This is a mod made for people who liked JKO's campaign but still want to be able to use all of their skins from JKA. This mod's focus is on porting Outcast's missions to the newer engine while trying to keep gameplay balanced and letting you use whatever mods you want from JKA. All with the storyline kept as intact as possible with the main focus being on simply getting the missions to work as intended. Some other bonuses included - such as scripts, new music and a new ui for single player.
JOA v3 has been uploaded, this will hopefully be the last major update. After at least 3 years in the making, most major bugs have been fixed. Cutscene animations, objectives, the skating glitch on yavin swamp, shader conflicts with academy, not being able to dual wield on ns_streets and many more bugs have been fixed. Big thanks to user sanguinehipster at jkhub.org for fixing many of these bugs.
His mod can be found here: Jkhub.org
Some small bugs still remain, the Galak boss fight on doom_shields doesn't work perfectly and some shaders may still flicker, but I'd say I've probably spent enough time working on this now. Unless any major gameplay breaking bugs are found, this is the final version of my mod.
If you can understand this tutorial, but have a different primary language, this is the tutorial for you.
Hopefully the final release of my JOA mod. This mod lets you play Outcast's campaign in Academy's engine, some bonuses included. Requires ownership of...
Welcome, apprentice. I am Luke Skywalker, and it is my pleasure to inform you that you have been chosen to undergo training in the ways of the Jedi at...
The Star Wars Jedi Knight 2: Jedi Outcast demo contains a level not found in the original retail version of the game. In the demo the main character...
Some much needed fixes, a new extras submenu with mission select (for outcast anyway), and a small handful of new skins to add some variety.
Something is wrong with the rocket launcher weapon, it fires a missile with no trail or explosion and does nothing besides that.
Does this add the JK2 textures for JA in multiplayer so I can use JK2 maps??
For some reason when I use lightning on the first mission (using the setforceall command) it crashes the game. Is this normal?
Yes, shouldn't be a problem later on. This seems to happen happens when more art objects are loaded than the engine can handle. Its an issue with the engine and not this mod.
Alright, thank you. I was wondering if I made a mistake installing it or something.
Could you please port the widescreen HUD to JO?
It's possible but unfortunately I don'thave JO isnstalled and I don't know what happened to the disk. Look around someones probably made a new HUD.
Question! Does GOG version of Star Wars Jedi Knight II: Jedi Outcast and
Star Wars Jedi Knight: Jedi Academy work? Please reply fast please. So I can buy it fast. Its the only last 2 copy. REPLY FAST PLSSSSSSSSSSSS
I'm not sure what "GOG" is, but as long as it's an "official" version it should work. I recommend applying the official patches if the games aren't up to date already. Just make sure you apply the patches before my mod or the game could screw up. I usually check back on moddb at least every couple days, but I'm not really supporting my mod anymore. If you have issues I'll try to help but don't expect an instant reply in the future.
Retail version from store, is there any fake buying games from store? Uhm The version is 2.0.0.3 and 2.0.0.4 something like that for Outcast and Academy. Is this the right version?
I have no idea, both my copies are used physical. Even if they are outdated you can just apply the official patch. It's your call whether or not they're legit, not mine.
Fine, I just have to risk it! I'm buying both games then!
GOG is the physical version in download form. It's completely legitimate. It's just a competitor of steam and origin. The difference between the two is steam requires an online connection and GOG does not.