All you comp stompers and skirmish fans are in for a new challenge. This AI mod will effect mostly hard and brutal AI. The hard AI will be improved, but I think brutal is where you'll truly feel like you have a challenge.

Add file Report Jonny's Superior AI 1.08
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SuperiorAI108.zip
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JonnyKnows
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Superior AI 1.08 promises new tactics and enemies. Many countless adjustments have been made to increase AI effectiveness in unit compositions and counterplay. Pretty much the normal improvements you can expect from the usual mod updates.

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Jonny's Superior AI 1.08
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Sofiachan
Sofiachan

thank you this is great !

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matthewlarah1111
matthewlarah1111

Just watched a random one; Ruminov against Akihiko and Akihiko won; it was on the first map at the top with default money and no random crates and Akihiko was the bottom left. Good AI this is. :D

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matthewlarah1111
matthewlarah1111

Hopefully, they'll build walls around the refineries like how pros do etc. Good job on these. :D

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matthewlarah1111
matthewlarah1111

It would be pretty cool if they all had intros with their dialogue like how the others do, however it requires a lot of people to act as them lol. xD Nice variety with them though.

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matthewlarah1111
matthewlarah1111

One thing that hopefully could be fixed are the naval units; they seems to constantly get stuck trying to get land units. Also, any other command and conquer's where you can watch ai?

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Sam1987
Sam1987

Impressive work.
The Allies always seem to get wrecked by the Soviets and once those Kirovs show up the AI is screwed unless they have overwhelming forces.

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matthewlarah1111
matthewlarah1111

I can't wait for it to be open source and see what AIs people come up with (and hopefully the update).

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matthewlarah1111
matthewlarah1111

Any updates coming yet?

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JonnyKnows Author
JonnyKnows

I've been a very dead modder for most of my time on the project.

1.08 was the final update. But open source is about to happen.

Pretty much anything that isn't already here is unlikely to be found elsewhere sadly. The water unit problems, the trapping their own units problems, not building walls around refs.

All of that is just not possible as far as I'm aware, I've spent years looking into the xml files and found nothing to make it happen.

Any person who has modded AI in ra3 will definitely express the frustrations that come with it, it's one heck of a task.

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nuruddinshah52
nuruddinshah52

So it dead on the water them?

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matthewlarah1111
matthewlarah1111

Ok, sorry to hear. All the best for your future then. :)

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karagasnoelan
karagasnoelan

Sorry for noob question, but is this mod compatible with other mods if i combine the skudef file?

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