This is a mod made for people who liked JKO's campaign but still want to be able to use all of their skins from JKA. This mod's focus is on porting Outcast's missions to the newer engine while trying to keep gameplay balanced and letting you use whatever mods you want from JKA. All with the storyline kept as intact as possible with the main focus being on simply getting the missions to work as intended. Some other bonuses included - such as scripts, new music and a new ui for single player.

Jedi Outcast - Academy Jedi Outcast - Academy

RSS Articles

JOA v3

News 2 comments

JOA v3 has been uploaded, this will hopefully be the last major update. After at least 3 years in the making, most major bugs have been fixed. Cutscene animations, objectives, the skating glitch on yavin swamp, shader conflicts with academy, not being able to dual wield on ns_streets and many more bugs have been fixed. Big thanks to user sanguinehipster at jkhub.org for fixing many of these bugs.

His mod can be found here: Jkhub.org

Some small bugs still remain, the Galak boss fight on doom_shields doesn't work perfectly and some shaders may still flicker, but I'd say I've probably spent enough time working on this now. Unless any major gameplay breaking bugs are found, this is the final version of my mod.

Getting Kyle to speak different languages, Spanish, Russian, etc.

Getting Kyle to speak different languages, Spanish, Russian, etc.

Voice Acting Tutorial

If you can understand this tutorial, but have a different primary language, this is the tutorial for you.

RSS Files
JOA v3 Full Version

JOA v3 Full Version

Full Version 21 comments

Hopefully the final release of my JOA mod. This mod lets you play Outcast's campaign in Academy's engine, some bonuses included. Requires ownership of...

Jedi Knight: Academy demo

Jedi Knight: Academy demo

Demo

Welcome, apprentice. I am Luke Skywalker, and it is my pleasure to inform you that you have been chosen to undergo training in the ways of the Jedi at...

Jedi Knight: Outcast Demo

Jedi Knight: Outcast Demo

Demo 1 comment

The Star Wars Jedi Knight 2: Jedi Outcast demo contains a level not found in the original retail version of the game. In the demo the main character...

JOA V2.5.2

JOA V2.5.2

Full Version 16 comments

Some much needed fixes, a new extras submenu with mission select (for outcast anyway), and a small handful of new skins to add some variety.

Post comment Comments  (10 - 20 of 119)
windy_day
windy_day - - 209 comments

Question! Does GOG version of Star Wars Jedi Knight II: Jedi Outcast and
Star Wars Jedi Knight: Jedi Academy work? Please reply fast please. So I can buy it fast. Its the only last 2 copy. REPLY FAST PLSSSSSSSSSSSS

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xxT65xx Creator
xxT65xx - - 254 comments

I'm not sure what "GOG" is, but as long as it's an "official" version it should work. I recommend applying the official patches if the games aren't up to date already. Just make sure you apply the patches before my mod or the game could screw up. I usually check back on moddb at least every couple days, but I'm not really supporting my mod anymore. If you have issues I'll try to help but don't expect an instant reply in the future.

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windy_day
windy_day - - 209 comments

Retail version from store, is there any fake buying games from store? Uhm The version is 2.0.0.3 and 2.0.0.4 something like that for Outcast and Academy. Is this the right version?

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xxT65xx Creator
xxT65xx - - 254 comments

I have no idea, both my copies are used physical. Even if they are outdated you can just apply the official patch. It's your call whether or not they're legit, not mine.

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windy_day
windy_day - - 209 comments

Fine, I just have to risk it! I'm buying both games then!

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elek2008
elek2008 - - 185 comments

GOG is the physical version in download form. It's completely legitimate. It's just a competitor of steam and origin. The difference between the two is steam requires an online connection and GOG does not.

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andirain
andirain - - 2 comments

What's the difference of this mod as compared to sanguinehipster's version?

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xxT65xx Creator
xxT65xx - - 254 comments

I think I went over this in the readme, but the main difference is that my mod lets you choose your character skin and saber in outcast, although they don't show up in cutscenes. Older versions of my mod have your chosen skin and saber show up in cutscenes, but had issues with bugged animations and broken maps.

Some of the smaller differences include bug fixes like outcast's invisible grates and at least one missing skybox having been fixed. There's also some optional components like a new HUD and UI, weapon replacers and such included. The HUD replacer also has a 16:9 aspect ratio compatible version included FOR SINGLE PLAYER ONLY, multiplayer on base JA only supports 4:9 aspect ratios to my knowledge.

If you want to use this mod with other mods like EOC or OpenJK, go ahead but I can't guarantee it will work. I'm afraid you're on your own. If you have any more questions, please refer to the readme first, and then tell me you find it unclear. Have fun.

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andirain
andirain - - 2 comments

I actually read the description on this and the 3.0 download page several times, and still couldn't understand the difference, or did you mean the readme file inside the 200 Mb archive? Because I am just in the process of downloading it. In any case, thank you for clarifying this. I am actually looking forward to (finally) fix the HUD on widescreen monitors... The one thing I still don't know how to fix is the first person weapon view with any FOV except 80... Currently, the weapon is way too low (look at the scope of the blaster rifle for reference)... But apparently, both in JKII and JA MP, you are supposed to use cg_gunX and cg_gunZ commands to offset the weapon displacement, but they don't seem to work in JA's SP.

As to the other mods, it's EOC's installer that confuses me. It describes the procedure of properly adding the Outcast files but doesn't mention if you need a mod like your Jedi Outcast - Academy to actually run the campaign, or if it offers similar (but not updated as recently) functionality by itself...

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xxT65xx Creator
xxT65xx - - 254 comments

Personally, I prefer having it look like my character is holding their gun at their hip rather than up at their face, but I generally play the game in third person most of the time anyway. I'm not aware of any way to change weapon position in first person, and it doesn't bother me, so I'm sorry but I'm not aware of any fix.

I don't use EOC personally, so I can't really help you there. I'm pretty sure it works by itself just fine, but I'm really not sure.

The readme is posted on the download page under description, and is directly copied from the .txt included in the download. Moddb's formatting might have messed it up a bit though.

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Torky
Torky - - 79 comments

Hey xxT65xx you maybe be able to add the inventory items back in Jkhub.org

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xxT65xx Creator
xxT65xx - - 254 comments

I might consider it in the future, but I'm afraid I don't have the time to work on this at the moment.

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rabbids4eva
rabbids4eva - - 23 comments

Can you release it on Steam or put it up on Steam Greenlight?

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xxT65xx Creator
xxT65xx - - 254 comments

I don't have any experience with steam green light and I consider myself done with this mod at the moment, so probably not.

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