Author: AR Mysterious Research Group
Discord: Yuy9z3R (permanant link)

Main features:

  • 6 new sub-factions (2 for Allies, Soviet and Japan each).
  • More realistic visual effect, weapon range and damage, the days when a tank takes forever to kill a single infantry is over.
  • More upgrades to unlock powerful weapons.
  • More challenging AI, including ELITE class AI who owns the-one-and-only effect and super units.
  • Much more destructive Ultimate Weapons.
  • Improved faction balance for PvP battles.
  • For more features, check our videos!
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Brief introduction:

Allied Sub-Factions:

1. Hawk Eye
An Allied faction concentrates on air forces. With anti-vehicles planes like "Valkyrie", they can annihilate enemy's entire armored forces. Upgrades on warplanes could ensure their advantage in air battles and air-to-ground supports.

Unique units: Nightingale, Valkyrie, Harbinger Gunship

2. NEMESIS
A high-tech Allied faction that specializes in cryo and Chrono weapons. NEMESIS' stealth technology can turn their soldiers into great threats to the enemy and conceal their bases. However, NEMESIS lacks heavily armored vehicles.

Unique units: Neptune Tank, Canvasser, Chrono Legionnaire, Ares


Japan Sub-Factions:

1. Kagerou
A deadly army consists of kamikaze troops and vehicles. With their high maneuverability, Kagerou troops can strike where the enemy is weakest. The most powerful kamikaze unit could even create a nuclear explosion.

Unique units: Class-L Sudden Transport, Shadow Ronin

2. Tenkei
A powerful artificial intelligence army which mainly depends on Tenkei Mother Ships, massive flying fortress which could provide nano core construction. Tenkei has two technology trees: one focuses on cannons, and the other on aircraft. Each unlocks different units for construction.

Unique units: Tenkei Mothership, A-Wing, U-wing, Yamato


Soviet Sub-Factions:

1. KGB
The old intellignce agency of Soviet Union, which has transformed into a strike force. KGB mainly use toxin & tesla weapons and is able to build tesla tanks. The range of KGB weapons are limited prior to tier 3, meaning they often engage enemies in close quarter battles.

Unique units: Tesla Storm Troop, Tesla Tank, Badger, Pavlichenko

2. Scarlet Crescent
A China-based faction which holds strong fire powers. Scarlet Crescent's Type 59 tank could be modified for different combat scenarios. Their armored vehicles can deal great damage in a short time, but they are vulnerable against air strikes.

Unique units: Flametrooper, Mortar Cycle, TongGong, Type-59 Tank, Overlord Tank, Katyusha


Notice:

  1. Armor Rush is still developing. AI of Tenkei & Scarlet Crescent are not available, so choosing them in skirmish battle could cause game crash.
  2. Tenkei might not suitable for those who hate Japanese animations and voices.

Acknowledgement:

  1. Thanks to all who have helped us to make this mod.
  2. Japanese voices of Tenkei units are extracted from animation Arpeggio of Blue Steel.
  3. Painter of in-game cover pages and new textures: Link Nov
  4. Main model suppliers: Yifeng, suvzi
Armor Rush FAQ (Continuously Update)

Armor Rush FAQ (Continuously Update)

Feature 1 comment

This article includes the problems you might encounter when playing Armor Rush. If you have any problem which is not enlisted in this article, please...

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Armor Rush v3.053 (Eng ver.)

Armor Rush v3.053 (Eng ver.)

Full Version 12 comments

Welcome to give us any suggestions in our discord.

Armor Rush v3.046 (Eng ver.)

Armor Rush v3.046 (Eng ver.)

Full Version 5 comments

Please take a look at new features! Welcome to give us any suggestions.

Armor Rush v3.043 (Eng ver.)

Armor Rush v3.043 (Eng ver.)

Demo 19 comments

Please take a look at new features!! English version available now! Welcome to give us any suggestions.

Armor Rush v3.042

Armor Rush v3.042

Demo 3 comments

The first version of AR on Moddb. Please read the notice before playing.

Comments  (0 - 10 of 39)
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9BlackHeart8
9BlackHeart8

after seeing this mod i am actually reinstalling ra3 to try this <3

the flying fortress/battleship doesn't look ra3 jap tho.. its kinda boxy ahahaha

but still fantastic

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Yuanjin2046
Yuanjin2046

支持一下.

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Talthos
Talthos

On Medium AI difficulty, it's almost impossible for me to win. Is this intentional?

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Talthos
Talthos

To clarify: Is this level of difficulty intentional? Because it seems really, really hard.

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vanz/
vanz/

I know what you add, add to this mod killing the crew of electricity, for this you can download the mod subject 9 and take from there the code to kill the crew

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Assassin01
Assassin01

Is this mod can be played in the campaign or not? I tried to play the Allies campaign but the game is crashed just after the loading screen.

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ZY156008 Creator
ZY156008

not recommended to play the campaign in AR

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jesric1029
jesric1029

First I want to say that this is a fantastic mod. By far this is the best RA3 mod and I can't fathom the work that went into it and I am a Computer Engineer by trade! I gave this 10 stars and so I just want to point out that what follows is not me bashing the mod just giving a few opinions that I feel would (at least to me) improve this mod that I literally don't play without.

1. Let's talk about the Super Weapons. I have always really loved Super Weapons but they were pretty weak in the original game. I sort of like the approach here but the problem is I feel it's too extreme on both sides. The Soviet SW's are very OP and basically just end the game by obliterating everything. While this is cool once in a while I would like to be able to use these weapons without instantly ending the game. The Allied Weather Control weapon on the other hand seems WAY too weak compared to pretty much everything else. Not only is it annoying to have constant lightning strikes while it's charging but attacking an enemy base with it just isn't as amazing as I had expected given the power of the other factions weapons.

2. Please, please, PLEASE kill the range on the V4 rockets. I hate those things SO MUCH. I am the type of player who likes to build up my base with heavy defenses and bide my time. This is impossible against an enemy who can practically hit my base from their own base with V4 rockets, these things are way too strong and need a major range or damage nerf... I'm not sure if you improved them from the original game or it's just because I never really played much of the original game's skirmish mode but they really kill the fun for me. (Unless I'm playing as the Allies with the Harbringer who can quickly come to action and take them out).

3. Could you consider creating some type of under water defensive weapon? I find it annoying that if I don't build up a massive navy early on it will be impossible later because the AI will spam the water with units.

4. This is just a general request, could you perhaps create an upgrade for the ore trucks that allows them to continue to mine ore after the mine is exhausted, maybe at 50%? Maybe word it like "These upgraded ore trucks are able to scavenge every bit of ore out of mines one thought depleted".

Anyway I love the mod and those are just 4 points that would be great but regardless it's a joy to play and me and my girlfriend will continue to play together and have good time with it (we are able to play on LAN which is awesome). So far we can only beat easy enemies but hopefully medium before too long!

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Excarlet
Excarlet

i agree on the V4 rocket, especially KGBs. they ability to hit air is utter bs.

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