maps and episodes with special objects; so, many updates are expected. There will be some fixes and suggestions to follow, for sure.

A more complete list of KADuke features:

- more than 30 weapons in total, where the original 9 have been improved... various features: legit alien drops, reloading, alternate fire, shared/multiple ammo, recoil, diminishing accuracy, better bobbing, status-inflicting
- Improved melee fighting , replacing slot 1 Knee with fists, kicks and WASD combos
- 11 items for the inventory, recoded from zero
- The "Brutal Engine" : MORE blood, stayput jibs and pools, physics on corpses and jibs with explosions, hit detection with injuries (only headshots for the moment)
- New sounds and visual effects, expecially for weapons
- New KADuke-brand HUD
- Various improvements to enemies
- Various gameplay enhancements: step sounds, stamina, double tap evasion, lookleft/right
- Some aestethic improvements
- KickAss options menu : violence settings, hud and crosshair settings, item drop mode and so on
- The "Djuke Box" for selecting music from other levels while playing
- Various fixes

Also check KADuke thread on Duke4.net.

Do not forget the readme file for important infos, expecially for installation and controls.

Now go and enjoy new badass methods for ass-kicking !!

- This mod is powered by Eduke32. -

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Duke Nukem 3D, one of Duke's most famous and iconic outings, has now turned 27. As 2022 yielded gold aplenty for Duke Nukem fans in the form of many once-lost builds of remakes, spinoffs, and sequels, 2023 is looking like a great year for fans to make Duke their own - so here's five examples where they already have!

Duke Nukem 3D - Legacy Edition

By marcolino123

Redesigned Shotgun


Duke Nukem is no stranger to cut content, and for the most part, that's true of every game - but where you might be expecting us to talk about DNF here (the new or the old), today, we're digging into Duke Nukem 3D: Legacy Edition, which remixes alpha and beta content back into the game. It's tougher, it's newer, it's rebalanced - and it kicks ass.

KickAss Duke

By RichardStorm

Image 10


KickAss Duke is a general enhancement mod featuring 30+ new weapons and items, a new gore system (which fans of the many Brutal DOOM-adjacent submods out there will be right at home with), as well as more particles and effects for a visual spectacle in every gunfight. Designed to be as modular as possible and for maximum compatibility with the original maps and custom maps, it's a great addition to many of the custom level packs available for DN3D.

WG MEGA PACK

By WilliamGee

duke0000


If you're a long-time Duke Nukem fan or someone who recently played DN3D, and just wanted more Duke, then the WG Mega Pack has you covered in spades - thirty seven new levels across four episodes, including a deathmatch map for the competitively inclined, play within the vanilla DN3D sandbox and find creative ways to teach an old Duke new tricks.

Hollywood Holocaust Rethinked

By Team Misfit

duke0009


Laughing into the face of indifference, Team Misfit, forged in adversity, embarked on a vision of what Hollywood Holocaust could have looked like if computers had more RAM and per-pixel lighting back in the mid 90's...A bold revision of what could have been. This is the result. Remastered with next-generation assets, new areas and featuring a cast of millions of polygons, HHR will thrill you, chill you and possibly even fulfil you. It’s Hollywood Holocaust, but not as we know it.

Submachine

By Ledsbourne

Images from week 6 update


Duke is visiting a brand new Earth Defence Forces facility that is still partly under construction. The main focus of this massive structure is harvesting, processing and research of green crystals used in shrinker (which are called Terratin crystals) and their unique capabilities. Being the world's most reknowned expert on shrinker usage, Duke is to inspect the laboratories and mines... However, as he is about to descent, a strange explosion happens - indicating that he will have some more serious job to do here!


Betting On Duke

Duke Nukem 3D first hit the world stage on January 29th 1996, and took on an unenviable task - trying to be a notable, stand-out FPS in the era of DOOM, Blood, other 2.5D shooters and, later that same year, Quake. All these years later, it remains one of Duke's best outings and whilst new games since have not had the same impact, we've gotten a better glimpse in that time at what Duke Nukem is, what it could be, and particularly last year, what it could have been.

In-game shot

Duke Nukem's irreverent humour helped him make a huge splash in the FPS personality field


Forever Chewing Bubbles

Fans have already been doing remarkable work with the released build of Duke Nukem Forever dating back to 2001, and other Duke Nukem titles like Endangered Species or DN3D: Reloaded have also been in the minds of modders and may yield similarly impressive restoration efforts as time goes on. One thing remains certain - even after all these years, we can still bet on Duke.

RSS Files
KickAssDuke 1.14

KickAssDuke 1.14

Patch 35 comments

Small patch with some improvements to the controls section and a few fixes like missing (custom) Skyboxes and some crosshair stuff.

KickAssDuke 1.13

KickAssDuke 1.13

Patch 22 comments

Mid-patch with some critical fixes that needed to be done - issues on Anarxitical City, Android support, controller support, compile failures

KickAssDuke 1.12

KickAssDuke 1.12

Patch 17 comments

Important patch for item replacement in alien levels

KickAssDuke 1.11

KickAssDuke 1.11

Patch 1 comment

First patch after 1.1 version, solving various bugs and adding a few improvements.

KickAssDuke 1.1

KickAssDuke 1.1

Patch 15 comments

A big update with many improvements, six new weapons and a bonus episode !

KickAssDuke 1.02

KickAssDuke 1.02

Patch 3 comments

Small and fast update with 32bit Eduke version and few changes

Post comment Comments  (50 - 60 of 318)
RichardStorm Creator
RichardStorm - - 179 comments

Hi there to all Dukers!
This is the year i'm going to invest more time on this project, both in development and in more medias, as i did not before. I also want to thank everyone who is supporting and liking this project, it also went on front page of Duke mods for 27th anniversary and it's some kind of "achievement" i did not expect about, as the success of the mod as well. It's still an ongoing adventure after 4 years and after ups and downs, but i keep working when life allows me to do that ;)

So let's talk about the upcoming features for the very next release, long-time asked and never discussed:

- Global major polishing
The mod is actually "ancient", as it has some assets and code from its very early days in 2007. I want to give HUD a more clear show of informations, expecially about different modes or ammunitions, and weapons have clearly different effort spent on them at the actual state, so some will receive their art polished (or remade), or a functionality revamp like reloading feature or alt-fire.
I also want to rewrite much of the code for better management, more functionality, bug fixing and getting advantage of Eduke features i did not explore yet.

- More weapons
Six new weapons along with proper ammunitions: Microwave Gun, Lightning Gun, Laser Beam Cannon, Photon Gun, Multi-Warhead Mortar and Sticky Mine Launcher.

- KickAss Tour episode revamp
A +35 episode can be a quite long obstacle to be completed, so i want to split it into different smaller episodes which can be started from a common hub.

- Inventory slot system
Inventory items are going to increase in number in next updates, so i want to introduce a slot mode to assign the predefined quick keys to other items.

- Improved weapon selection
I took inspiration from some user advices/request to give two more different ways to select weapons: one where weapon is first chosen then drawn (like HL) and one cursor-based, like the ring in modern games.

- More alien elements
Some elements are not expected to be found in alien worlds, so the auto-replacement will now include the notorious Scorpion Tank (from pig tank), Lizard Sniper (from pig cop) and alien access panels/keys.

- More game options
For sure there will be an option for disabling stamina (Ah, yes) with some gameplay re-balance, and to remove recoil as someone had little seizure with screen shaking

This is what i want to do for the next release but a LOT of new content is expected for the future updates, so keep kicking arses and stay tuned ! Thank you again !


Reply Good karma+2 votes
Ultimate_Dukke
Ultimate_Dukke - - 103 comments

Groovy! I like the stuff about new enemies(?). I've seen a lot of sprites of edited DN monsters out there. A pity I never seen them in any mod.

Reply Good karma Bad karma+1 vote
RichardStorm Creator
RichardStorm - - 179 comments

New enemies and variants will surely come, but i planned to put the most of them in the very last updates, which will be focused on alien content.

Reply Good karma+1 vote
Ultimate_Dukke
Ultimate_Dukke - - 103 comments

Sweet! Wish I could help on it somehow but I don't know **** about spriting or DN3D modding, besides some basic map edits.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 696,725 comments

Hey RichardStorm will the game options possibly be added to the Duke3D Main Menu for Eduke32? Just asking IMO.

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RichardStorm Creator
RichardStorm - - 179 comments

It can be done, but it's a waaay more complex branch of code i did not deal with yet.

Reply Good karma+1 vote
Spoonny
Spoonny - - 29 comments

What edition of Duke 3d is this for (atomic, megaton, world tour)? I ask this because the skybox fallows the screen in a weird way. Maybe it's the graphics settings (polymer or polymost)?

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RichardStorm Creator
RichardStorm - - 179 comments

It is designed for Atomic version running on Eduke32 (the one included in the mod package), and i recently "forced" polymost renderer to avoid visual bugs and resource issues.

Reply Good karma+1 vote
Ultimate_Dukke
Ultimate_Dukke - - 103 comments

Still wondering what's coming on the next update.

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RichardStorm Creator
RichardStorm - - 179 comments

Just made a mega post, enjoy ;)

Reply Good karma+1 vote
Guest
Guest - - 696,725 comments

Hey RichardStorm, i have a suggestion. Would you like to help with RPD Guy on working on a Brutal Duke mod for Eduke32?

Reply Good karma Bad karma+1 vote
RichardStorm Creator
RichardStorm - - 179 comments

Hey there - we used to talk about merging our mods a very long ago, before he released his mod; now i don't know that mod status, i might check with him

Reply Good karma+2 votes
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