This is a mod made for people who liked JKO's campaign but still want to be able to use all of their skins from JKA. This mod's focus is on porting Outcast's missions to the newer engine while trying to keep gameplay balanced and letting you use whatever mods you want from JKA. All with the storyline kept as intact as possible with the main focus being on simply getting the missions to work as intended. Some other bonuses included - such as scripts, new music and a new ui for single player.

Jedi Outcast - Academy Jedi Outcast - Academy

RSS Articles

JOA v3

News 2 comments

JOA v3 has been uploaded, this will hopefully be the last major update. After at least 3 years in the making, most major bugs have been fixed. Cutscene animations, objectives, the skating glitch on yavin swamp, shader conflicts with academy, not being able to dual wield on ns_streets and many more bugs have been fixed. Big thanks to user sanguinehipster at jkhub.org for fixing many of these bugs.

His mod can be found here: Jkhub.org

Some small bugs still remain, the Galak boss fight on doom_shields doesn't work perfectly and some shaders may still flicker, but I'd say I've probably spent enough time working on this now. Unless any major gameplay breaking bugs are found, this is the final version of my mod.

Getting Kyle to speak different languages, Spanish, Russian, etc.

Getting Kyle to speak different languages, Spanish, Russian, etc.

Voice Acting Tutorial

If you can understand this tutorial, but have a different primary language, this is the tutorial for you.

RSS Files
JOA v3 Full Version

JOA v3 Full Version

Full Version 21 comments

Hopefully the final release of my JOA mod. This mod lets you play Outcast's campaign in Academy's engine, some bonuses included. Requires ownership of...

Jedi Knight: Academy demo

Jedi Knight: Academy demo

Demo

Welcome, apprentice. I am Luke Skywalker, and it is my pleasure to inform you that you have been chosen to undergo training in the ways of the Jedi at...

Jedi Knight: Outcast Demo

Jedi Knight: Outcast Demo

Demo 1 comment

The Star Wars Jedi Knight 2: Jedi Outcast demo contains a level not found in the original retail version of the game. In the demo the main character...

JOA V2.5.2

JOA V2.5.2

Full Version 16 comments

Some much needed fixes, a new extras submenu with mission select (for outcast anyway), and a small handful of new skins to add some variety.

Post comment Comments  (20 - 30 of 119)
rabbids4eva
rabbids4eva - - 23 comments

Can you release it on Steam or put it up on Steam Greenlight?

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xxT65xx Creator
xxT65xx - - 254 comments

I don't have any experience with steam green light and I consider myself done with this mod at the moment, so probably not.

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Luktom100
Luktom100 - - 79 comments

Oh man at last its here. Im so happy for the new 3.0 version. Yet im a little bit sad, that your custom character isnt visible in the cutscenes anymore. Do you think it would be possible to bring it back?? It always for kinda fun to see your character interact like this. Great job with this mod :)

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xxT65xx Creator
xxT65xx - - 254 comments

The only way that could be fixed is by porting Kyle's animations from outcast to academy's skeleton. I spent a while trying to this, but I don't have the time or skill to do it. It's possible to bring back custom skins in cut scenes, but it's not easy.

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Benjin
Benjin - - 1,194 comments

Woohoo!

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xxT65xx Creator
xxT65xx - - 254 comments

I'm typing this from my laptop, for anyone still interested, I've started working on my mod again. Right now I'm waiting on some parts for a desktop computer, and I can't guarantee any sort of release or update for the next few weeks. I will update again in the near future, and I haven't given up on this. I've already made a 16:9 wide screen fix for jedi academy, which should be included in a future release.

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TheZealot
TheZealot - - 891 comments

Glad to know that this is still going, do you think you could fix the NPCs with the "altfire" flag not using their alt fire?

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xxT65xx Creator
xxT65xx - - 254 comments

I haven't heard of that one, but I can always go over the npc data again. I'll probably end up playing through the whole game again just to make sure everything works, and that could take a while.

Reply Good karma+1 vote
Benjin
Benjin - - 1,194 comments

I agree with the above if it hasn't been fixed already; altfire should be included with the NPC's (e.g. Jan).

One thing I've also noticed from playing the game with this mod again is the NPC voice overs; while playing Outcast, the Academy trooper voices just feel out of place (e.g. "Get the jedi!" when you haven't got your lightsaber yet). There should be a few additional NPCs which are mission-specific (e.g. NPCs "stormtrooper" and "stormtrooper2" should belong to JA, two new stormtroopers ("stormtrooper3" and "stormtrooper4") should be specific for Outcast etc).

Besides that, I'm really enjoying the mod, very good work.

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xxT65xx Creator
xxT65xx - - 254 comments

Howdy Ho folks, good things are happening! I've bought a new computer and have started learning how to map in JKA. Also, someone has found a way to fix all of Outcasts map issues AND fix the broken objectives!

User "SanguineHipster" has posted his own mod here:
Jkhub.org

His mod fixes all these issues, and with some luck, I can either integrate his fixes into my mod or at least use them to figure out how to do it myself. This mod isn't dead just yet. I'll update within the next week.

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Executor-64-
Executor-64- - - 1,288 comments

good to hear
played through this mod earlier and even if there were minor problems (which i have not noticed, apart from admiral fight missing) it does what it sais and i for one enjoyed it, thank you for mod

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xxT65xx Creator
xxT65xx - - 254 comments

I'm glad you enjoyed it.

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