This is a mod made for people who liked JKO's campaign but still want to be able to use all of their skins from JKA. This mod's focus is on porting Outcast's missions to the newer engine while trying to keep gameplay balanced and letting you use whatever mods you want from JKA. All with the storyline kept as intact as possible with the main focus being on simply getting the missions to work as intended. Some other bonuses included - such as scripts, new music and a new ui for single player.
JOA v3 has been uploaded, this will hopefully be the last major update. After at least 3 years in the making, most major bugs have been fixed. Cutscene animations, objectives, the skating glitch on yavin swamp, shader conflicts with academy, not being able to dual wield on ns_streets and many more bugs have been fixed. Big thanks to user sanguinehipster at jkhub.org for fixing many of these bugs.
His mod can be found here: Jkhub.org
Some small bugs still remain, the Galak boss fight on doom_shields doesn't work perfectly and some shaders may still flicker, but I'd say I've probably spent enough time working on this now. Unless any major gameplay breaking bugs are found, this is the final version of my mod.
If you can understand this tutorial, but have a different primary language, this is the tutorial for you.
Hopefully the final release of my JOA mod. This mod lets you play Outcast's campaign in Academy's engine, some bonuses included. Requires ownership of...
Welcome, apprentice. I am Luke Skywalker, and it is my pleasure to inform you that you have been chosen to undergo training in the ways of the Jedi at...
The Star Wars Jedi Knight 2: Jedi Outcast demo contains a level not found in the original retail version of the game. In the demo the main character...
Some much needed fixes, a new extras submenu with mission select (for outcast anyway), and a small handful of new skins to add some variety.
Howdy Ho folks, good things are happening! I've bought a new computer and have started learning how to map in JKA. Also, someone has found a way to fix all of Outcasts map issues AND fix the broken objectives!
User "SanguineHipster" has posted his own mod here:
Jkhub.org
His mod fixes all these issues, and with some luck, I can either integrate his fixes into my mod or at least use them to figure out how to do it myself. This mod isn't dead just yet. I'll update within the next week.
good to hear
played through this mod earlier and even if there were minor problems (which i have not noticed, apart from admiral fight missing) it does what it sais and i for one enjoyed it, thank you for mod
I'm glad you enjoyed it.
Hello.
First I want to say I'm very happy that this mod exists. I personally prefer Outcast's SP more than JA's.
But I have much more mods to JA than to Outcast. But using this mod, it disables all other mods, my saber hilts are gone. They don't show up anymore.
With the release of the source code, this mod will likely be made obsolete, and with my main computer dead I can't really continue supporting this mod.
So, I'm going to try to release one final patched version. I'll try to figure out whats been changed since last time and list it on the download, if I can.
how does the items work in this mod can't bring up the item selection menu. Am I missing something or is it not implemented yet
It still exists through console commands, but thanks to some problems in the way the game's saves work, using it causes a lot of crashes.
xxT65xx, is this pretty much a revival and/or update of obi1138's/obXI's version? There's both version 2.0 and 3.1 over at Gamefront still even to this day, here's what he did in his: Web.archive.org
Yeah, more or less. My mod is basically a bunch of script-work arounds for issues in his mod. This was made before the source code was released, and my main computer died which is why I haven't really gotten to work with it. There are some issues that can't be fixed without the source code.
What do you think of these suggestions?
Lucasforums.com
Most of that sounds good, but I'm not a big fan of regerative health.
My main computer crapped out not to long ago so I'm waiting to buy a new one. Can't do much without it unfortunately.
I put more importance to self-regenerative shield rather than self-regenerative health, because I would make were most dangerous enemies, and therefore, the player would also have to be more powerful. Force heal would be a secondary role.
Sorry about your computer.