This is a mod made for people who liked JKO's campaign but still want to be able to use all of their skins from JKA. This mod's focus is on porting Outcast's missions to the newer engine while trying to keep gameplay balanced and letting you use whatever mods you want from JKA. All with the storyline kept as intact as possible with the main focus being on simply getting the missions to work as intended. Some other bonuses included - such as scripts, new music and a new ui for single player.
JOA v3 has been uploaded, this will hopefully be the last major update. After at least 3 years in the making, most major bugs have been fixed. Cutscene animations, objectives, the skating glitch on yavin swamp, shader conflicts with academy, not being able to dual wield on ns_streets and many more bugs have been fixed. Big thanks to user sanguinehipster at jkhub.org for fixing many of these bugs.
His mod can be found here: Jkhub.org
Some small bugs still remain, the Galak boss fight on doom_shields doesn't work perfectly and some shaders may still flicker, but I'd say I've probably spent enough time working on this now. Unless any major gameplay breaking bugs are found, this is the final version of my mod.
If you can understand this tutorial, but have a different primary language, this is the tutorial for you.
Hopefully the final release of my JOA mod. This mod lets you play Outcast's campaign in Academy's engine, some bonuses included. Requires ownership of...
Welcome, apprentice. I am Luke Skywalker, and it is my pleasure to inform you that you have been chosen to undergo training in the ways of the Jedi at...
The Star Wars Jedi Knight 2: Jedi Outcast demo contains a level not found in the original retail version of the game. In the demo the main character...
Some much needed fixes, a new extras submenu with mission select (for outcast anyway), and a small handful of new skins to add some variety.
I have a problem. When I start game and try to launch Jedi Outcast - nothing happens.
Make sure you've read the readme and have copied outcast's assets files, and if you can provide any details that would be useful.
I've run into a problem with a mission select menu I was working on, it might take me longer to get the mod up than I was hoping for. Sorry for making you guys wait.
Hey guys, I did something really stupid. I deciced to do a large amount of work on my mod saved on a flash drive and then lost it. I have a backup from awhile ago but I'm going to focus simply on getting fixes for glitches instead of adding new skins, models, etc.
NVM, I found it =)
Now I just need to sort out the pk3s
Hey, do you plan to make a coperative mod for this (these) games? Some years ago a friend told me that if you rename the outcas's sp paks to mp, you can play the campaign maps in coop. The only missing thing is the levelchange trigger.
You can play sp maps on mp, the only problem is that triggers for things like cutscenes and elevators don't usually work. Raven released the SDK kit a while ago so I think it's hypothetically possible to get co-op to work, but I doubt it would be easy.
Okay I got outcast working, but the texture for the storm troopers is still not functioning properly.
I assume it is your mod that is supposed to change the Jawas and snipers into Storm troopers. :P
how did you get outcast to work i'm having the same problem
Have you read the ReadMe?
i got it to work it was just a dumb mistake on my part.. but now on the nar shadda streets level it crashes after you talk to the bartender in the cutscene.
That's weird, I don't know what would cause that. I'm just cleaning up the new version right now, it's mostly a lot of small fixes. I don't have as many skins in it as I was hoping but I want to get the fixes out, hopefully it will fix any problems your having. I'm planing to upload it by Monday but it might take a while to be authorized.
Hey, I haven't had a problem like that but I will take a look. It might be a problem on your end but I'll make sure that doesnt happen in the new version.