Unzip the Pk3 with any doom or FreeDoom IWAD and Custom Maps/PWADS in GZDoom or LZDoom. Works with only by itself due to all the facets and assets involved.
- YWBIND
You Won't Believe Its Not Doom.
- Oct 15/23- Updated Zandronum Version to include Voxel Doom2 assets. It is now full of 3D monsters and environment mainly. Icon of Sin is still 2D.
July 12/23 -- Updated with 2 more versions-- 2D GZ and ZDoom/Zandronum.
Zandronum version : NO GRENADES, Altfire reloads on bullets and shotguns. Uses Voxel Doom: Only Monster models missing are Mancubus, Revenant, Archie, and Pain Elemental due to none. Arachnotron, Hellknight and Chaingunner are replaced with voxels due to ingenuity.
This is basically Vanilla Doom play style but with reloading guns and other than eye candy involved. Every monster and decoration is Voxel or 3D model. Plus Texture Pack and LTP Liquids and other goodness. Zombies Drop Grenades with G-Button Bind default or Item activation
Features;
- Bullet Tracers on all guns and enemies
- Bullet and Shell casiings on all guns and zombie enemies
- 3D graphics for all monsters, weapon pickups, item pickups, map decorations such as torches and lamps and trees
- Alternate animations on all explosions
- Blood and Gore enhancements including Fire Death and Exreme Death states on all monsters! Correct or corrected Blood coloring on all monsters.
- A modified Texture Pack that works with Vanilla Doom 1 and Doom 2 maps.
- Liquid Texture Pack liquid splashes
Credits:
Code Zleek Doom Weapons and Monsters by Kalensar-- This is the main engine for everything going on. Including all the Gore, tracers, and bullet casings, and explosions in some rockets and barrels.
Better Plasma and Better Fireballs-- By Cryonaut via Brutal FreeDoom GZD v3
Voxel Doom by Cheelo--- Main source of decorations and most monsters graphics
DHTP by LW30 and modified by Kalensar. Originally built for JAD3. Texture pack modified to be even smaller and retain beauty.
Liquid Textures by Rachel at ZDoom Forum. Makes the liquids look better
LTP Liquid Texture Pack for Splashes and Splash sounds.
Doom 3D models for Archvile, Chaingun Guy, Revenant, Mancubus and Arachnotron.
Realm 667: Colt SA, UACbattle Rifle, Seeker Bazooka, UAC Plasmatic Rifle.
D4 Chainsaw and D4 Plasma Rifle by NeoWorm
MORE CREDITS
- Cheelo's Voxel Doom- edited and repacked by Kalensar for ZDoom/Zandronum Compatibility.
CryoNaut for original base compilation
kalensar for hacking and slashing it to ribbons and fixing for ZDoom compatibility.
Map name script - Kipo
Liquid splashes - MObreck, Raven Software
- Brightmaps Plus v1.72 by NightFright
- Footsteps v5 by The Zombie Killer (based on ACS footsteps library by Ryan Cordell)
- Billboarder by Nash Muhandes
- Sprite Shadows 2.0 by Nash Muhandes
- PalPlus by Sigvatr
- Smooth Textures v2 by Kazudra
- Liquid Texture Pack 4.0 by Project Remap
- More Lights v1.3 by SnakieJakieCredits
Voxel doom2 is out now so you should update this accordingly
I'll get around to that sometime. The GZD version was the main focus and has the all 3D monsters, and best visual effects. The Zandro version was a supplemental version, but I could do some more polish to it as well. =)