Just a myriad of Build Engine styled mod's I compiled for different port sources and play styles.
Load the PK7 with any Doom, Doom2 or Final Doom Iwad in GZDoom or LZDoom. Works with custom maps
Update March 5/24
Cleaned up some graphical bugs
Added Quick Punch and Slide Kick mechanics(More like Flying-Kick}
Punch is faster and silent. Weapons switch faster(Mainly to get Grenades and Melee stuff to be fluid)
Update Jan 18/24
Balanced out monsters: Barons and Hell Knights are less wild; Lost Souls are a bit more wild and 50 Health; Pinkys now lunge to attack; Imp Animation smoother, but Imps shoot more often now
BFG Ball animation redo
Death Animations on monsters smoothed out a bit more.
Added LTP Splashes,
Reformatted all sound to Mp3 to save Space,
converted to PK7 to add more features
Map Titles on map load
Added Footsteps
Update Jan 11th 24
Added some more sounds to cover up Vanilla sound, finished and fixed recoils on guns,
added a new 6th Difficulty called Massacre based on LZDoom: Randomizes and chance to double spawns of Zombie, Shotgunner, and Imp on all 3 of the spawns. Use with care or fun.
Update Jan 8th 24
Fixed alot of unseen or hopefully not seen bugs, added lights, gun recoils, minor graphics changes and fixes
KD1MB
A tiny experiment of making a tiny Brutal Doom style clone under 1 megabyte in size.
This little dude is designed to bring as much bang as possible in Brutal Styled combat, special effects like water splashes, enhanced AI, explosions, reloading, grenades, and sounds. Please note that there is zero Brutal Doom involved in this and is only a proper description for the combat pacing.
All Enemies have vanilla health, but have changed AI on them.
Bind a reload key and a grenade button(default set to G)
Halo style armor class that regens Armor and Health for those times you want to play it easier.
One added Difficulty that is experimental which randomizes and can increase spawns of Imps, Zombiemen and SHotgunners, base UV and inspired by LZDoom UNholy Massacre difficulty.
Requires GZDoom or LZDoom currently. Have not started a back port to Zandronum yet.
Halo style armor class that regens Armor and Health for those times you want to play it easier
All difficulty modes are vanilla.
Splashy water and good explosions.
Blood.
Credits:
Realm 667: Trenchgun, UAC Battle Rifle, SA Colt, UAC Pistol, Frag Grenade
FreeDoom-- Fist art
Cryonaut-- Brutal FreeDoom Better Fireballs and Plasma
More Lights by Snakie Jakie
Kalensar-- All decorate both original and modified.
Code ZLeek Doom by Kalensar
Weapons of Saturn-- Rifle reload art.
Splash by Enjay for splash sounds
D4 Chainsaw By NeoWorm
Added some base sounds from Doom But Slightly for Spooky for Shotgunner, Chaingunner, Plasma, Player Jump.
Double Spawn Code borrowed from Bitter Heretic-- thanks Lagi!!!
LTP 5.0 Splashes
Fluids. PK3 by Rachel
Footsteps Ral22
Supplying the vast majority of default sounds
Map name script - Kipo
Kick Sprites from Hell Rider.
Update Jan 8th 24
Fixed alot of unseen or hopefully not seen bugs, added lights, gun recoils, minor graphics changes and fixes
Update Jan 11th 24
Added some more sounds to cover up Vanilla sound, finished and fixed recoils on guns,
added a new 6th Difficulty called Massacre based on LZDoom: Randomizes and chance to double spawns of Zombie, Shotgunner, and Imp on all 3 of the spawns. Use with care or fun.
Update Jan 18/24
Balanced out monsters: Barons and Hell Knights are less wild; Lost Souls are a bit more wild and 50 Health; Pinkys now lunge to attack; Imp Animation smoother, but Imps shoot more often now
BFG Ball animation redo
Death Animations on monsters smoothed out a bit more.
Added LTP Splashes,
Reformatted all sound to Mp3 to save Space,
converted to PK7 to add more features
Map Titles on map load
Added Footsteps
Update March 5/24
Cleaned up some graphical bugs
Added Quick Punch and Slide Kick mechanics(More like Flying-Kick) Set Keybinds as you want.
Punch is faster and silent. Weapons switch faster(Mainly to get Grenades and Melee stuff to be fluid)