Just a myriad of Build Engine styled mod's I compiled for different port sources and play styles.

Description

Load the PK7 with any Doom, Doom2 or Final Doom Iwad in GZDoom or LZDoom. Works with custom maps

Preview
KD1MB- Kals Doom 1 Meg Beast(upd-Mar-5-24)
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kalensar Author
kalensar - - 400 comments

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kalensar Author
kalensar - - 400 comments

Update Jan 8th 24
Fixed alot of unseen or hopefully not seen bugs, added lights, gun recoils, minor graphics changes and fixes

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kalensar Author
kalensar - - 400 comments

Update Jan 11th 24
Added some more sounds to cover up Vanilla sound, finished and fixed recoils on guns,
added a new 6th Difficulty called Massacre based on LZDoom: Randomizes and chance to double spawns of Zombie, Shotgunner, and Imp on all 3 of the spawns. Use with care or fun.

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kalensar Author
kalensar - - 400 comments

Update Jan 18/24
Balanced out monsters: Barons and Hell Knights are less wild; Lost Souls are a bit more wild and 50 Health; Pinkys now lunge to attack; Imp Animation smoother, but Imps shoot more often now
BFG Ball animation redo
Death Animations on monsters smoothed out a bit more.
Added LTP Splashes,
Reformatted all sound to Mp3 to save Space,
converted to PK7 to add more features
Map Titles on map load
Added Footsteps

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kalensar Author
kalensar - - 400 comments

Update March 5/24
Cleaned up some graphical bugs
Added Quick Punch and Slide Kick mechanics(More like Flying-Kick) Set Keybinds as you want.
Punch is faster and silent. Weapons switch faster(Mainly to get Grenades and Melee stuff to be fluid)

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