Just a myriad of Build Engine styled mod's I compiled for different port sources and play styles.
UNzip and load pk3 with any map you want in GZDoom or LZDoom. Meant to be played as Vanilla or with Brutal Monsters or the likes. Works on any Doom or FreeDoom IWAD including TNT, Plutonia, Doom 2. Only supplies Weapons and Player changes. No environment or monsters included so as to be mod friendly.
Perfect Dark Brutal Doom Reloaded
Adds: New weapons
Adds New Graphics
Credits: Raffline52 for Perfect Dark Reloaded Weapons In Doom as it was the base
Raffline52 for GoldenEye Weapons in Doom for a few extra resources used.
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Changelog
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10-14-22-- Redone Weapons, added new Classes/Redid Classes, Added a couple more guns, Cleaned up the gameplay feel overall.
Description:
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This is a rehashing of the Perfect Dark Reload Weapons Mod. This Mod was developed with the idea in mind to use the library that was crafted of all the wonderful weapons and work done by the previous authors. I will only claim the credit of building this amazing weapons/resources library into the Mod that is presented. Extensive editing was done only on weapons reloading animations, weapons statistics, and building each of the Hero Classes to be what they are. I took a load of scissors and duct tape some dynamite to them for this editing process, so there are some audio and video artifacts I tried to crayon over as best as I could. IDKFA will still pull up all the residual guns, basically. The Weapon Bindings are listed in normal Doom fashion for the weapon type norms.
So what we have here is 4 classes divided into similar playstyles fashioned on the Doom gameplay idea. Each Class starts with a Pistol, Shotgun, Rifle, and Grenades.
The only extra items to be found are the Enhanced Melee Weapon, Rockets and Plasma variant and BFG equivalent.
This was designed mainly to play on Brutal Doom. The weapons are strong, many with Alt-Fires and has had enough testing to please me in the event of killing Barons and CyberDemons.
This is built to be a fun play mod that keeps the Doom Weapon style model intact while starting each Class/Hero off with there mainline equipment. Weapon spawns are predominantly just ammunition drops now to keep your Hero well fed on their path of destruction.
Bind a Reload Weapon key. Just like in Doom all Pistols and Rifles use the same ammo. Why keep a pistol then? Ammo Conservation.
PerfectDark BrutalDoom runs well on any mod that doesnt have a weapons mod involved since it is mainly a weapons mod.
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Class/Hero List and Equipment;
Assault Loadout: Joanna but with a load out suited to be in your face
Pistol= Falcon2: 8 shots of power and alt-fire of melee pistol whipping
Rifle= RCP120= 120 Round mag, Hits accuarte.
Shotgun= PD Shotgun= 9 rnd chamber. altfire is double shot. Semi-auto.
Grenade= PD Grenade= Standard Pineapple. Try em out. No altfire
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Stealth Loadout: Oh, Its Joanna again but this time she has a sneaky and high tech loadout.
Pistol Silenced Falcon it is really silenced. altfire is pistol whip.
Rifle: Laptop Gun: Oh Baby. 50 rnd mag. Fires fast and accurate. no altfire.
Shotgun= SuperDragon: Yes its here as a fullauto shotty. 10 rnd clip. altfire= engages grenade launcher mode. use left click to fire. Grenades use shotgun ammo at 4 shells per shot.
Hand Crossbow= 5 rnd clip. no alt fire. reloads 1 bolt at a time so hold that reload key. also its SILENT. uses shotgun shells as ammo supply. I made this fun!
Neutron grenade= Black Ball of Death. No bounce. Do not hit yourself with it. Its bad.
Combat Knife= Its an assassination tool as in it is silent. Can be thrown but does have a bottomless clip. right click to switch fire modes. the throw damage is very low. The melee damage is very high, but not rocket damage high.
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James Bond 007: "A martini on rye, please. I'm all about the bang."
Laser Watch-- Infinite Ammo and slices nice enough. Short range laser.
Pistol: PP7 = Its pretty generic, but Goldeneye reload speed.
Rifle; RCP90= 80 rounds of EFYOO. Goldeneye Reload speed.
Shotgun: GE Autoshotgun-- 5 round mag, GoldenEye Reload Speed
Remote mines: Right click to set them off.
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Shock Trooper: Silent guy with no time to bend. But seriously, he's not silent. Has loads to say.
Pistol; Destovel 44 = 8rnd mag. fast reload. No alt-fire
Rifle: CMP150= 32 rnds of accurate bullet hell
Shotgun: AA-34= 8 shells at full auto.
Proximity Mines: Yes, they're good.
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Solid Snake--- New class-- Has a nice mix of stealth and assault loadout.
Pistol-- Silenced Falcon
Shotgun-- PD Shotgun-- 9 round. Altfire is Double Shot.
Rifle-- AR53-- 30 Rounds of high power and fast reload. M-16 model.
Throwing Knife-- use Altfire to choose between melee and throwing mode. Silent weapon. Infinite ammo for throwing but hits much weaker.
PDGrenade-- Standard style pineapple.
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Extra Weapons that have to be found.
CallistoNT= Plasma Rifle with a very mean altfire. 200 rnd mag. altfire consumes 10 to do a overcharge style blast of big damage. Has Rocket explosion radius.
Rocket Launcher= I only wish Doom's original Rockets were this good. LMFAO. Not broken, but has DOT just like every other explosion in this mod. Fires almost as fast as it's original Doom counterpart.
Laser: fire is a short range laser that acts just like the Chainsaw. Have fun.
Slayer: Heres the BFG in Black Ball of Death (BBOD) form. DO NOT FIRE NEXT TO YOURSELF
Had to do a small hotfix concerning grenade ammo spawns. Accidentally had it spawning the wrong kind of grenade ammo. Whoops. Happened while I was doing the item rebalancing from the old version. Should be in good shape now for the intended gameplay.