Just load whichever PK3 for which Source Port is Appropriate, Zandro or GZDoom along with Any FreeDoom or Doom Iwad. Works on all of them. This is NOT compatible with Cryonaut's CodeFX mod as there will be unintended graphical glitches. IF you wish to combine the mods then use the Zandronum Code Zleek Doom supplied in this zip!!!
Changelog:
Mar 13/24 -- Bugfix. Barons dont auto wake up. Silly me for missing this one for so long!
Oct 19/23: Updated Zandro version with Foot Steps, Map Name, and Cleaned up minor lag issues.
Jun 23/23: Made Chain Gun animation look better. Added Recoil-enhanced first person head action type animations to pistol, shotgun, ssg and chain gun. No recoil on plasma or BFG because irl they would be recoilless.
Welcome to Code Zleek Doom updated to be Even more immersive! The main mod is the GZ Immersed file.
**Context: Code Zleek Doom is a smooth Doom inspired mod that replicates vanilla weapons and monster timings using code only techniques available with ZDoom magic.
List of Eye Candy improvements generated by Code Only means:
1.Smooth Weapon animations
2.Smooth monster animations, death animations
3.Alternative death animations by adding extreme deaths to monsters and Fire Death animations that are triggered by Plasma weapons. Chainsaw will GIB all monsters on death.( Only in Zandronum version!)
4.Blood and gore!!! Including giblets from explosion deaths
5.Water splashes and other liquid splashes all made from Code Only!( modified Splash.Pk3 by Enjay
6.Bullet Tracers from all Bullets from enemies and players!
7.Bullet casings and Shell casings from All Zombies and Player weapons.
8.Splash sounds from Splash.pk3 kept so as not to break immersion. Unfortunately Doom and FreeDoom stock assets have no good liquid type splash sounds.
**
The old Version is now archived, and this new one deserved a brand release due to the extra bang it packs. I decided to expand( and bug fix) this new version to include other open source works from other authors to make it even more fun and all without adding any single outside graphics. New additions include footsteps, tilt, better fireballs, more lights, and code only liquids. Extra sounds are included so as not to be ear jarring for the enviromental immersion. Other than that, all the special effects are code only! This is NOT compatible with Cryonaut's CodeFX mod as there will be unintended graphical glitches. IF you wish to combine the mods then use the Zandronum Code Zleek Doom supplied in this zip!!!
CREDITS
Immerse: a combined movement and camera immersive effects mutator for GZDoom
Leaning and RealAim code by Joshua Hard.(in options but not implemented- kal)
Immerse uses (a lot of) code from:
Tilt++ by Nash Muhandes
Footsteps by Benjamin Moir
It's as much their work as my own; I just stitched it all together and made them
all play nicely with one another.
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Footsteps Credits:
Ral22
Supplying the vast majority of default sounds
Splash.pk3 by Ejay and Modifed by Kalensar
Map name script - Kipo
CryoNaut for Better Fireballs and Better Plasmas (Via Brutal FreeDoom GZD)
Rachel for Better Liquids
Zandronum for GLDEFs.
More Lights v1.3 by SnakieJakie
For everything else there's Kalensar (Compiling creds ->(;*)
Kals Sleek Doom Weapons and Monsters by Kalensar with help of Zdoom Wiki.
MInor bug fix-- Hell Knight fix, and Arachnotron boss flag fixed
This mod is also perfectly safe for Nashgore! If you load Nash Gore after this mod then it will replace my own custom version of the blood and gore and will also have the correct blood colors that I've assigned to the monsters. I thought I would add this tidbit just in case anyone prefers a more robust gore mod.
I also have custom skins available for weapons and monsters that are found in some of my other mod projects that overlay with the code only weapons and monsters of this mod. D4V-RE-ZDOOM has a PRboom skin wad that works perfectly functional with this mod, and also D64ifier GL PrBoom works great as well.
D4v-Re-Zdoom
Moddb.com
D64ifier for GL PrBoom
Moddb.com