This is a mod made for people who liked JKO's campaign but still want to be able to use all of their skins from JKA. This mod's focus is on porting Outcast's missions to the newer engine while trying to keep gameplay balanced and letting you use whatever mods you want from JKA. All with the storyline kept as intact as possible with the main focus being on simply getting the missions to work as intended. Some other bonuses included - such as scripts, new music and a new ui for single player.
JOA v3 has been uploaded, this will hopefully be the last major update. After at least 3 years in the making, most major bugs have been fixed. Cutscene animations, objectives, the skating glitch on yavin swamp, shader conflicts with academy, not being able to dual wield on ns_streets and many more bugs have been fixed. Big thanks to user sanguinehipster at jkhub.org for fixing many of these bugs.
His mod can be found here: Jkhub.org
Some small bugs still remain, the Galak boss fight on doom_shields doesn't work perfectly and some shaders may still flicker, but I'd say I've probably spent enough time working on this now. Unless any major gameplay breaking bugs are found, this is the final version of my mod.
If you can understand this tutorial, but have a different primary language, this is the tutorial for you.
Hopefully the final release of my JOA mod. This mod lets you play Outcast's campaign in Academy's engine, some bonuses included. Requires ownership of...
Welcome, apprentice. I am Luke Skywalker, and it is my pleasure to inform you that you have been chosen to undergo training in the ways of the Jedi at...
The Star Wars Jedi Knight 2: Jedi Outcast demo contains a level not found in the original retail version of the game. In the demo the main character...
Some much needed fixes, a new extras submenu with mission select (for outcast anyway), and a small handful of new skins to add some variety.
When I played the mission where you rescue prisoners, it was working fine then when I met the crab things one of them bit me in half and swallowed me whole(I don't even know how I would make this up).
Is this a bug or are the crabs more vicious than I remember?
Lol, their animations are bugged so I gave them rancor AI =). Makes things a little more interesting.
I've run into a few glitches as far as my lightsabers are concerned.
In the Jedi Trials on Yavin, I started the mission with my left saber in hand, but my right saber in the cage later. It looks weird because I went through the whole mission with my right hand reaching out for my other saber.
Also, my left hand saber disappeared after the bartender scene on Nar Shadaa, leaving me only with my right hand saber.
I played through the whole game with a single saber and a saber staff, didn't test dual-wielding. Sorry, but the only fix I can offer right now is console commands.
Source code for Jedi Outcast and Jedi Accademy has been released under the GPLv2
Indiedb.com
Awesome, I might take a look at it later. (By later I mean probably a few months)
Lovely mod, I've been playing it for about 2 hours ( I'm at Cloud City ) now and it works, there's a few oddities and glitches here and there, but nothing game breaking so far.
The two main glitches I've noticed so far is that the objectives menu isn't working. And, the other one is that followers ( Jan, Lando, etc ) do not do not play proper animations when they interact with consoles, computers etc.
Another thing, how come dismemberment only works about half the time? I'm using the bloody dismemberment mod and the realistic saber cheat set to 3, and sometimes they cut chopped up as they're supposed to, other times not.
Either way, it's a great mod, thank you! :)
Thanks for the input! I think your having trouble with dismemberment mods because of my new npc files. Each npc has a .txt with the .npc extension contained in a .pk3 assets file. You could add a bunch of 'z's in front of your mod's .pk3, but it might cause a conflict. You can get a .npc file editor from jkfiles which can extract it from the .pk3 and recompile it. It also gives you a nice UI so you don't need any knowledge of coding JA =).
And about the other glitches, they're either unfixable or it would take a lot of effort for little effect. The animation glitches really annoy me too but I've spent a lot of time already and it's not game breaking. I probably won't ever get around to fixing it, sorry.
btw you know what would be cool?
if when you choose your char in jedi outcast campain (trow in katarn skinpack), when you choose a skin for Kyle, that skin represents him in the jedi academy champain
You could manually edit the .npc files or change the model itself if you want. Otherwise I don't think I can do that without giving kyle the same skin as player in academy.
If you need any modding tools try jkfiles, if you have any idea on how to actually do what you're asking I'm all ears.